Reorganize library code into libs/ (#3119)

* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}

* Update configure.py and project.py for new libs structure

* Refactor `#include <dolphin/x.h>` -> `<x.h>`

* Remove `__REVOLUTION_SDK__` forwards from dolphin

* Fix dolphin/ references in revolution

* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`

* Always build TRK against dolphin headers

* Resolve revolution SDK header resolution issues
This commit is contained in:
Luke Street
2026-03-01 15:35:36 -07:00
committed by GitHub
parent c9a46bd65b
commit 4df8ccc871
1740 changed files with 583 additions and 825 deletions
+1 -1
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@@ -8,7 +8,7 @@
#include "d/actor/d_a_bg_obj.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include <cstdio>
#include <dolphin/os.h>
#include <os.h>
#include <cstring>
#include "d/actor/d_a_set_bgobj.h"
#include "d/d_s_play.h"
+1 -1
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@@ -15,7 +15,7 @@
#include "d/d_com_inf_game.h"
#include "d/d_meter2_info.h"
#include "d/d_timer.h"
#include <dolphin/types.h>
#include <types.h>
#include <cstring>
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_camera_mng.h"
+1 -1
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@@ -4,7 +4,7 @@
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include <dolphin/types.h>
#include <types.h>
#include "d/actor/d_a_e_oct_bg.h"
#include "f_op/f_op_actor_mng.h"
+2 -2
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@@ -10,8 +10,8 @@
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include "d/actor/d_a_player.h"
#include "d/d_com_inf_game.h"
#include <dolphin/gf/GFGeometry.h>
#include <dolphin/gf/GFLight.h>
#include <gf/GFGeometry.h>
#include <gf/GFLight.h>
#include "m_Do/m_Do_lib.h"
static BOOL daMirror_c_createHeap(fopAc_ac_c* i_this) {
+1 -1
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@@ -18,7 +18,7 @@
#include "d/d_msg_object.h"
#include "f_op/f_op_actor.h"
#include "f_op/f_op_camera_mng.h"
#include <dolphin/types.h>
#include <types.h>
#include <cstring>
daNpc_Maro_c::actionFunc dummy_lit_3931() {
+1 -1
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@@ -7,7 +7,7 @@
#include "d/actor/d_a_npc_wrestler.h"
#include "d/d_timer.h"
#include <dolphin/types.h>
#include <types.h>
#include <cstring>
#include "d/actor/d_a_tag_arena.h"
#include "d/actor/d_a_npc_gra.h"
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@@ -19,7 +19,7 @@
#include "f_op/f_op_actor_mng.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_mtx.h"
#include <dolphin/types.h>
#include <types.h>
#include <cstring>
daObj_Maki_HIO_c::daObj_Maki_HIO_c() {
+1 -1
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@@ -8,7 +8,7 @@
#include "d/actor/d_a_obj_nameplate.h"
#include "d/actor/d_a_alink.h"
#include "d/d_a_obj.h"
#include <dolphin/mtx.h>
#include <mtx.h>
#include "f_op/f_op_actor.h"
#include "SSystem/SComponent/c_math.h"
+1 -1
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@@ -6,7 +6,7 @@
#include "d/actor/d_a_obj_smtile.h"
#include "d/actor/d_a_tag_evtarea.h"
#include "d/actor/d_a_tag_kmsg.h"
#include <dolphin/types.h>
#include <types.h>
#include <cstring>
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_msg.h"
+1 -1
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@@ -8,7 +8,7 @@
#include "d/actor/d_a_obj_wind_stone.h"
#include "d/actor/d_a_alink.h"
#include "d/d_meter2_info.h"
#include <dolphin/types.h>
#include <types.h>
static int daWindStone_c_createHeap(fopAc_ac_c* i_this) {
return static_cast<daWindStone_c*>(i_this)->createHeap();
+1 -1
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@@ -5,7 +5,7 @@
#include "JSystem/J3DGraphBase/J3DDrawBuffer.h"
#include "SSystem/SComponent/c_lib.h"
#include "f_op/f_op_overlap_mng.h"
#include <dolphin/gf.h>
#include <gf.h>
#include <cstring>
#include "d/d_camera.h"