mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-02 16:16:20 -04:00
Reorganize library code into libs/ (#3119)
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}
* Update configure.py and project.py for new libs structure
* Refactor `#include <dolphin/x.h>` -> `<x.h>`
* Remove `__REVOLUTION_SDK__` forwards from dolphin
* Fix dolphin/ references in revolution
* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`
* Always build TRK against dolphin headers
* Resolve revolution SDK header resolution issues
This commit is contained in:
@@ -8,7 +8,7 @@
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#include "d/actor/d_a_bg_obj.h"
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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#include <cstdio>
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#include <dolphin/os.h>
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#include <os.h>
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#include <cstring>
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#include "d/actor/d_a_set_bgobj.h"
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#include "d/d_s_play.h"
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@@ -15,7 +15,7 @@
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#include "d/d_com_inf_game.h"
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#include "d/d_meter2_info.h"
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#include "d/d_timer.h"
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#include <dolphin/types.h>
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#include <types.h>
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#include <cstring>
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#include "f_op/f_op_actor_mng.h"
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#include "f_op/f_op_camera_mng.h"
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@@ -4,7 +4,7 @@
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include <dolphin/types.h>
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#include <types.h>
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#include "d/actor/d_a_e_oct_bg.h"
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#include "f_op/f_op_actor_mng.h"
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@@ -10,8 +10,8 @@
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_com_inf_game.h"
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#include <dolphin/gf/GFGeometry.h>
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#include <dolphin/gf/GFLight.h>
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#include <gf/GFGeometry.h>
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#include <gf/GFLight.h>
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#include "m_Do/m_Do_lib.h"
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static BOOL daMirror_c_createHeap(fopAc_ac_c* i_this) {
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@@ -18,7 +18,7 @@
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#include "d/d_msg_object.h"
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#include "f_op/f_op_actor.h"
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#include "f_op/f_op_camera_mng.h"
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#include <dolphin/types.h>
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#include <types.h>
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#include <cstring>
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daNpc_Maro_c::actionFunc dummy_lit_3931() {
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@@ -7,7 +7,7 @@
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#include "d/actor/d_a_npc_wrestler.h"
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#include "d/d_timer.h"
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#include <dolphin/types.h>
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#include <types.h>
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#include <cstring>
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#include "d/actor/d_a_tag_arena.h"
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#include "d/actor/d_a_npc_gra.h"
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@@ -19,7 +19,7 @@
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#include "f_op/f_op_actor_mng.h"
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#include "m_Do/m_Do_ext.h"
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#include "m_Do/m_Do_mtx.h"
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#include <dolphin/types.h>
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#include <types.h>
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#include <cstring>
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daObj_Maki_HIO_c::daObj_Maki_HIO_c() {
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@@ -8,7 +8,7 @@
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#include "d/actor/d_a_obj_nameplate.h"
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#include "d/actor/d_a_alink.h"
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#include "d/d_a_obj.h"
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#include <dolphin/mtx.h>
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#include <mtx.h>
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#include "f_op/f_op_actor.h"
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#include "SSystem/SComponent/c_math.h"
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@@ -6,7 +6,7 @@
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#include "d/actor/d_a_obj_smtile.h"
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#include "d/actor/d_a_tag_evtarea.h"
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#include "d/actor/d_a_tag_kmsg.h"
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#include <dolphin/types.h>
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#include <types.h>
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#include <cstring>
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#include "f_op/f_op_actor_mng.h"
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#include "f_op/f_op_msg.h"
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@@ -8,7 +8,7 @@
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#include "d/actor/d_a_obj_wind_stone.h"
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#include "d/actor/d_a_alink.h"
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#include "d/d_meter2_info.h"
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#include <dolphin/types.h>
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#include <types.h>
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static int daWindStone_c_createHeap(fopAc_ac_c* i_this) {
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return static_cast<daWindStone_c*>(i_this)->createHeap();
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@@ -5,7 +5,7 @@
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#include "JSystem/J3DGraphBase/J3DDrawBuffer.h"
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#include "SSystem/SComponent/c_lib.h"
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#include "f_op/f_op_overlap_mng.h"
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#include <dolphin/gf.h>
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#include <gf.h>
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#include <cstring>
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#include "d/d_camera.h"
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