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https://github.com/TwilitRealm/dusklight
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Debug JStudio fix + match one retail func (#2378)
* Fix debug build * Minor fixes * Match daAlink_c::getDemoLookActor * Fix JStudio paths in ShieldD splits * Fix JStudio not compiling on debug * Fix JStudio not compiling on retail, add fake header
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@@ -984,7 +984,6 @@ void daAlink_c::endDemoMode() {
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}
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/* 801180EC-80118170 112A2C 0084+00 2/2 0/0 0/0 .text getDemoLookActor__9daAlink_cFv */
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// NONMATCHING - weird gameinfo load
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fopAc_ac_c* daAlink_c::getDemoLookActor() {
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if (mDemo.getParam0() == 1) {
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return dComIfGp_event_getPt1();
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@@ -45,14 +45,15 @@ f32 const daL8Lift_c::mSpeed[16] = {
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/* 80C88860-80C88928 000220 00C8+00 1/0 0/0 0/0 .text CreateHeap__10daL8Lift_cFv */
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int daL8Lift_c::CreateHeap() {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("L8Lift", 5);
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JUT_ASSERT(190, modelData != 0);
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mpModel = mDoExt_J3DModel__create(modelData, 0, 0x11000284);
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if (!mpModel) {
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return 0;
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}
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mBtk.init(modelData, (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("L8Lift", 8),
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int res = mBtk.init(modelData, (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("L8Lift", 8),
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1, 0, 1.0f, 0, -1);
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JUT_ASSERT("d_a_obj_lv8Lift.cpp", 0xcf, "res == 1");
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JUT_ASSERT(207, res == 1);
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return 1;
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}
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