Debug JStudio fix + match one retail func (#2378)

* Fix debug build

* Minor fixes

* Match daAlink_c::getDemoLookActor

* Fix JStudio paths in ShieldD splits

* Fix JStudio not compiling on debug

* Fix JStudio not compiling on retail, add fake header
This commit is contained in:
LagoLunatic
2025-04-06 20:57:52 -04:00
committed by GitHub
parent 98db9a297a
commit 4e30ad564a
12 changed files with 124 additions and 128 deletions
-1
View File
@@ -984,7 +984,6 @@ void daAlink_c::endDemoMode() {
}
/* 801180EC-80118170 112A2C 0084+00 2/2 0/0 0/0 .text getDemoLookActor__9daAlink_cFv */
// NONMATCHING - weird gameinfo load
fopAc_ac_c* daAlink_c::getDemoLookActor() {
if (mDemo.getParam0() == 1) {
return dComIfGp_event_getPt1();
+3 -2
View File
@@ -45,14 +45,15 @@ f32 const daL8Lift_c::mSpeed[16] = {
/* 80C88860-80C88928 000220 00C8+00 1/0 0/0 0/0 .text CreateHeap__10daL8Lift_cFv */
int daL8Lift_c::CreateHeap() {
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("L8Lift", 5);
JUT_ASSERT(190, modelData != 0);
mpModel = mDoExt_J3DModel__create(modelData, 0, 0x11000284);
if (!mpModel) {
return 0;
}
mBtk.init(modelData, (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("L8Lift", 8),
int res = mBtk.init(modelData, (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("L8Lift", 8),
1, 0, 1.0f, 0, -1);
JUT_ASSERT("d_a_obj_lv8Lift.cpp", 0xcf, "res == 1");
JUT_ASSERT(207, res == 1);
return 1;
}