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d_name matching for PAL (#2751)
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@@ -43,8 +43,10 @@ const daHoZelda_hio_c1 daHoZelda_hio_c0::m = {
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4000.0f,
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};
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#if VERSION != VERSION_GCN_PAL
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bool daHoZelda_matAnm_c::mEyeMoveFlg;
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u8 daHoZelda_matAnm_c::mMorfFrame;
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#endif
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/* 80845EAC-80845EDC 00008C 0030+00 2/2 0/0 0/0 .text init__18daHoZelda_matAnm_cFv */
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void daHoZelda_matAnm_c::init() {
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