Remove JASAudioThread race condition fixing code

I'm not planning on using JASAudioThread anymore
This commit is contained in:
PJB3005
2026-03-12 11:47:04 +01:00
parent 4382f86c4f
commit 4f09fc65ac
3 changed files with 1 additions and 35 deletions
-13
View File
@@ -106,19 +106,6 @@ void Z2AudioMgr::init(JKRSolidHeap* heap, u32 memSize, void* baaData, JKRArchive
JASPoolAllocObject<Z2SoundHandlePool>::newMemPool(0x4e);
OS_REPORT("[Z2AudioMgr::init]before Create Section: %d\n", heap->getFreeSize());
#if TARGET_PC
// Fix a race condition with OS threading where JAUNewSectionHeap will use all the remaining
// space in the JASDram heap before JASAudioThread has finished initializing.
OSLockMutex(&JASAudioThread::sThreadInitCompleteMutex);
while (!JASAudioThread::sThreadInitComplete) {
OSWaitCond(
&JASAudioThread::sThreadInitCompleteCond,
&JASAudioThread::sThreadInitCompleteMutex);
}
OSUnlockMutex(&JASAudioThread::sThreadInitCompleteMutex);
#endif
JAUSectionHeap* sectionHeap = JAUNewSectionHeap(true);
sectionHeap->setSeqDataArchive(seqArc);
size_t resMaxSize = JASResArcLoader::getResMaxSize(seqArc);