diff --git a/extern/aurora b/extern/aurora index b17da31593..5a23bcbd5e 160000 --- a/extern/aurora +++ b/extern/aurora @@ -1 +1 @@ -Subproject commit b17da315932b85d7d708eaf3e44914f70045a44e +Subproject commit 5a23bcbd5e758c3a854ebda2c0bd8332b346e1ff diff --git a/libs/JSystem/src/J3DGraphLoader/J3DModelLoader.cpp b/libs/JSystem/src/J3DGraphLoader/J3DModelLoader.cpp index 72a48007c0..3d064e33de 100644 --- a/libs/JSystem/src/J3DGraphLoader/J3DModelLoader.cpp +++ b/libs/JSystem/src/J3DGraphLoader/J3DModelLoader.cpp @@ -242,7 +242,7 @@ void J3DModelLoader::setupBBoardInfo() { J3DMaterial* mesh = mpModelData->getJointNodePointer(i)->getMesh(); if (mesh != NULL) { u32 shape_index = mesh->getShape()->getIndex(); - u16* index_table = JSUConvertOffsetToPtr(mpShapeBlock, + BE(u16)* index_table = JSUConvertOffsetToPtr(mpShapeBlock, (uintptr_t)mpShapeBlock->mpIndexTable); J3DShapeInitData* shape_init_data = JSUConvertOffsetToPtr(mpShapeBlock, diff --git a/src/d/actor/d_a_alink_swindow.inc b/src/d/actor/d_a_alink_swindow.inc index cf3593dfce..81c7a1ca18 100644 --- a/src/d/actor/d_a_alink_swindow.inc +++ b/src/d/actor/d_a_alink_swindow.inc @@ -40,6 +40,9 @@ void daAlink_c::setOriginalHeap(JKRExpHeap** i_ppheap, u32 i_size) { u32 var_r29 = 0x90; u32 var_r28 = 0x10; u32 size = ROUND(i_size, 16); +#if TARGET_PC + size *= 2; +#endif JKRHeap* parent = mDoExt_getGameHeap(); JKRExpHeap* heap = JKRExpHeap::create(size + (var_r29 + var_r28), parent, true); diff --git a/src/d/actor/d_a_player.cpp b/src/d/actor/d_a_player.cpp index f38fe15a3b..43646380b3 100644 --- a/src/d/actor/d_a_player.cpp +++ b/src/d/actor/d_a_player.cpp @@ -237,11 +237,7 @@ void* daPy_anmHeap_c::mallocBuffer() { return mBuffer; } -#if TARGET_PC void daPy_anmHeap_c::createHeap(daPy_anmHeap_c::daAlinkHEAP_TYPE i_heapType, const char* name) { -#else -void daPy_anmHeap_c::createHeap(daPy_anmHeap_c::daAlinkHEAP_TYPE i_heapType, const char* name) { -#endif u32 size; if (i_heapType == 4) { @@ -255,6 +251,9 @@ void daPy_anmHeap_c::createHeap(daPy_anmHeap_c::daAlinkHEAP_TYPE i_heapType, con } else { size = 0xA0; } +#if TARGET_PC + size *= 2; +#endif char* tmpWork; mDoExt_transAnmBas* tmpTransBas; diff --git a/src/d/d_k_wmark.cpp b/src/d/d_k_wmark.cpp index 379b55f532..3894e965c3 100644 --- a/src/d/d_k_wmark.cpp +++ b/src/d/d_k_wmark.cpp @@ -33,7 +33,11 @@ int dkWmark_c::create() { mColorType = this->parameters; } +#if TARGET_PC + mpHeap = mDoExt_createSolidHeapFromGameToCurrent(0x1100, 0x20); +#else mpHeap = mDoExt_createSolidHeapFromGameToCurrent(0x880, 0x20); +#endif if (mpHeap != NULL) { JKRHEAP_NAME(mpHeap, "dkWmark_c::mpHeap"); J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("Alink", 0x23); diff --git a/src/d/d_kankyo.cpp b/src/d/d_kankyo.cpp index 50f9d716fc..9326555777 100644 --- a/src/d/d_kankyo.cpp +++ b/src/d/d_kankyo.cpp @@ -1175,7 +1175,11 @@ static void undwater_init() { J3DModelData* modelData2 = (J3DModelData*)dComIfG_getObjectRes("Always", 0x1D); JUT_ASSERT(1867, modelData2 != NULL); +#if TARGET_PC + g_env_light.undwater_ef_heap = mDoExt_createSolidHeapFromGameToCurrent(0xC00, 0x20); +#else g_env_light.undwater_ef_heap = mDoExt_createSolidHeapFromGameToCurrent(0x600, 0x20); +#endif JKRHEAP_NAME(g_env_light.undwater_ef_heap, "g_env_light.undwater_ef_heap"); if (g_env_light.undwater_ef_heap != NULL) { diff --git a/src/f_op/f_op_actor_mng.cpp b/src/f_op/f_op_actor_mng.cpp index 36217076bf..dca07f98ba 100644 --- a/src/f_op/f_op_actor_mng.cpp +++ b/src/f_op/f_op_actor_mng.cpp @@ -730,6 +730,9 @@ u8 var_r30 = fopAcM::HeapAdjustEntry; #endif u32 size = i_size & 0xFFFFFF; +#if TARGET_PC + size *= 2; +#endif bool result = fopAcM_entrySolidHeap_(i_actor, i_heapCallback, size); #if DEBUG fopAcM::HeapDummyCheck = var_r29;