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https://github.com/TwilitRealm/dusklight
synced 2026-07-11 13:08:33 -04:00
Clean up conditional compilation a bit (#2943)
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@@ -86,12 +86,12 @@ public:
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private:
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/* 0x000 */ JAISoundHandle mSoundHandle[24];
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/* 0x060 */ JAISoundHandles mSoundHandles;
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#if VERSION == VERSION_SHIELD_DEBUG
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/* 0x068 */ JAISoundHandle dbg_field_0x68;
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/* 0x06C */ f32 dbg_field_0x6c;
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/* 0x070 */ f32 dbg_field_0x70;
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/* 0x074 */ f32 dbg_field_0x74;
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/* 0x078 */ f32 dbg_field_0x78;
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#if VERSION >= VERSION_WII_USA_R0
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/* 0x068 */ JAISoundHandle wii_field_0x68;
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/* 0x06C */ f32 wii_field_0x6c;
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/* 0x070 */ f32 wii_field_0x70;
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/* 0x074 */ f32 wii_field_0x74;
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/* 0x078 */ f32 wii_field_0x78;
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#endif
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/* 0x068 */ Z2MultiSeObj mLevelObjSe[10];
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/* 0x1D0 */ u8 mLevelObjectSeCount;
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@@ -100,12 +100,12 @@ public:
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bool isForceBattle() { return forceBattle_; }
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JSUList<Z2CreatureEnemy>* getEnemyList() { return this; }
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#if VERSION == VERSION_SHIELD_DEBUG
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#if DEBUG
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JSUList<Z2SoundObjBase>* getAllList() { return &allList_; }
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#endif
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private:
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#if VERSION == VERSION_SHIELD_DEBUG
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#if DEBUG
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/* 0x0C */ JSUList<Z2SoundObjBase> allList_;
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#endif
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/* 0x0C */ Z2EnemyArea enemyArea_;
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@@ -7,7 +7,7 @@
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class Z2SoundStarter;
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class Z2SoundObjBase : public Z2SoundHandles
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#if VERSION == VERSION_SHIELD_DEBUG
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#if DEBUG
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, public JSULink<Z2SoundObjBase>
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#endif
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{
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