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Clean up conditional compilation a bit (#2943)
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@@ -472,7 +472,7 @@ int daObj_Kago_c::Execute() {
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int daObj_Kago_c::Draw() {
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if(field_0xb9f == 0 && health != 3) {
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#if VERSION == VERSION_SHIELD_DEBUG
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#if DEBUG
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mObjAcch.DrawWall(dComIfG_Bgsp());
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#endif
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g_env_light.settingTevStruct(0, ¤t.pos, &tevStr);
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