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https://github.com/TwilitRealm/dusklight
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Clean up conditional compilation a bit (#2943)
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@@ -789,7 +789,7 @@ void daObjTks_c::setParam() {
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calcSpringF(&field_0xdcc, 0.7f, &field_0xdd0);
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scale.setall(field_0xdcc);
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#if VERSION == VERSION_SHIELD_DEBUG
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#if DEBUG
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mAcchCir.SetWallR(daObjTks_Param_c::m.common.width);
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mAcchCir.SetWallH(daObjTks_Param_c::m.common.height);
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#endif
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@@ -858,7 +858,7 @@ void daObjTks_c::setAttnPos() {
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if (!fopAcM_checkCarryNow(this)) {
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mCcCyl.SetC(current.pos);
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#if VERSION == VERSION_SHIELD_DEBUG
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#if DEBUG
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mCcCyl.SetH(daObjTks_Param_c::m.common.height);
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mCcCyl.SetR(daObjTks_Param_c::m.common.width);
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#endif
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