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Clean up conditional compilation a bit (#2943)
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@@ -665,7 +665,7 @@ JKRExpHeap* mDoExt_getZeldaHeap() {
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return zeldaHeap;
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}
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#if VERSION == VERSION_SHIELD_DEBUG
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#if DEBUG
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s32 safeZeldaHeapSize = -1;
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s32 mDoExt_getSafeZeldaHeapSize() {
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