mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-01 15:59:45 -04:00
Various small matches (#2879)
* Misc debug matches * Fix JASBasicWaveBank weak func order * Remove more dol2asm stuff, fix missing includes * Some data fixes * Update comments * d_file_sel_warning is already OK * Fix Z2 splits * Fix movebox namespace * Fix inlining issue in m_Do_ext * Fix Z2 splits for P and J
This commit is contained in:
+40
-218
@@ -1,5 +1,7 @@
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#include "d/actor/d_a_npc4.h"
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#include "d/actor/d_a_npc2.h"
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#include "d/actor/d_a_npc_tk.h"
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#include "d/d_debug_viewer.h"
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#include "d/d_msg_object.h"
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#include "d/actor/d_a_tag_evtarea.h"
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#include "dol2asm.h"
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@@ -2290,221 +2292,41 @@ dCcD_SrcGObjInf const daNpcF_c::mCcDObjInfo = {
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{0}
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};
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/* 80392720-80392725 01ED80 0005+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_80392720 = ".bck";
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#pragma pop
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/* 80392725-8039272A 01ED85 0005+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_80392725 = ".btp";
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#pragma pop
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/* 8039272A-8039272F 01ED8A 0005+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_8039272A = ".btk";
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#pragma pop
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/* 8039272F-8039274A 01ED8F 001B+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_8039272F = "%.3ff,\t// 注目オフセット\n";
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#pragma pop
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/* 8039274A-8039275B 01EDAA 0011+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_8039274A = "%.3ff,\t// 重力\n";
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#pragma pop
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/* 8039275B-80392770 01EDBB 0015+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_8039275B = "%.3ff,\t// スケ−ル\n";
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#pragma pop
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/* 80392770-8039278B 01EDD0 001B+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_80392770 = "%.3ff,\t// リアル影サイズ\n";
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#pragma pop
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/* 8039278B-8039279C 01EDEB 0011+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_8039278B = "%.3ff,\t// 体重\n";
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#pragma pop
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/* 8039279C-803927AD 01EDFC 0011+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_8039279C = "%.3ff,\t// 高さ\n";
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#pragma pop
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/* 803927AD-803927C0 01EE0D 0013+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_803927AD = "%.3ff,\t// ひざ丈\n";
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#pragma pop
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/* 803927C0-803927CF 01EE20 000F+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_803927C0 = "%.3ff,\t// 幅\n";
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#pragma pop
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/* 803927CF-803927E8 01EE2F 0019+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_803927CF = "%.3ff,\t// 腰のX角上限\n";
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#pragma pop
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/* 803927E8-80392801 01EE48 0019+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_803927E8 = "%.3ff,\t// 腰のX角下限\n";
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#pragma pop
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/* 80392801-8039281A 01EE61 0019+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_80392801 = "%.3ff,\t// 腰のY角上限\n";
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#pragma pop
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/* 8039281A-80392833 01EE7A 0019+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_8039281A = "%.3ff,\t// 腰のY角下限\n";
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#pragma pop
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/* 80392833-8039284C 01EE93 0019+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_80392833 = "%.3ff,\t// 頭のX角上限\n";
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#pragma pop
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/* 8039284C-80392865 01EEAC 0019+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_8039284C = "%.3ff,\t// 頭のX角下限\n";
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#pragma pop
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/* 80392865-8039287E 01EEC5 0019+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_80392865 = "%.3ff,\t// 頭のY角上限\n";
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#pragma pop
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/* 8039287E-80392897 01EEDE 0019+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_8039287E = "%.3ff,\t// 頭のY角下限\n";
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#pragma pop
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/* 80392897-803928B0 01EEF7 0019+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_80392897 = "%.3ff,\t// 首の回転比率\n";
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#pragma pop
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/* 803928B0-803928C9 01EF10 0019+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_803928B0 = "%.3ff,\t// 補間フレ−ム\n";
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#pragma pop
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/* 803928C9-803928DE 01EF29 0015+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_803928C9 = "%d, \t// 会話距離\n";
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#pragma pop
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/* 803928DE-803928F3 01EF3E 0015+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_803928DE = "%d, \t// 会話角度\n";
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#pragma pop
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/* 803928F3-80392908 01EF53 0015+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_803928F3 = "%d, \t// 注目距離\n";
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#pragma pop
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/* 80392908-8039291D 01EF68 0015+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_80392908 = "%d, \t// 注目角度\n";
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#pragma pop
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/* 8039291D-8039292E 01EF7D 0011+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_8039291D = "%.3ff,\t// 視界\n";
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#pragma pop
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/* 8039292E-80392945 01EF8E 0017+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_8039292E = "%.3ff,\t// サ−チ距離\n";
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#pragma pop
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/* 80392945-8039295C 01EFA5 0017+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_80392945 = "%.3ff,\t// サ−チ高さ\n";
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#pragma pop
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/* 8039295C-80392973 01EFBC 0017+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_8039295C = "%.3ff,\t// サ−チ低さ\n";
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#pragma pop
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/* 80392973-80392988 01EFD3 0015+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_80392973 = "%d, \t// 注目時間\n";
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#pragma pop
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/* 80392988-803929A1 01EFE8 0019+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_80392988 = "%d, \t// ダメ−ジ期間\n";
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#pragma pop
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/* 803929A1-803929B2 01F001 0011+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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// MWCC ignores mapping of some japanese characters using the
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// byte 0x5C (ASCII '\'). This is why this string is hex-encoded.
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SECTION_DEAD static char const* const stringBase_803929A1 =
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"\x25\x64\x2C\x20\x20\x20\x09\x2F\x2F\x20\x20\x95\x5C\x8F\xEE\x0A";
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#pragma pop
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/* 803929B2-803929C3 01F012 0011+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_803929B2 = "%d, \t// 動作\n";
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#pragma pop
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/* 803929C3-803929DA 01F023 0017+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_803929C3 = "%d, \t// 注視モ−ド\n";
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#pragma pop
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/* 803929DA-803929F7 01F03A 001D+00 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_803929DA = "%d, \t// デバグモ−ドON\n";
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#pragma pop
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/* 803929F7-80392A18 01F057 001B+06 0/0 0/0 0/0 .rodata None */
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#pragma push
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#pragma force_active on
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SECTION_DEAD static char const* const stringBase_803929F7 = "%d, \t// デバグ情報ON\n";
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#pragma pop
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static void dummyStrings() {
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DEAD_STRING(".bck");
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DEAD_STRING(".btp");
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DEAD_STRING(".btk");
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DEAD_STRING("%.3ff,\t// 注目オフセット\n");
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DEAD_STRING("%.3ff,\t// 重力\n");
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DEAD_STRING("%.3ff,\t// スケ−ル\n");
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DEAD_STRING("%.3ff,\t// リアル影サイズ\n");
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DEAD_STRING("%.3ff,\t// 体重\n");
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DEAD_STRING("%.3ff,\t// 高さ\n");
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DEAD_STRING("%.3ff,\t// ひざ丈\n");
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DEAD_STRING("%.3ff,\t// 幅\n");
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DEAD_STRING("%.3ff,\t// 腰のX角上限\n");
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DEAD_STRING("%.3ff,\t// 腰のX角下限\n");
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DEAD_STRING("%.3ff,\t// 腰のY角上限\n");
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DEAD_STRING("%.3ff,\t// 腰のY角下限\n");
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DEAD_STRING("%.3ff,\t// 頭のX角上限\n");
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DEAD_STRING("%.3ff,\t// 頭のX角下限\n");
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DEAD_STRING("%.3ff,\t// 頭のY角上限\n");
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DEAD_STRING("%.3ff,\t// 頭のY角下限\n");
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DEAD_STRING("%.3ff,\t// 首の回転比率\n");
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DEAD_STRING("%.3ff,\t// 補間フレ−ム\n");
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DEAD_STRING("%d, \t// 会話距離\n");
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DEAD_STRING("%d, \t// 会話角度\n");
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DEAD_STRING("%d, \t// 注目距離\n");
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DEAD_STRING("%d, \t// 注目角度\n");
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DEAD_STRING("%.3ff,\t// 視界\n");
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DEAD_STRING("%.3ff,\t// サ−チ距離\n");
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DEAD_STRING("%.3ff,\t// サ−チ高さ\n");
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DEAD_STRING("%.3ff,\t// サ−チ低さ\n");
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DEAD_STRING("%d, \t// 注目時間\n");
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DEAD_STRING("%d, \t// ダメ−ジ期間\n");
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DEAD_STRING("%d, \t// 表情\n");
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DEAD_STRING("%d, \t// 動作\n");
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DEAD_STRING("%d, \t// 注視モ−ド\n");
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DEAD_STRING("%d, \t// デバグモ−ドON\n");
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DEAD_STRING("%d, \t// デバグ情報ON\n");
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}
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