multiple d_save functions ok

This commit is contained in:
unknown
2020-11-22 18:21:23 -05:00
parent 15ecc6ac7d
commit 5111810104
9 changed files with 276 additions and 228 deletions
+76 -13
View File
@@ -374,10 +374,8 @@ asm void dSv_player_item_c::setBottleItemIn(u8, u8){
// this is 1 instruction off
// void dSv_player_item_c::setEmptyBottleItemIn(u8 i_item_id){
// u8 item_id;
// item_id = dSv_item_rename(i_item_id);
// setBottleItemIn(EMPTY_BOTTLE,item_id);
// u8 item_id = (dSv_item_rename(i_item_id));
// setBottleItemIn(96,item_id);
// }
asm void dSv_player_item_c::setEmptyBottleItemIn(u8){
@@ -400,13 +398,8 @@ asm void dSv_player_item_c::setEquipBottleItemIn(u8, u8) {
#include "func_80033598.s"
}
// void dSv_player_item_c::setEquipBottleItemEmpty(u8 selected_index) {
// setEquipBottleItemIn__17dSv_player_item_cFUcUc(selected_index,(u8)EMPTY_BOTTLE);
// }
asm void dSv_player_item_c::setEquipBottleItemEmpty(u8){
nofralloc
#include "func_800336BC.s"
void dSv_player_item_c::setEquipBottleItemEmpty(u8 selected_index) {
setEquipBottleItemIn(selected_index,EMPTY_BOTTLE);
}
u8 dSv_player_item_c::checkBottle(u8 i_item_id){
@@ -450,10 +443,80 @@ asm void dSv_player_item_c::setBombBagItemIn(u8, u8, u8, bool) {
void dSv_player_item_c::setEmptyBombBagItemIn(u8 param_1,bool param_2) {
setBombBagItemIn(EMPTY_BOMBBAG,param_1,param_2);
return;
}
void dSv_player_item_c::setEmptyBombBagItemIn(u8 param_1,u8 param_2, bool param_3) {
setBombBagItemIn(EMPTY_BOMBBAG,param_1,param_2,param_3);
return;
}
// this is a few instructions off
// void dSv_player_item_c::setEmptyBombBag(void) {
// int current_item_index;
// u8 uVar1;
// for (int i = 0; i < 3; i++) {
// current_item_index = (u8)(i + 15);
// uVar1 = getItem(current_item_index,true);
// if (uVar1 == 0xff) {
// setItem(current_item_index,80);
// return;
// }
// }
// }
asm void dSv_player_item_c::setEmptyBombBag(void) {
nofralloc
#include "func_80033A88.s"
}
asm void dSv_player_item_c::setEmptyBombBag(u8, u8) {
nofralloc
#include "func_80033B08.s"
}
// this is a few instructions off
// u8 dSv_player_item_c::checkBombBag(u8 param_1) {
// u8 ok = 0;
// for (int i = 0; i < 3; i++) {
// if (param_1 == this->items[i + 15]) {
// ok = ok + 0x1;
// }
// }
// return ok;
// }
asm u8 dSv_player_item_c::checkBombBag(u8 param_1) {
nofralloc
#include "func_80033BEC.s"
}
asm void dSv_player_item_c::setWarashibeItem(u8) {
nofralloc
#include "func_80033C2C.s"
}
void dSv_player_item_c::setRodTypeLevelUp(void) {
int current_fishing_rod_item_id = this->items[0x14];
switch (current_fishing_rod_item_id) {
case ROD_BEE_LARVA: {
this->items[0x14] = ROD_CORAL_EARRING_BEE_LARVA;
break;
}
case ROD_WORM: {
this->items[0x14] = ROD_CORAL_EARRING_WORM;
break;
}
case FISHING_ROD: {
this->items[0x14] = ROD_CORAL_EARRING;
break;
}
}
for (int i = 0; i < 4; i++) {
dComIfGp_setSelectItem(i);
}
}