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https://github.com/TwilitRealm/dusklight
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Add a precompiled header for RELs (#2597)
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@@ -3,6 +3,8 @@
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* Enemy - Keese
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_e_ba.h"
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#include "JSystem/JKernel/JKRHeap.h"
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#include "SSystem/SComponent/c_math.h"
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@@ -10,9 +12,23 @@
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#include "d/d_s_play.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_procname.h"
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UNK_REL_DATA
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#include "f_op/f_op_actor_enemy.h"
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class daE_BA_HIO_c {
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public:
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/* 8067ECEC */ daE_BA_HIO_c();
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/* 80681F00 */ virtual ~daE_BA_HIO_c() {}
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/* 0x04 */ s8 field_0x04;
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/* 0x08 */ f32 mScale;
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/* 0x0C */ f32 mFlySpeed;
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/* 0x10 */ f32 mFightDistance;
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/* 0x14 */ f32 mFightSpeed;
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/* 0x18 */ f32 mAttackSpeed;
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};
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STATIC_ASSERT(sizeof(daE_BA_HIO_c) == 0x1C);
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/* 80682638-8068263C 000008 0004+00 2/2 0/0 0/0 .bss None */
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static bool hioInit;
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