Add a precompiled header for RELs (#2597)

This commit is contained in:
Max Roncace
2025-08-24 02:52:08 -04:00
committed by GitHub
parent 8a30030dc7
commit 513816ce5c
1085 changed files with 4491 additions and 12588 deletions
+17 -1
View File
@@ -3,6 +3,8 @@
* Enemy - Keese
*/
#include "d/dolzel_rel.h"
#include "d/actor/d_a_e_ba.h"
#include "JSystem/JKernel/JKRHeap.h"
#include "SSystem/SComponent/c_math.h"
@@ -10,9 +12,23 @@
#include "d/d_s_play.h"
#include "d/actor/d_a_player.h"
#include "d/d_procname.h"
UNK_REL_DATA
#include "f_op/f_op_actor_enemy.h"
class daE_BA_HIO_c {
public:
/* 8067ECEC */ daE_BA_HIO_c();
/* 80681F00 */ virtual ~daE_BA_HIO_c() {}
/* 0x04 */ s8 field_0x04;
/* 0x08 */ f32 mScale;
/* 0x0C */ f32 mFlySpeed;
/* 0x10 */ f32 mFightDistance;
/* 0x14 */ f32 mFightSpeed;
/* 0x18 */ f32 mAttackSpeed;
};
STATIC_ASSERT(sizeof(daE_BA_HIO_c) == 0x1C);
/* 80682638-8068263C 000008 0004+00 2/2 0/0 0/0 .bss None */
static bool hioInit;