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https://github.com/TwilitRealm/dusklight
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Add a precompiled header for RELs (#2597)
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@@ -3,6 +3,8 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_e_gob.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_com_inf_actor.h"
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@@ -14,6 +16,23 @@
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#include "c/c_damagereaction.h"
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#include "Z2AudioLib/Z2Instances.h"
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class daE_GOB_HIO_c : public JORReflexible {
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public:
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/* 806D808C */ daE_GOB_HIO_c();
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void genMessage(JORMContext*);
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/* 806DECD0 */ virtual ~daE_GOB_HIO_c() {}
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/* 0x04 */ s8 id;
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/* 0x08 */ f32 size;
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/* 0x0C */ f32 normal_walk_speed;
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/* 0x10 */ f32 battle_walk_speed;
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/* 0x14 */ f32 roll_speed;
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/* 0x18 */ s16 rotation_speed;
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/* 0x1A */ s16 swing_time_a;
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/* 0x1C */ s16 swing_time_b;
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};
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enum E_gob_RES_file_ID {
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/* BCK */
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/* 0x04 */ BCK_MG_ATTACK_A_A = 0x4,
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@@ -261,8 +280,6 @@ static void damage_check(e_gob_class* i_this) {
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}
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}
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UNK_REL_BSS
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/* 806DF2C4-806DF2C8 -00001 0004+00 2/2 0/0 0/0 .bss None */
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/* 806DF2C5 0003+00 data_806DF2C5 None */
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static u8 l_initHIO;
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