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https://github.com/TwilitRealm/dusklight
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Add a precompiled header for RELs (#2597)
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@@ -3,16 +3,37 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_e_mf.h"
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#include "d/d_cc_d.h"
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#include "Z2AudioLib/Z2Instances.h"
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UNK_REL_DATA;
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#include "f_op/f_op_actor_enemy.h"
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#include "d/d_bomb.h"
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#include "f_op/f_op_kankyo_mng.h"
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#include "d/actor/d_a_horse.h"
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#include "d/d_com_inf_game.h"
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class daE_MF_HIO_c : public JORReflexible {
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public:
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/* 8070A70C */ daE_MF_HIO_c();
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/* 80713464 */ virtual ~daE_MF_HIO_c() {}
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void genMessage(JORMContext*);
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/* 0x04 */ s8 field_0x4;
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/* 0x08 */ f32 model_size; // 基本サイズ
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/* 0x0C */ f32 movement_speed; // 移動速度
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/* 0x10 */ f32 dash_speed; // 突進速度
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/* 0x14 */ f32 battle_init_range; // 戦闘開始範囲
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/* 0x18 */ f32 attack_init_range; // 攻撃開始範囲
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/* 0x1C */ s16 field_0x1c; // 防御静止間
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/* 0x1E */ s16 field_0x1e; // 魂抜間 弱
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/* 0x20 */ s16 field_0x20; // 魂抜間 強
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/* 0x22 */ u8 field_0x22;
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/* 0x23 */ u8 invulnerable; // 不死身
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};
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enum Action {
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/* 0x00 */ ACTION_NORMAL = 0,
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/* 0x03 */ ACTION_FIGHT_RUN = 3,
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@@ -275,8 +296,6 @@ static BOOL other_bg_check2(e_mf_class* i_this, cXyz* param_2) {
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return FALSE;
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}
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UNK_REL_BSS;
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u8 l_initHIO;
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/* 80713F74-80713F98 000054 0024+00 9/10 0/0 0/0 .bss l_HIO */
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