Add a precompiled header for RELs (#2597)

This commit is contained in:
Max Roncace
2025-08-24 02:52:08 -04:00
committed by GitHub
parent 8a30030dc7
commit 513816ce5c
1085 changed files with 4491 additions and 12588 deletions
+22 -3
View File
@@ -3,16 +3,37 @@
*
*/
#include "d/dolzel_rel.h"
#include "d/actor/d_a_e_mf.h"
#include "d/d_cc_d.h"
#include "Z2AudioLib/Z2Instances.h"
UNK_REL_DATA;
#include "f_op/f_op_actor_enemy.h"
#include "d/d_bomb.h"
#include "f_op/f_op_kankyo_mng.h"
#include "d/actor/d_a_horse.h"
#include "d/d_com_inf_game.h"
class daE_MF_HIO_c : public JORReflexible {
public:
/* 8070A70C */ daE_MF_HIO_c();
/* 80713464 */ virtual ~daE_MF_HIO_c() {}
void genMessage(JORMContext*);
/* 0x04 */ s8 field_0x4;
/* 0x08 */ f32 model_size; // 基本サイズ
/* 0x0C */ f32 movement_speed; // 移動速度
/* 0x10 */ f32 dash_speed; // 突進速度
/* 0x14 */ f32 battle_init_range; // 戦闘開始範囲
/* 0x18 */ f32 attack_init_range; // 攻撃開始範囲
/* 0x1C */ s16 field_0x1c; // 防御静止間
/* 0x1E */ s16 field_0x1e; // 魂抜間 弱
/* 0x20 */ s16 field_0x20; // 魂抜間 強
/* 0x22 */ u8 field_0x22;
/* 0x23 */ u8 invulnerable; // 不死身
};
enum Action {
/* 0x00 */ ACTION_NORMAL = 0,
/* 0x03 */ ACTION_FIGHT_RUN = 3,
@@ -275,8 +296,6 @@ static BOOL other_bg_check2(e_mf_class* i_this, cXyz* param_2) {
return FALSE;
}
UNK_REL_BSS;
u8 l_initHIO;
/* 80713F74-80713F98 000054 0024+00 9/10 0/0 0/0 .bss l_HIO */