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https://github.com/TwilitRealm/dusklight
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Add a precompiled header for RELs (#2597)
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+16
-19
@@ -3,11 +3,26 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_e_ot.h"
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#include "Z2AudioLib/Z2Instances.h"
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UNK_REL_DATA
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#include "f_op/f_op_actor_enemy.h"
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class daE_OT_HIO_c {
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public:
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/* 8073A2CC */ daE_OT_HIO_c();
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/* 8073C9B0 */ virtual ~daE_OT_HIO_c() {}
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/* 0x04 */ s8 field_0x4;
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/* 0x08 */ f32 mAttackSpeed;
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/* 0x0C */ f32 mHeartDropRate;
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/* 0x10 */ f32 field_0x10;
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/* 0x14 */ f32 field_0x14;
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/* 0x18 */ f32 field_0x18;
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/* 0x1C */ f32 field_0x1c;
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};
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enum Animation {
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/* 0x6 */ ANM_BORN = 6,
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/* 0x7 */ ANM_DAMAGE,
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@@ -79,26 +94,8 @@ static dCcD_SrcSph cc_ot_at_src = {
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} // namespace
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UNK_BSS(1109)
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UNK_BSS(1107)
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UNK_BSS(1105)
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UNK_BSS(1104)
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UNK_BSS(1099)
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UNK_BSS(1097)
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UNK_BSS(1095)
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UNK_BSS(1094)
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UNK_BSS(1057)
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UNK_BSS(1055)
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UNK_BSS(1053)
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UNK_BSS(1052)
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UNK_BSS(1014)
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UNK_BSS(1012)
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UNK_BSS(1010)
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/* 8073D2AC-8073D2B0 -00001 0004+00 2/2 0/0 0/0 .bss None */
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/* 8073D2AC 0001+00 data_8073D2AC @1009 */
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/* 8073D2AD 0003+00 data_8073D2AD None */
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static u8 data_8073D2AC;
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static bool hioInit;
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/* 8073D2BC-8073D2DC 000054 0020+00 4/4 0/0 0/0 .bss l_HIO */
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