mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-19 13:03:33 -04:00
Add a precompiled header for RELs (#2597)
This commit is contained in:
+62
-29
@@ -3,6 +3,8 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_e_rd.h"
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#include "d/d_cc_d.h"
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#include "d/d_com_inf_game.h"
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@@ -20,11 +22,47 @@
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#include "d/actor/d_a_e_arrow.h"
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#include "d/actor/d_a_npc_tk.h"
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#include "Z2AudioLib/Z2Instances.h"
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UNK_REL_DATA;
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#include "f_op/f_op_actor_enemy.h"
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class daE_RD_HIO_c : public JORReflexible {
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public:
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/* 80504A6C */ daE_RD_HIO_c();
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/* 8051801C */ virtual ~daE_RD_HIO_c() {}
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void genMessage(JORMContext*);
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/* 0x00 */ s8 field_0x4;
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/* ライダー (Rider) */
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/* 0x08 */ f32 model_size; // 基本サイズ (Basic size)
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/* 0x0C */ f32 field_0xc; // リーダーサイズ比 (Leader size ratio)
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/* 0x10 */ f32 movement_speed; // 移動速度 (Movement speed)
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/* こん棒兵の場合 (In the case of the club soldier) */
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/* 0x14 */ f32 dash_speed; // 突進速度 (Rush speed)
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/* 0x18 */ f32 battle_init_range; // 戦闘開始範囲 (Battle starting range)
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/* 0x1C */ f32 attack_init_range; // 攻撃開始範囲 (Attack starting range)
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/* 0x20 */ f32 swing_speed; // 振り速さ (Swing speed)
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/* 矢兵の場合 (In the case of arrow soldiers) */
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/* 0x24 */ s16 field_0x24; // 号令→構えの間 (Command → Preparation)
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/* 0x26 */ u8 padding[2];
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/* 0x28 */ f32 attack_range; // 攻撃範囲 (Attack range)
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/* 0x2C */ f32 mounted_launch_distance; // 騎乗発射距離 (Mounted launch distance)
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/* 0x30 */ f32 wolf_falling_power_y; // 狼倒れ力Y (Wolf falling power Y)
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/* 0x34 */ f32 wolf_falling_power_z; // 狼倒れ力Z (Wolf falling power Z)
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/* 0x38 */ u8 field_0x38;
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/* 0x39 */ u8 invulnerable; // 不死身 (Invulnerability)
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/* 0x3A */ u8 eye_polygon; // 目ポリゴン (Eye polygon)
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/* 0x3B */ u8 one_hit_kill; // 一撃必殺 (One hit kill)
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/* 0x3C */ f32 field_0x3c; // 一騎(ダ)サイズ (One-man army (Da) size)
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/* 0x40 */ f32 jump_g; // 飛びG (Jump G)
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/* 0x44 */ f32 jump_z; // 飛びZ (Jump Z)
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/* 0x48 */ f32 field_0x48; // 飛びZ(騎乗停止) (Jump Z (Stop riding))
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/* 0x4C */ f32 jump_y; // 飛びY (Jump Y)
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};
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enum E_RD_RES_FILE_ID {
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/* BCK */
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/* 0x04 */ BCK_RD_ARMAMENT = 4,
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@@ -551,8 +589,6 @@ static BOOL pl_pass_check(e_rd_class* i_this, f32 param_2) {
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return FALSE;
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}
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UNK_REL_BSS;
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/* 80519180-80519184 000048 0004+00 2/3 0/0 0/0 .bss boss */
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static e_rd_class* boss;
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@@ -5678,7 +5714,7 @@ static void demo_camera(e_rd_class* i_this) {
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s16 sVar1 = 0;
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switch (i_this->mDemoMode + 1) {
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case 1:
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case 2:
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if (!a_this->eventInfo.checkCommandDemoAccrpt()) {
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fopAcM_orderPotentialEvent(a_this, 2, 0xFFFF, 0);
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a_this->eventInfo.onCondition(dEvtCnd_CANDEMO_e);
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@@ -5696,7 +5732,7 @@ static void demo_camera(e_rd_class* i_this) {
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i_this->field_0x1300 = 2000.0f;
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a_this->current.angle.y = i_this->mPlayerAngleY;
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// fallthrough
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case 2:
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case 3:
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if (i_this->field_0x12a6 < 85) {
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mDoMtx_stack_c::YrotS(a_this->current.angle.y);
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mDoMtx_stack_c::XrotM(0x640);
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@@ -5739,7 +5775,7 @@ static void demo_camera(e_rd_class* i_this) {
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}
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break;
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case 10:
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case 11:
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if (!a_this->eventInfo.checkCommandDemoAccrpt()) {
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fopAcM_orderPotentialEvent(a_this, 2, 0xFFFF, 0);
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a_this->eventInfo.onCondition(dEvtCnd_CANDEMO_e);
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@@ -5759,7 +5795,7 @@ static void demo_camera(e_rd_class* i_this) {
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a_this->current.angle.y = i_this->mPlayerAngleY;
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i_this->field_0x1300 = 2000.0f;
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// fallthrough
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case 11:
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case 12:
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mDoMtx_stack_c::YrotS(a_this->current.angle.y);
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mDoMtx_stack_c::XrotM(0x640);
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sp38.x = 0.0f;
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@@ -5788,14 +5824,14 @@ static void demo_camera(e_rd_class* i_this) {
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}
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break;
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case 19:
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case 20:
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if (player->getClothesChangeWaitTimer() == 0) {
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i_this->mDemoMode = 21;
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i_this->field_0x12a6 = 0;
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}
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break;
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case 20:
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case 21:
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if (!a_this->eventInfo.checkCommandDemoAccrpt()) {
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fopAcM_orderPotentialEvent(a_this, 2, 0xFFFF, 0);
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a_this->eventInfo.onCondition(dEvtCnd_CANDEMO_e);
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@@ -5823,7 +5859,7 @@ static void demo_camera(e_rd_class* i_this) {
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i_this->mDemoMode = 19;
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}
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// fallthrough
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case 21:
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case 22:
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daPy_getPlayerActorClass()->setPlayerPosAndAngle(&i_this->field_0x12f0, player->shape_angle.y, 0);
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if (i_this->mDemoMode != 19) {
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@@ -5867,7 +5903,7 @@ static void demo_camera(e_rd_class* i_this) {
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}
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break;
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case 22:
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case 23:
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cam_3d_morf(i_this, BREG_F(17) + 0.2f);
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cLib_addCalc2(&i_this->field_0x130c, BREG_F(16) + 0.15f, 1.0f, BREG_F(17) + 0.005f);
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cLib_addCalc2(&i_this->mDemoCamFovy, 55.0f, 0.1f, 0.5f);
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@@ -5889,7 +5925,7 @@ static void demo_camera(e_rd_class* i_this) {
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}
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break;
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case 23:
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case 24:
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i_this->field_0x9a4 = 1;
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if (i_this->field_0x12a6 == 20) {
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@@ -5919,7 +5955,7 @@ static void demo_camera(e_rd_class* i_this) {
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}
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break;
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case 24:
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case 25:
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i_this->field_0x9a4 = 1;
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i_this->field_0x980 = 0.0f;
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@@ -5955,7 +5991,7 @@ static void demo_camera(e_rd_class* i_this) {
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}
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break;
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case 25:
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case 26:
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if (i_this->field_0x12a6 == 40) {
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mDoGph_gInf_c::fadeIn(0.5f, g_blackColor);
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i_this->mDemoCamFovy = 55.0f;
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@@ -5974,7 +6010,7 @@ static void demo_camera(e_rd_class* i_this) {
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}
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break;
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case 26:
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case 27:
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cam_3d_morf(i_this, BREG_F(17) + 0.2f);
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cLib_addCalc2(&i_this->field_0x130c, BREG_F(16) + 0.5f, 1.0f, BREG_F(17) + 0.01f);
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@@ -5989,7 +6025,7 @@ static void demo_camera(e_rd_class* i_this) {
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}
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break;
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case 27:
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case 28:
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fpcM_Search(s_lv9rd_sub3, i_this);
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if (i_this->field_0x12a6 == 40) {
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@@ -6033,7 +6069,7 @@ static void demo_camera(e_rd_class* i_this) {
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i_this->field_0x12c0.set(-5058.0f, 2181.0f, 5124.0f);
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cam_spd_set(i_this);
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// fallthrough
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case 28:
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case 29:
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if (i_this->field_0x12a6 == 1) {
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player->changeDemoMode(20, 0, 0, 0);
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}
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@@ -6077,7 +6113,7 @@ static void demo_camera(e_rd_class* i_this) {
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}
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break;
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case 29:
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case 30:
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i_this->mDemoCamFovy = 55.0f;
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i_this->mDemoCamEye.set(-3963.0f, 147.0f, 8094.0f);
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sp5c = a_hwk->current.pos;
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@@ -6099,7 +6135,7 @@ static void demo_camera(e_rd_class* i_this) {
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}
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break;
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case 30:
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case 31:
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cam_3d_morf(i_this, BREG_F(17) + 0.1f);
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cLib_addCalc2(&i_this->field_0x130c, BREG_F(16) + 0.1f, 1.0f, BREG_F(17) + 0.002f);
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@@ -6116,7 +6152,7 @@ static void demo_camera(e_rd_class* i_this) {
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}
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break;
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case 31:
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case 32:
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cam_3d_morf(i_this, BREG_F(17) + 0.05f);
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cLib_addCalc2(&i_this->field_0x130c, BREG_F(16) + 0.05f, 1.0f, BREG_F(17) + 0.001f);
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@@ -6129,7 +6165,7 @@ static void demo_camera(e_rd_class* i_this) {
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}
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break;
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case 32:
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case 33:
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if (i_this->field_0x12a6 == 60) {
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i_this->mDemoCamCenter.set(-3906.0f, 42.0f, 8198.0f);
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i_this->mDemoCamEye.set(-4274.0f, 272.0f, 7969.0f);
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@@ -6139,7 +6175,7 @@ static void demo_camera(e_rd_class* i_this) {
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}
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break;
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case 33:
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case 34:
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if (i_this->field_0x12a6 == 65) {
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daPy_getPlayerActorClass()->changeDemoMode(60, 1, 0, 0);
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}
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@@ -6153,7 +6189,7 @@ static void demo_camera(e_rd_class* i_this) {
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}
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break;
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case 34:
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case 35:
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cLib_addCalc2(&i_this->mDemoCamFovy, 40.0f, 0.05f, 0.02f);
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if (i_this->field_0x12a6 == 80) {
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i_this->mDemoCamCenter.set(-4712.0f, 870.0f, 7432.0f);
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@@ -6165,7 +6201,7 @@ static void demo_camera(e_rd_class* i_this) {
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}
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break;
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case 35:
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case 36:
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if (i_this->field_0x12a6 == 120) {
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bVar1 = true;
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int swBit = (fopAcM_GetParam(a_this) & 0xFF000000) >> 24;
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@@ -6174,9 +6210,6 @@ static void demo_camera(e_rd_class* i_this) {
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}
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}
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break;
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case 36:
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break;
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}
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if (bVar1) {
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