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https://github.com/TwilitRealm/dusklight
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Add a precompiled header for RELs (#2597)
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@@ -1,8 +1,10 @@
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/**
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* @file d_a_e_rdb.cpp
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* @file d_a_e_rdb.cpp
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_e_rdb.h"
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#include "Z2AudioLib/Z2Instances.h"
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#include "c/c_damagereaction.h"
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@@ -10,11 +12,18 @@
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#include "d/actor/d_a_e_wb.h"
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#include "d/d_msg_object.h"
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#include "m_Do/m_Do_graphic.h"
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UNK_REL_DATA;
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#include "f_op/f_op_actor_enemy.h"
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class daE_RDB_HIO_c : public JORReflexible {
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public:
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/* 807650CC */ daE_RDB_HIO_c();
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/* 8076AF64 */ virtual ~daE_RDB_HIO_c() {};
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void genMessage(JORMContext*);
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/* 0x04 */ s8 mID;
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/* 0x08 */ f32 field_0x8;
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};
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enum Action {
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/* 0x00 */ ACTION_START,
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/* 0x01 */ ACTION_WAIT,
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@@ -888,8 +897,6 @@ static void* shot_s_sub(void* i_actor, void* i_data) {
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return NULL;
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}
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UNK_REL_BSS;
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/* 8076BA04-8076BA08 -00001 0004+00 2/2 0/0 0/0 .bss None */
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static u8 s_HIOinit;
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@@ -1934,6 +1941,8 @@ static int daE_RDB_Create(fopAc_ac_c* actor) {
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return phase;
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}
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static s32 unused_bss_29c = 0;
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AUDIO_INSTANCES
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/* 8076B8F4-8076B914 -00001 0020+00 1/0 0/0 0/0 .data l_daE_RDB_Method */
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