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https://github.com/TwilitRealm/dusklight
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Add a precompiled header for RELs (#2597)
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@@ -3,16 +3,31 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_e_sm2.h"
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#include "d/d_item.h"
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#include "Z2AudioLib/Z2Instances.h"
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#include "f_op/f_op_kankyo_mng.h"
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#include "SSystem/SComponent/c_counter.h"
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#include "dol2asm.h"
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UNK_REL_DATA;
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#include "f_op/f_op_actor_enemy.h"
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class daE_SM2_HIO_c : public fOpAcm_HIO_entry_c {
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public:
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/* 80798B4C */ daE_SM2_HIO_c();
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/* 8079CE94 */ virtual ~daE_SM2_HIO_c() {}
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void genMessage(JORMContext*);
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/* 0x04 */ s16 unk_0x4;
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/* 0x06 */ u8 merge_OFF;
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/* 0x07 */ u8 unk_0x7;
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/* 0x08 */ u8 color_debug_ON;
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/* 0x0A */ s16 color_debug_R;
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/* 0x0C */ s16 color_debug_G;
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/* 0x0E */ s16 color_debug_B;
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};
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/* 80798B4C-80798BA4 0000EC 0058+00 1/1 0/0 0/0 .text __ct__13daE_SM2_HIO_cFv */
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daE_SM2_HIO_c::daE_SM2_HIO_c() {
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unk_0x4 = 4;
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@@ -196,8 +211,6 @@ static BOOL pl_check(e_sm2_class* i_this, f32 i_range) {
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}
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}
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UNK_REL_BSS
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/* 8079DBD4-8079DBE4 000054 0010+00 3/4 0/0 0/0 .bss l_HIO */
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static daE_SM2_HIO_c l_HIO;
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