Add a precompiled header for RELs (#2597)

This commit is contained in:
Max Roncace
2025-08-24 02:52:08 -04:00
committed by GitHub
parent 8a30030dc7
commit 513816ce5c
1085 changed files with 4491 additions and 12588 deletions
+24 -96
View File
@@ -3,6 +3,8 @@
* Variant Enemy (Death Sword)
*/
#include "d/dolzel_rel.h"
#include "d/actor/d_a_e_vt.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
#include "SSystem/SComponent/c_math.h"
@@ -12,13 +14,34 @@
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
#include "d/d_camera.h"
UNK_REL_DATA;
#include "f_op/f_op_actor_enemy.h"
#define WL_CUT_TYPE_SMALL 1
#define WL_CUT_TYPE_JUMP 2
#define WL_CUT_TYPE_LARGE 3
class daE_VA_HIO_c {
public:
/* 807C25EC */ daE_VA_HIO_c();
/* 807CE2AC */ virtual ~daE_VA_HIO_c() {}
/* 0x04 */ s8 field_0x04;
/* 0x08 */ f32 mModelSize;
/* 0x0C */ f32 mAttackRange;
/* 0x10 */ f32 mBiteCount;
/* 0x14 */ f32 mCircleAttackRadius;
/* 0x18 */ f32 mFadeAwayTime;
/* 0x1C */ f32 mDownTime;
/* 0x20 */ f32 mDownHP;
/* 0x24 */ f32 field_0x24;
/* 0x28 */ f32 field_0x28;
/* 0x2C */ f32 field_0x2c;
/* 0x30 */ f32 mKRegLightR;
/* 0x34 */ f32 mKRegLightG;
/* 0x38 */ f32 mKRegLightB;
/* 0x3C */ f32 mKRegLightA;
};
enum daE_VA_JOINT {
JNT_ROOT,
JNT_BACKBONE_01,
@@ -189,103 +212,8 @@ daE_VA_HIO_c::daE_VA_HIO_c() {
mKRegLightA = 210.0f;
}
/* ############################################################################################## */
/* 807CF478-807CF47C 000008 0001+03 1/1 0/0 0/0 .bss @1109 */
static u8 lit_1109[1 + 3 /* padding */];
/* 807CF47C-807CF480 00000C 0001+03 0/0 0/0 0/0 .bss @1107 */
#pragma push
#pragma force_active on
static u8 lit_1107[1 + 3 /* padding */];
#pragma pop
/* 807CF480-807CF484 000010 0001+03 0/0 0/0 0/0 .bss @1105 */
#pragma push
#pragma force_active on
static u8 lit_1105[1 + 3 /* padding */];
#pragma pop
/* 807CF484-807CF488 000014 0001+03 0/0 0/0 0/0 .bss @1104 */
#pragma push
#pragma force_active on
static u8 lit_1104[1 + 3 /* padding */];
#pragma pop
/* 807CF488-807CF48C 000018 0001+03 0/0 0/0 0/0 .bss @1099 */
#pragma push
#pragma force_active on
static u8 lit_1099[1 + 3 /* padding */];
#pragma pop
/* 807CF48C-807CF490 00001C 0001+03 0/0 0/0 0/0 .bss @1097 */
#pragma push
#pragma force_active on
static u8 lit_1097[1 + 3 /* padding */];
#pragma pop
/* 807CF490-807CF494 000020 0001+03 0/0 0/0 0/0 .bss @1095 */
#pragma push
#pragma force_active on
static u8 lit_1095[1 + 3 /* padding */];
#pragma pop
/* 807CF494-807CF498 000024 0001+03 0/0 0/0 0/0 .bss @1094 */
#pragma push
#pragma force_active on
static u8 lit_1094[1 + 3 /* padding */];
#pragma pop
/* 807CF498-807CF49C 000028 0001+03 0/0 0/0 0/0 .bss @1057 */
#pragma push
#pragma force_active on
static u8 lit_1057[1 + 3 /* padding */];
#pragma pop
/* 807CF49C-807CF4A0 00002C 0001+03 0/0 0/0 0/0 .bss @1055 */
#pragma push
#pragma force_active on
static u8 lit_1055[1 + 3 /* padding */];
#pragma pop
/* 807CF4A0-807CF4A4 000030 0001+03 0/0 0/0 0/0 .bss @1053 */
#pragma push
#pragma force_active on
static u8 lit_1053[1 + 3 /* padding */];
#pragma pop
/* 807CF4A4-807CF4A8 000034 0001+03 0/0 0/0 0/0 .bss @1052 */
#pragma push
#pragma force_active on
static u8 lit_1052[1 + 3 /* padding */];
#pragma pop
/* 807CF4A8-807CF4AC 000038 0001+03 0/0 0/0 0/0 .bss @1014 */
#pragma push
#pragma force_active on
static u8 lit_1014[1 + 3 /* padding */];
#pragma pop
/* 807CF4AC-807CF4B0 00003C 0001+03 0/0 0/0 0/0 .bss @1012 */
#pragma push
#pragma force_active on
static u8 lit_1012[1 + 3 /* padding */];
#pragma pop
/* 807CF4B0-807CF4B4 000040 0001+03 0/0 0/0 0/0 .bss @1010 */
#pragma push
#pragma force_active on
static u8 lit_1010[1 + 3 /* padding */];
#pragma pop
/* 807CF4B4-807CF4B8 -00001 0004+00 2/2 0/0 0/0 .bss None */
/* 807CF4B4 0001+00 data_807CF4B4 @1009 */
/* 807CF4B5 0003+00 data_807CF4B5 None */
#pragma push
#pragma force_active on
static u8 struct_807CF4B4;
#pragma pop
#pragma push
#pragma force_active on
static u8 init_hio;