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https://github.com/TwilitRealm/dusklight
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Add a precompiled header for RELs (#2597)
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@@ -3,6 +3,8 @@
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* Enemy - Shadow Insect / 闇虫 (Yami Mushi)
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_e_ym.h"
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#include "c/c_damagereaction.h"
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#include "d/actor/d_a_kago.h"
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@@ -10,9 +12,23 @@
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#include "SSystem/SComponent/c_math.h"
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#include "d/actor/d_a_tag_firewall.h"
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#include "d/d_com_inf_game.h"
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UNK_REL_DATA;
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#include "f_op/f_op_actor_enemy.h"
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class daE_YM_HIO_c {
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public:
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/* 8080812C */ daE_YM_HIO_c();
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/* 80815458 */ virtual ~daE_YM_HIO_c() {}
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/* 0x04 */ s8 field_0x4;
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/* 0x08 */ f32 mModelSize;
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/* 0x0C */ f32 mElectricInvincibilityTimeExtension;
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/* 0x10 */ f32 mMoveSpeed;
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/* 0x14 */ f32 mFlyMoveSpeed;
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/* 0x18 */ f32 mFlyAttackSpeed;
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/* 0x1C */ f32 mSurpriseDistance;
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/* 0x20 */ f32 mMoveRange;
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};
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//
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// Declarations:
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