Add a precompiled header for RELs (#2597)

This commit is contained in:
Max Roncace
2025-08-24 02:52:08 -04:00
committed by GitHub
parent 8a30030dc7
commit 513816ce5c
1085 changed files with 4491 additions and 12588 deletions
+17 -1
View File
@@ -3,6 +3,8 @@
* Enemy - Shadow Insect / 闇虫 (Yami Mushi)
*/
#include "d/dolzel_rel.h"
#include "d/actor/d_a_e_ym.h"
#include "c/c_damagereaction.h"
#include "d/actor/d_a_kago.h"
@@ -10,9 +12,23 @@
#include "SSystem/SComponent/c_math.h"
#include "d/actor/d_a_tag_firewall.h"
#include "d/d_com_inf_game.h"
UNK_REL_DATA;
#include "f_op/f_op_actor_enemy.h"
class daE_YM_HIO_c {
public:
/* 8080812C */ daE_YM_HIO_c();
/* 80815458 */ virtual ~daE_YM_HIO_c() {}
/* 0x04 */ s8 field_0x4;
/* 0x08 */ f32 mModelSize;
/* 0x0C */ f32 mElectricInvincibilityTimeExtension;
/* 0x10 */ f32 mMoveSpeed;
/* 0x14 */ f32 mFlyMoveSpeed;
/* 0x18 */ f32 mFlyAttackSpeed;
/* 0x1C */ f32 mSurpriseDistance;
/* 0x20 */ f32 mMoveRange;
};
//
// Declarations: