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https://github.com/TwilitRealm/dusklight
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Add a precompiled header for RELs (#2597)
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@@ -1,5 +1,7 @@
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// Translation Unit: d_a_npc_fish
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_npc_fish.h"
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#include "SSystem/SComponent/c_math.h"
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#include "d/d_com_inf_game.h"
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@@ -43,24 +45,6 @@ static void fish_set(fopAc_ac_c* i_this, fish_data_s* data) {
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}
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}
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/* 805424E4-805424F0 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
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SECTION_DATA static u8 cNullVec__6Z2Calc[12] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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/* 805424F0-80542504 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
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#pragma push
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#pragma force_active on
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SECTION_DATA static u32 lit_1787[1 + 4 /* padding */] = {
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0x02000201,
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/* padding */
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0x40080000,
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0x00000000,
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0x3FE00000,
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0x00000000,
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};
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#pragma pop
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/* 80542504-805428D8 000020 03D4+00 0/1 0/0 0/0 .data fish_d127_S */
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static fish_data_s fish_d127_S[49] = {
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{20, {0.f, 0.f, 0.f}, 0}, {22, {0.f, 0.f, 0.f}, 0},
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