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https://github.com/TwilitRealm/dusklight
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Add a precompiled header for RELs (#2597)
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@@ -3,6 +3,8 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_obj_avalanche.h"
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#include "d/d_bg_w.h"
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#include "d/d_com_inf_game.h"
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@@ -39,24 +41,6 @@ void daObjAvalanche_c::setBaseMtx() {
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MTXCopy(mDoMtx_stack_c::get(), mMtx2);
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}
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/* 80BA7D70-80BA7D7C 000000 000C+00 2/2 0/0 0/0 .data cNullVec__6Z2Calc */
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static u8 cNullVec__6Z2Calc[12] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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/* 80BA7D7C-80BA7D90 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
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#pragma push
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#pragma force_active on
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static u32 lit_1787[1 + 4 /* padding */] = {
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0x02000201,
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/* padding */
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0x40080000,
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0x00000000,
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0x3FE00000,
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0x00000000,
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};
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#pragma pop
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/* 80BA7D90-80BA7D94 -00001 0004+00 3/4 0/0 0/0 .data l_arcName */
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static char* l_arcName = "V_Yuki";
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