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https://github.com/TwilitRealm/dusklight
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Add a precompiled header for RELs (#2597)
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@@ -1,8 +1,10 @@
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/**
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* @file d_a_obj_drop.cpp
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* @file d_a_obj_drop.cpp
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_obj_drop.h"
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#include "SSystem/SComponent/c_math.h"
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#include "cmath.h"
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@@ -77,24 +79,6 @@ int daObjDrop_c::Create() {
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return 1;
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}
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/* 80BE2060-80BE206C 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
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static u8 cNullVec__6Z2Calc[12] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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/* 80BE206C-80BE2080 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
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#pragma push
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#pragma force_active on
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static u32 lit_1787[1 + 4 /* padding */] = {
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0x02000201,
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/* padding */
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0x40080000,
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0x00000000,
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0x3FE00000,
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0x00000000,
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};
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#pragma pop
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/* 80BDFE58-80BE005C 0001F8 0204+00 1/1 0/0 0/0 .text create__11daObjDrop_cFv */
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int daObjDrop_c::create() {
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fopAcM_SetupActor(this, daObjDrop_c);
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