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https://github.com/TwilitRealm/dusklight
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Add a precompiled header for RELs (#2597)
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@@ -3,6 +3,8 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_obj_firepillar.h"
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#include "d/d_cc_d.h"
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#include "d/d_com_inf_game.h"
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@@ -20,25 +22,6 @@ void daObjFPillar_c::setBaseMtx() {
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mDoMtx_stack_c::ZXYrotM(shape_angle.x, shape_angle.y, shape_angle.z);
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}
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/* ############################################################################################## */
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/* 80BE9ABC-80BE9AC8 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
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static u8 cNullVec__6Z2Calc[12] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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/* 80BE9AC8-80BE9ADC 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
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#pragma push
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#pragma force_active on
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static u32 lit_1787[1 + 4 /* padding */] = {
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0x02000201,
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/* padding */
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0x40080000,
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0x00000000,
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0x3FE00000,
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0x00000000,
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};
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#pragma pop
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/* 80BE9ADC-80BE9AF4 000020 0018+00 1/1 0/0 0/0 .data l_cull_box */
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static f32 l_cull_box[6] = {
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-30.0f, -10.0f, -30.0f,
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