Add a precompiled header for RELs (#2597)

This commit is contained in:
Max Roncace
2025-08-24 02:52:08 -04:00
committed by GitHub
parent 8a30030dc7
commit 513816ce5c
1085 changed files with 4491 additions and 12588 deletions
+2 -19
View File
@@ -3,6 +3,8 @@
*
*/
#include "d/dolzel_rel.h"
#include "d/actor/d_a_obj_firepillar.h"
#include "d/d_cc_d.h"
#include "d/d_com_inf_game.h"
@@ -20,25 +22,6 @@ void daObjFPillar_c::setBaseMtx() {
mDoMtx_stack_c::ZXYrotM(shape_angle.x, shape_angle.y, shape_angle.z);
}
/* ############################################################################################## */
/* 80BE9ABC-80BE9AC8 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
static u8 cNullVec__6Z2Calc[12] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
/* 80BE9AC8-80BE9ADC 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
#pragma push
#pragma force_active on
static u32 lit_1787[1 + 4 /* padding */] = {
0x02000201,
/* padding */
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
};
#pragma pop
/* 80BE9ADC-80BE9AF4 000020 0018+00 1/1 0/0 0/0 .data l_cull_box */
static f32 l_cull_box[6] = {
-30.0f, -10.0f, -30.0f,