Add a precompiled header for RELs (#2597)

This commit is contained in:
Max Roncace
2025-08-24 02:52:08 -04:00
committed by GitHub
parent 8a30030dc7
commit 513816ce5c
1085 changed files with 4491 additions and 12588 deletions
+2 -21
View File
@@ -3,6 +3,8 @@
*
*/
#include "d/dolzel_rel.h"
#include "d/actor/d_a_obj_gm.h"
#include "d/d_cc_d.h"
#include "dol2asm.h"
@@ -132,35 +134,14 @@ extern "C" extern void* __vt__9dCcD_Stts[11];
extern "C" extern void* __vt__12cCcD_SphAttr[25];
extern "C" extern void* __vt__14cCcD_ShapeAttr[22];
extern "C" extern void* __vt__9cCcD_Stts[8];
extern "C" extern u8 g_dComIfG_gameInfo[122384];
extern "C" u8 mSimpleTexObj__21dDlst_shadowControl_c[32];
extern "C" u8 sincosTable___5JMath[65536];
extern "C" extern void* calc_mtx[1 + 1 /* padding */];
extern "C" void __register_global_object();
//
// Declarations:
//
/* ############################################################################################## */
/* 80BFD3C8-80BFD3D4 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
SECTION_DATA static u8 cNullVec__6Z2Calc[12] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
/* 80BFD3D4-80BFD3E8 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
#pragma push
#pragma force_active on
SECTION_DATA static u32 lit_1787[1 + 4 /* padding */] = {
0x02000201,
/* padding */
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
};
#pragma pop
/* 80BFD3E8-80BFD404 000020 001C+00 7/8 0/0 0/0 .data obj_size */
SECTION_DATA static u8 obj_size[28] = {
0x41, 0xF0, 0x00, 0x00, 0x42, 0x48, 0x00, 0x00, 0x42, 0x48, 0x00, 0x00, 0x43, 0x0C,