Add a precompiled header for RELs (#2597)

This commit is contained in:
Max Roncace
2025-08-24 02:52:08 -04:00
committed by GitHub
parent 8a30030dc7
commit 513816ce5c
1085 changed files with 4491 additions and 12588 deletions
+2 -5
View File
@@ -3,6 +3,8 @@
* Item (Rupee, Arrow, Heart, etc) Object Actor
*/
#include "d/dolzel_rel.h"
#include "d/actor/d_a_obj_item.h"
#include "SSystem/SComponent/c_math.h"
#include "d/d_a_itembase_static.h"
@@ -145,11 +147,6 @@ static void itemGetTgCallBack(fopAc_ac_c* i_tgActor, dCcD_GObjInf* i_tgObjInf,
}
}
/* 803B9DA0-803B9DAC 016EC0 000C+00 2/2 0/0 0/0 .data cNullVec__6Z2Calc */
SECTION_DATA static u8 cNullVec__6Z2Calc[12] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
/* 8015B3D8-8015B7BC 155D18 03E4+00 1/1 0/0 0/0 .text CreateInit__8daItem_cFv */
void daItem_c::CreateInit() {
mAcchCir.SetWall(30.0f, 30.0f);