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https://github.com/TwilitRealm/dusklight
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Add a precompiled header for RELs (#2597)
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@@ -3,6 +3,8 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_obj_lv4bridge.h"
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#include "dol2asm.h"
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@@ -80,7 +82,6 @@ extern "C" void _savegpr_29();
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extern "C" void _restgpr_29();
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extern "C" extern void* __vt__16dBgS_MoveBgActor[10];
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extern "C" u8 now__14mDoMtx_stack_c[48];
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extern "C" extern u8 g_dComIfG_gameInfo[122384];
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extern "C" u8 mAudioMgrPtr__10Z2AudioMgr[4 + 4 /* padding */];
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extern "C" extern u8 data_80C632B8[4];
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@@ -139,24 +140,6 @@ void daObjLv4Brg_c::Create() {
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SECTION_DEAD static char const* const stringBase_80C63190 = "Obj_l4brg";
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#pragma pop
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/* 80C6319C-80C631A8 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
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SECTION_DATA static u8 cNullVec__6Z2Calc[12] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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/* 80C631A8-80C631BC 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
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#pragma push
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#pragma force_active on
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SECTION_DATA static u32 lit_1787[1 + 4 /* padding */] = {
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0x02000201,
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/* padding */
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0x40080000,
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0x00000000,
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0x3FE00000,
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0x00000000,
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};
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#pragma pop
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/* 80C631BC-80C631C0 -00001 0004+00 3/3 0/0 0/0 .data l_arcName */
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SECTION_DATA static void* l_arcName = (void*)&d_a_obj_lv4bridge__stringBase0;
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