Add a precompiled header for RELs (#2597)

This commit is contained in:
Max Roncace
2025-08-24 02:52:08 -04:00
committed by GitHub
parent 8a30030dc7
commit 513816ce5c
1085 changed files with 4491 additions and 12588 deletions
+2 -18
View File
@@ -3,28 +3,12 @@
* Snowpeak Ruins Ice Switch
*/
#include "d/dolzel_rel.h"
#include "d/actor/d_a_obj_lv5SwIce.h"
#include "d/d_com_inf_game.h"
#include "d/d_s_play.h"
/* 80C6D560-80C6D56C 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
static u8 cNullVec__6Z2Calc[12] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
/* 80C6D56C-80C6D580 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
#pragma push
#pragma force_active on
static u32 lit_1787[1 + 4 /* padding */] = {
0x02000201,
/* padding */
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
};
#pragma pop
/* 80C6C94C-80C6C97C 0000EC 0030+00 1/1 0/0 0/0 .text __ct__16daLv5SwIce_HIO_cFv */
daLv5SwIce_HIO_c::daLv5SwIce_HIO_c() {
hitcount = 3;