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https://github.com/TwilitRealm/dusklight
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Add a precompiled header for RELs (#2597)
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@@ -3,6 +3,8 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_obj_lv6SwGate.h"
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#include "dol2asm.h"
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@@ -115,7 +117,6 @@ extern "C" extern void* __vt__12cCcD_CylAttr[25];
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extern "C" extern void* __vt__14cCcD_ShapeAttr[22];
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extern "C" extern void* __vt__9cCcD_Stts[8];
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extern "C" u8 now__14mDoMtx_stack_c[48];
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extern "C" extern u8 g_dComIfG_gameInfo[122384];
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extern "C" u8 mAudioMgrPtr__10Z2AudioMgr[4 + 4 /* padding */];
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extern "C" void __register_global_object();
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@@ -142,24 +143,6 @@ SECTION_RODATA static f32 const lit_3635 = 275.0f;
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COMPILER_STRIP_GATE(0x80C7552C, &lit_3635);
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#pragma pop
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/* 80C75598-80C755A4 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
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SECTION_DATA static u8 cNullVec__6Z2Calc[12] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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/* 80C755A4-80C755B8 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
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#pragma push
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#pragma force_active on
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SECTION_DATA static u32 lit_1787[1 + 4 /* padding */] = {
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0x02000201,
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/* padding */
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0x40080000,
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0x00000000,
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0x3FE00000,
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0x00000000,
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};
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#pragma pop
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/* 80C755B8-80C755FC 000020 0044+00 2/2 0/0 0/0 .data mCcDCyl__13daLv6SwGate_c */
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SECTION_DATA u8 daLv6SwGate_c::mCcDCyl[68] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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