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https://github.com/TwilitRealm/dusklight
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Add a precompiled header for RELs (#2597)
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@@ -1,32 +1,16 @@
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/**
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* @file d_a_obj_lv8OptiLift.cpp
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* @file d_a_obj_lv8OptiLift.cpp
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_obj_lv8OptiLift.h"
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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#include "d/d_bg_w.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_path.h"
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/* 80C8BA44-80C8BA50 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
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static u8 cNullVec__6Z2Calc[12] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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/* 80C8BA50-80C8BA64 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
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#pragma push
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#pragma force_active on
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static u32 lit_1787[1 + 4 /* padding */] = {
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0x02000201,
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/* padding */
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0x40080000,
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0x00000000,
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0x3FE00000,
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0x00000000,
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};
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#pragma pop
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/* 80C8A30C-80C8A368 0000EC 005C+00 1/1 0/0 0/0 .text __ct__16daOptiLift_HIO_cFv */
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daOptiLift_HIO_c::daOptiLift_HIO_c() {
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mStopDisappearTime = 30;
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