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Add a precompiled header for RELs (#2597)
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@@ -3,6 +3,8 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_obj_pillar.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_com_inf_game.h"
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@@ -60,8 +62,6 @@ static const daPillar_c::sdata_t l_shake_data[] = {
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/* CRASH */ {5, 0, 800, 120, 7000, 30, 15},
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};
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UNK_REL_DATA
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/* 80CB0B08-80CB0B10 -00001 0008+00 3/3 0/0 0/0 .data l_arcName */
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static char* l_arcName[] = {
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"K_mbhasi0",
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