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https://github.com/TwilitRealm/dusklight
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Add a precompiled header for RELs (#2597)
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@@ -3,6 +3,8 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_obj_scannon.h"
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#include "dol2asm.h"
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@@ -162,7 +164,6 @@ extern "C" void _restgpr_28();
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extern "C" void _restgpr_29();
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extern "C" extern u8 const __ptmf_null[12 + 4 /* padding */];
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extern "C" u8 now__14mDoMtx_stack_c[48];
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extern "C" extern u8 g_dComIfG_gameInfo[122384];
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extern "C" u8 mSimpleTexObj__21dDlst_shadowControl_c[32];
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extern "C" u8 mAudioMgrPtr__10Z2AudioMgr[4 + 4 /* padding */];
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@@ -207,24 +208,6 @@ SECTION_DEAD static char const* const stringBase_80CC92F2 = "FIRE";
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SECTION_DEAD static char const* const stringBase_80CC92F7 = "FINISH";
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#pragma pop
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/* 80CC9304-80CC9310 000000 000C+00 4/4 0/0 0/0 .data cNullVec__6Z2Calc */
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SECTION_DATA static u8 cNullVec__6Z2Calc[12] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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/* 80CC9310-80CC9324 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
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#pragma push
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#pragma force_active on
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SECTION_DATA static u32 lit_1787[1 + 4 /* padding */] = {
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0x02000201,
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/* padding */
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0x40080000,
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0x00000000,
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0x3FE00000,
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0x00000000,
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};
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#pragma pop
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/* 80CC9324-80CC9328 -00001 0004+00 0/3 0/0 0/0 .data l_arcName_Comp */
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#pragma push
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#pragma force_active on
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