Add a precompiled header for RELs (#2597)

This commit is contained in:
Max Roncace
2025-08-24 02:52:08 -04:00
committed by GitHub
parent 8a30030dc7
commit 513816ce5c
1085 changed files with 4491 additions and 12588 deletions
+2 -15
View File
@@ -3,25 +3,12 @@
*
*/
#include "d/dolzel_rel.h"
#include "d/actor/d_a_obj_sekizo.h"
#include "d/d_bg_w.h"
#include "d/d_com_inf_game.h"
/* 80CCE17C-80CCE188 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
static u8 cNullVec__6Z2Calc[12] = {
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
};
/* 80CCE188-80CCE19C 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
static u32 lit_1787[1 + 4 /* padding */] = {
0x02000201,
/* padding */
0x40080000,
0x00000000,
0x3FE00000,
0x00000000,
};
/* 80CCE19C-80CCE1A4 000020 0008+00 2/3 0/0 0/0 .data l_bmdData */
static struct {
u32 bmdIdx;