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https://github.com/TwilitRealm/dusklight
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Add a precompiled header for RELs (#2597)
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@@ -2,6 +2,8 @@
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// d_a_obj_swBallC
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//
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_obj_swBallC.h"
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#include "d/actor/d_a_obj_swBallB.h"
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#include "d/actor/d_a_obj_carry.h"
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@@ -64,24 +66,6 @@ void daObjSwBallC_c::setBaseMtx() {
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/* 80CF6CD4-80CF6CD8 000000 0004+00 3/3 0/0 0/0 .rodata l_color */
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static GXColor const l_color = {0x03, 0x96, 0xFF, 0xFF};
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/* 80CF6D90-80CF6D9C 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
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static u8 cNullVec__6Z2Calc[12] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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/* 80CF6D9C-80CF6DB0 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
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#pragma push
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#pragma force_active on
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static u32 lit_1787[1 + 4 /* padding */] = {
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0x02000201,
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/* padding */
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0x40080000,
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0x00000000,
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0x3FE00000,
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0x00000000,
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};
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#pragma pop
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/* 80CF6DB0-80CF6DB4 -00001 0004+00 4/4 0/0 0/0 .data l_arcName */
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static char* l_arcName = "P_LBswBC";
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