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https://github.com/TwilitRealm/dusklight
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Add a precompiled header for RELs (#2597)
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@@ -3,6 +3,8 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_obj_swpush.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_s_play.h"
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@@ -60,8 +62,6 @@ s16 const daObjSwpush::Act_c::M_bmd[3] = {BMDR_KBOTA_00, BMDR_S_LV3BOTA, BMDR_S_
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/* 80484D18-80484D20 000008 0006+02 1/1 0/0 0/0 .rodata M_dzb__Q211daObjSwpush5Act_c */
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s16 const daObjSwpush::Act_c::M_dzb[3] = {DZB_KBOTA_00, DZB_KBOTA2_00, DZB_KBOTA3_00};
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UNK_REL_DATA;
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/* 80484EA4-80484EB0 -00001 000C+00 3/3 0/0 0/0 .data M_arcname__Q211daObjSwpush5Act_c */
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char* daObjSwpush::Act_c::M_arcname[3] = {
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"Kbota_00",
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@@ -347,8 +347,6 @@ void daObjSwpush::Act_c::set_btp_frame() {
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/* empty function */
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}
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UNK_REL_BSS;
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/* 80483574-80483910 000914 039C+00 1/1 0/0 0/0 .text rideCB__Q211daObjSwpush5Act_cFP4dBgWP10fopAc_ac_cP10fopAc_ac_c */
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void daObjSwpush::Act_c::rideCB(dBgW* i_bgw, fopAc_ac_c* i_ac, fopAc_ac_c* i_pt) {
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Act_c* i_this = (Act_c*)i_ac;
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