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https://github.com/TwilitRealm/dusklight
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Add a precompiled header for RELs (#2597)
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@@ -3,6 +3,8 @@
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*
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*/
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#include "d/dolzel_rel.h"
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#include "d/actor/d_a_obj_tp.h"
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#include "JSystem/J3DGraphAnimator/J3DAnimation.h"
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#include "JSystem/J3DGraphAnimator/J3DModelData.h"
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@@ -80,25 +82,6 @@ static void* s_tp_sub(void* param_1, void* param_2) {
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return NULL;
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}
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/* ############################################################################################## */
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/* 80D1EEA0-80D1EEAC 000000 000C+00 1/1 0/0 0/0 .data cNullVec__6Z2Calc */
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static u8 cNullVec__6Z2Calc[12] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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/* 80D1EEAC-80D1EEC0 00000C 0004+10 0/0 0/0 0/0 .data @1787 */
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#pragma push
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#pragma force_active on
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static u32 lit_1787[1 + 4 /* padding */] = {
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0x02000201,
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/* padding */
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0x40080000,
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0x00000000,
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0x3FE00000,
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0x00000000,
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};
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#pragma pop
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/* 80D1D8C8-80D1E460 0003C8 0B98+00 3/1 0/0 0/0 .text daObj_Tp_Execute__FP12obj_tp_class
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*/
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static int daObj_Tp_Execute(obj_tp_class* i_this) {
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