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https://github.com/TwilitRealm/dusklight
synced 2026-08-19 13:03:33 -04:00
Add a precompiled header for RELs (#2597)
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@@ -3,7 +3,8 @@
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// Translation Unit: d/d_drawlist
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//
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#include "d/d_drawlist.h"
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#include "d/dolzel.h"
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#include "JSystem/J2DGraph/J2DAnimation.h"
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#include "JSystem/J2DGraph/J2DGrafContext.h"
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#include "JSystem/J2DGraph/J2DScreen.h"
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@@ -11,6 +12,7 @@
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#include "SSystem/SComponent/c_bg_s_shdw_draw.h"
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#include "SSystem/SComponent/c_math.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_drawlist.h"
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#include "d/d_s_play.h"
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#include "dol2asm.h"
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#include "m_Do/m_Do_graphic.h"
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@@ -547,11 +549,6 @@ void dDlst_2DT2_c::draw() {
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dComIfGp_getCurrentGrafPort()->setup2D();
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}
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/* 803A87A0-803A87C0 0058C0 000C+14 2/2 0/0 0/0 .data cNullVec__6Z2Calc */
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static u8 cNullVec__6Z2Calc[12] = {
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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};
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/* 803A87C0-803A8800 0058E0 003C+04 0/0 0/0 0/0 .data l_frontZMat */
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static u8 l_frontZMat[] ALIGN_DECL(32) = {
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0x61, 0x40, 0x00, 0x00, 0x07, 0x10, 0x00, 0x00, 0x10, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x10,
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@@ -941,13 +938,14 @@ void dDlst_blo_c::draw() {
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}
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// stand-in for a function that pulls in a bunch of inline functions but was presumably stripped
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void dummy_misc() {
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static void dummy_misc() {
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J2DScreen* screen;
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J2DPane* pane;
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J2DPicture* picture;
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J2DAnmBase* anmBase;
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J2DAnmColor* anmColor;
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delete anmBase;
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delete anmColor;
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picture->setBlack(JUtility::TColor(0, 0, 0, 0));
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picture->setWhite(JUtility::TColor(0, 0, 0, 0));
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pane->getTypeID();
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