diff --git a/CMakeLists.txt b/CMakeLists.txt index 92d5b92441..3a46e2758c 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -432,12 +432,6 @@ target_include_directories(game_base PRIVATE ${GAME_INCLUDE_DIRS}) target_link_libraries(game_debug PRIVATE ${GAME_LIBS}) target_link_libraries(game_base PRIVATE ${GAME_LIBS}) -# Combined game library -add_library(game STATIC - $ - $) -target_link_libraries(game PUBLIC ${GAME_LIBS}) - if(ANDROID) add_library(dusk SHARED src/dusk/main.cpp) set_target_properties(dusk PROPERTIES OUTPUT_NAME main) diff --git a/docs/modding.md b/docs/modding.md index 7d8941f94d..bae5a2d84c 100644 --- a/docs/modding.md +++ b/docs/modding.md @@ -76,9 +76,9 @@ All fields are optional but recommended. `name` falls back to the filename, `ver extern "C" { -void mod_init (DuskModAPI* api); // required — called once at startup -void mod_tick (DuskModAPI* api); // required — called every frame -void mod_cleanup(DuskModAPI* api); // optional — called on shutdown +void mod_init (DuskModAPI* api); // required, called once at startup +void mod_tick (DuskModAPI* api); // required, called every frame +void mod_cleanup(DuskModAPI* api); // optional, called on shutdown } ``` diff --git a/extern/aurora b/extern/aurora index b1957f10cf..63550a8375 160000 --- a/extern/aurora +++ b/extern/aurora @@ -1 +1 @@ -Subproject commit b1957f10cf9e7ea1e0e012c1968014bd11299297 +Subproject commit 63550a83759974dd18bc13cd420888188be9caf9 diff --git a/files.cmake b/files.cmake index 7554c89826..02bb5a547f 100644 --- a/files.cmake +++ b/files.cmake @@ -15,7 +15,6 @@ set(DOLZEL_FILES src/m_Do/m_Do_DVDError.cpp src/m_Do/m_Do_MemCard.cpp src/m_Do/m_Do_MemCardRWmng.cpp - src/m_Do/m_Do_machine_exception.cpp src/m_Do/m_Do_hostIO.cpp src/c/c_damagereaction.cpp src/c/c_dylink.cpp @@ -1366,8 +1365,6 @@ set(DUSK_FILES src/dusk/imgui/ImGuiBloomWindow.hpp src/dusk/imgui/ImGuiMenuTools.cpp src/dusk/imgui/ImGuiMenuTools.hpp - src/dusk/imgui/ImGuiMenuEnhancements.cpp - src/dusk/imgui/ImGuiMenuEnhancements.hpp src/dusk/imgui/ImGuiPreLaunchWindow.cpp src/dusk/imgui/ImGuiPreLaunchWindow.hpp src/dusk/imgui/ImGuiFirstRunPreset.hpp diff --git a/include/d/actor/d_a_movie_player.h b/include/d/actor/d_a_movie_player.h index 0ddc675c24..0e666ae470 100644 --- a/include/d/actor/d_a_movie_player.h +++ b/include/d/actor/d_a_movie_player.h @@ -94,6 +94,12 @@ static void __THPAudioInitialize(THPAudioDecodeInfo* info, u8* ptr); #define THP_TEXTURE_SET_COUNT 3 #endif +#if TARGET_PC +namespace dusk { + void MoviePlayerShutdown(); +} +#endif + struct daMP_THPPlayer { /* 0x000 */ DVDFileInfo fileInfo; /* 0x03C */ THPHeader header; diff --git a/include/d/d_com_inf_game.h b/include/d/d_com_inf_game.h index 91114ab1b1..fcd4e77ba2 100644 --- a/include/d/d_com_inf_game.h +++ b/include/d/d_com_inf_game.h @@ -4834,7 +4834,7 @@ inline void dComIfGd_drawXluListDark() { inline void dComIfGd_drawXluListInvisible() { ZoneScoped; #ifdef TARGET_PC - if (dusk::getSettings().game.enableWaterRefraction) { + if (!dusk::getSettings().game.disableWaterRefraction) { #endif g_dComIfG_gameInfo.drawlist.drawXluListInvisible(); #ifdef TARGET_PC @@ -4845,7 +4845,7 @@ inline void dComIfGd_drawXluListInvisible() { inline void dComIfGd_drawOpaListInvisible() { ZoneScoped; #ifdef TARGET_PC - if (dusk::getSettings().game.enableWaterRefraction) { + if (!dusk::getSettings().game.disableWaterRefraction) { #endif g_dComIfG_gameInfo.drawlist.drawOpaListInvisible(); #ifdef TARGET_PC diff --git a/include/d/d_menu_dmap.h b/include/d/d_menu_dmap.h index 78c659e2cf..e50c533654 100644 --- a/include/d/d_menu_dmap.h +++ b/include/d/d_menu_dmap.h @@ -103,6 +103,10 @@ public: field_0xd98 = param_1; } +#if TARGET_PC + void resetScrollArrowMask() { field_0xdda = 0; } +#endif + /* 0xC98 */ JKRExpHeap* mpHeap; /* 0xC9C */ JKRExpHeap* mpTalkHeap; /* 0xCA0 */ STControl* mpStick; diff --git a/include/d/d_menu_fmap.h b/include/d/d_menu_fmap.h index 026e98e056..48db37fef3 100644 --- a/include/d/d_menu_fmap.h +++ b/include/d/d_menu_fmap.h @@ -75,7 +75,9 @@ public: /* 0x8 */ BE(u16) mAreaName; /* 0xA */ u8 mCount; #ifdef _MSVC_LANG - u8* __get_mRoomNos() const { return (u8*)(this + 1); } + // Room numbers start at offset 0xB (right after mCount), NOT at sizeof(data)=12. + // (u8*)(this+1) would give offset 12 because MSVC sizeof=12; use &mCount+1 instead. + u8* __get_mRoomNos() const { return (u8*)&mCount + 1; } __declspec(property(get = __get_mRoomNos)) u8* mRoomNos; #else /* 0xB */ u8 mRoomNos[0]; diff --git a/include/d/d_select_cursor.h b/include/d/d_select_cursor.h index c77da550f8..1bd5991d16 100644 --- a/include/d/d_select_cursor.h +++ b/include/d/d_select_cursor.h @@ -47,6 +47,10 @@ public: mPositionY = y; } +#ifdef TARGET_PC + void refreshAspectScale(); +#endif + void onUpdateFlag() { mUpdateFlag = true; } void resetUpdateFlag() { mUpdateFlag = false; } @@ -79,6 +83,9 @@ private: /* 0x58 */ f32 mPositionX; /* 0x5C */ f32 mPositionY; /* 0x60 */ f32 mParam1; +#ifdef TARGET_PC + f32 mBaseParam1; +#endif /* 0x64 */ f32 mParam2; /* 0x68 */ f32 mParam3; /* 0x6C */ f32 mParam4; diff --git a/include/dusk/dusk.h b/include/dusk/dusk.h index b751990d9c..911ddbb535 100644 --- a/include/dusk/dusk.h +++ b/include/dusk/dusk.h @@ -6,7 +6,6 @@ #include "aurora/gfx.h" extern AuroraInfo auroraInfo; -extern const char* configPath; namespace dusk { extern AuroraStats lastFrameAuroraStats; diff --git a/include/dusk/frame_interpolation.h b/include/dusk/frame_interpolation.h index bec9b600cf..8c19e7e59b 100644 --- a/include/dusk/frame_interpolation.h +++ b/include/dusk/frame_interpolation.h @@ -16,6 +16,7 @@ void ensure_initialized(); void begin_record(); void end_record(); +void begin_sim_tick(); void begin_frame(bool enabled, bool is_sim_frame, float step); void interpolate(); float get_interpolation_step(); diff --git a/include/dusk/game_clock.h b/include/dusk/game_clock.h index 4a394b5c2e..8bb277e070 100644 --- a/include/dusk/game_clock.h +++ b/include/dusk/game_clock.h @@ -1,13 +1,8 @@ -#ifndef DUSK_GAME_CLOCK_H -#define DUSK_GAME_CLOCK_H +#pragma once -#include - -namespace dusk { -namespace game_clock { +namespace dusk::game_clock { void ensure_initialized(); -void reset_accumulator(); void reset_frame_timer(); constexpr float sim_pace() { return 1.0f / 30.0f; } @@ -18,16 +13,14 @@ constexpr float ui_initial_dt() { return 1.0f / 60.0f; } struct MainLoopPacer { float presentation_dt_seconds; bool is_interpolating; - bool do_sim_tick; - float interpolation_step; + int sim_ticks_to_run; float sim_pace; }; MainLoopPacer advance_main_loop(); +void commit_sim_tick(); +float sample_interpolation_step(); float consume_interval(const void* consumer); -} // namespace game_clock -} // namespace dusk - -#endif // DUSK_GAME_CLOCK_H +} // namespace dusk::game_clock diff --git a/include/dusk/logging.h b/include/dusk/logging.h index 0a9cbf238d..9b31b96bf2 100644 --- a/include/dusk/logging.h +++ b/include/dusk/logging.h @@ -4,10 +4,12 @@ #include #include +#include + void aurora_log_callback(AuroraLogLevel level, const char* module, const char* message, unsigned int len); namespace dusk { - void InitializeFileLogging(const char* configDir, AuroraLogLevel logLevel); + void InitializeFileLogging(const std::filesystem::path& configDir, AuroraLogLevel logLevel); void ShutdownFileLogging(); const char* GetLogFilePath(); void SendToStubLog(AuroraLogLevel level, const char* module, const char* message); diff --git a/include/dusk/main.h b/include/dusk/main.h index 2152a6d564..065f507d36 100644 --- a/include/dusk/main.h +++ b/include/dusk/main.h @@ -1,11 +1,14 @@ #ifndef DUSK_MAIN_H #define DUSK_MAIN_H +#include + namespace dusk { extern bool IsRunning; extern bool IsShuttingDown; extern bool IsGameLaunched; extern bool IsFocusPaused; + extern std::filesystem::path ConfigPath; } #endif // DUSK_MAIN_H diff --git a/include/dusk/settings.h b/include/dusk/settings.h index 753649df2e..145212b0a9 100644 --- a/include/dusk/settings.h +++ b/include/dusk/settings.h @@ -73,10 +73,11 @@ struct UserSettings { // Graphics ConfigVar bloomMode; ConfigVar bloomMultiplier; - ConfigVar enableWaterRefraction; + ConfigVar disableWaterRefraction; ConfigVar enableFrameInterpolation; ConfigVar internalResolutionScale; ConfigVar shadowResolutionMultiplier; + ConfigVar enableDepthOfField; // Audio ConfigVar noLowHpSound; @@ -100,6 +101,7 @@ struct UserSettings { ConfigVar infiniteOil; ConfigVar infiniteOxygen; ConfigVar infiniteRupees; + ConfigVar enableIndefiniteItemDrops; ConfigVar moonJump; ConfigVar superClawshot; ConfigVar alwaysGreatspin; @@ -147,6 +149,7 @@ struct TransientSettings { CollisionViewSettings collisionView; bool skipFrameRateLimit; bool moveLinkActive; + bool stateShareLoadActive; }; TransientSettings& getTransientSettings(); diff --git a/include/dusk/time.h b/include/dusk/time.h index 948a2fc171..c43437f639 100644 --- a/include/dusk/time.h +++ b/include/dusk/time.h @@ -1,9 +1,10 @@ #ifndef DUSK_TIME_H #define DUSK_TIME_H -#include -#include #include +#include + +#include "SDL3/SDL_timer.h" #ifdef _WIN32 #ifndef WIN32_LEAN_AND_MEAN @@ -15,28 +16,26 @@ #include #include #include -#else -#include "SDL3/SDL_timer.h" #endif class Limiter { - using delta_clock = std::chrono::high_resolution_clock; - using duration_t = std::chrono::nanoseconds; - public: - void Reset() { m_oldTime = delta_clock::now(); } + using duration_t = Uint64; + + void Reset() { m_oldTime = SDL_GetTicksNS(); } void Sleep(duration_t targetFrameTime) { - if (targetFrameTime.count() == 0) { + if (targetFrameTime == 0) { return; } - auto start = delta_clock::now(); + const Uint64 start = SDL_GetTicksNS(); duration_t adjustedSleepTime = SleepTime(targetFrameTime); - if (adjustedSleepTime.count() > 0) { + if (adjustedSleepTime > 0) { NanoSleep(adjustedSleepTime); - duration_t overslept = TimeSince(start) - adjustedSleepTime; - if (overslept < duration_t{targetFrameTime}) { + const duration_t elapsed = TimeSince(start); + const duration_t overslept = elapsed > adjustedSleepTime ? elapsed - adjustedSleepTime : 0; + if (overslept < targetFrameTime) { m_overheadTimes[m_overheadTimeIdx] = overslept; m_overheadTimeIdx = (m_overheadTimeIdx + 1) % m_overheadTimes.size(); } @@ -45,23 +44,23 @@ public: } duration_t SleepTime(duration_t targetFrameTime) { - const auto sleepTime = duration_t{targetFrameTime} - TimeSince(m_oldTime); - m_overhead = std::accumulate(m_overheadTimes.begin(), m_overheadTimes.end(), duration_t{}) / m_overheadTimes.size(); + const duration_t elapsed = TimeSince(m_oldTime); + const duration_t sleepTime = elapsed < targetFrameTime ? targetFrameTime - elapsed : 0; + m_overhead = std::accumulate(m_overheadTimes.begin(), m_overheadTimes.end(), duration_t{0}) / + m_overheadTimes.size(); if (sleepTime > m_overhead) { return sleepTime - m_overhead; } - return duration_t{0}; + return 0; } private: - delta_clock::time_point m_oldTime; + Uint64 m_oldTime = 0; std::array m_overheadTimes{}; size_t m_overheadTimeIdx = 0; - duration_t m_overhead = duration_t{0}; + duration_t m_overhead = 0; - duration_t TimeSince(delta_clock::time_point start) { - return std::chrono::duration_cast(delta_clock::now() - start); - } + duration_t TimeSince(Uint64 start) const { return SDL_GetTicksNS() - start; } #if _WIN32 void NanoSleep(const duration_t duration) { @@ -85,9 +84,10 @@ private: LARGE_INTEGER start, current; QueryPerformanceCounter(&start); - LONGLONG ticksToWait = static_cast(duration.count() * countPerNs); - if (DWORD ms = std::chrono::duration_cast(duration).count(); ms > 1) { - ::Sleep(ms - 1); + const LONGLONG ticksToWait = static_cast(duration * countPerNs); + const Uint64 ms = duration / 1'000'000ULL; + if (ms > 1) { + ::Sleep(static_cast(ms - 1)); } do { QueryPerformanceCounter(¤t); @@ -99,7 +99,7 @@ private: } while (current.QuadPart - start.QuadPart < ticksToWait); } #else - void NanoSleep(const duration_t duration) { SDL_DelayPrecise(duration.count()); } + void NanoSleep(const duration_t duration) { SDL_DelayPrecise(duration); } #endif }; diff --git a/libs/JSystem/src/JFramework/JFWDisplay.cpp b/libs/JSystem/src/JFramework/JFWDisplay.cpp index 64b0fedcf2..b8054e2130 100644 --- a/libs/JSystem/src/JFramework/JFWDisplay.cpp +++ b/libs/JSystem/src/JFramework/JFWDisplay.cpp @@ -18,6 +18,7 @@ #include "dusk/logging.h" #include "dusk/settings.h" #include "dusk/time.h" +#include "f_op/f_op_overlap_mng.h" #include "SDL3/SDL_timer.h" #include "tracy/Tracy.hpp" @@ -368,22 +369,30 @@ constexpr auto FRAME_PERIOD = std::chrono::duration_cast(1001.0 / 30000.0)); constexpr auto RETRACE_PERIOD = FRAME_PERIOD / 2; -static void waitPrecise(Limiter& limiter, Uint64 targetNs) { - const auto sleepTime = limiter.SleepTime(std::chrono::nanoseconds(targetNs)); +static void waitPrecise(Limiter& limiter, Limiter::duration_t targetNs) { + const auto sleepTime = limiter.SleepTime(targetNs); dusk::frameUsagePct = - 100.0f * (1.0f - static_cast(sleepTime.count()) / static_cast(targetNs)); - limiter.Sleep(std::chrono::nanoseconds(targetNs)); + 100.0f * (1.0f - static_cast(sleepTime) / static_cast(targetNs)); + limiter.Sleep(targetNs); } #endif static void waitForTick(u32 p1, u16 p2) { #if TARGET_PC if (dusk::getSettings().game.enableFrameInterpolation && !dusk::getTransientSettings().skipFrameRateLimit) { + dusk::frameUsagePct = 0.f; return; } if (dusk::getTransientSettings().skipFrameRateLimit) { p1 = OS_TIMER_CLOCK / 120; } + + #if TARGET_PC + if (fopOvlpM_IsPeek() && dusk::getTransientSettings().stateShareLoadActive) { + return; + } + #endif + ZoneScopedC(tracy::Color::DimGray); #endif diff --git a/src/Z2AudioLib/Z2WolfHowlMgr.cpp b/src/Z2AudioLib/Z2WolfHowlMgr.cpp index cb4f387a21..4866af7a5d 100644 --- a/src/Z2AudioLib/Z2WolfHowlMgr.cpp +++ b/src/Z2AudioLib/Z2WolfHowlMgr.cpp @@ -117,8 +117,8 @@ static Z2WolfHowlLine sNewSong3[9] = { #if TARGET_PC static Z2WolfHowlLine sHowlTimeSong[6] = { - {HOWL_LINE_MID, 20}, {HOWL_LINE_LOW, 20}, {HOWL_LINE_HIGH, 40}, - {HOWL_LINE_MID, 20}, {HOWL_LINE_LOW, 20}, {HOWL_LINE_HIGH, 40}, + {HOWL_LINE_MID, 15}, {HOWL_LINE_LOW, 15}, {HOWL_LINE_HIGH, 30}, + {HOWL_LINE_MID, 15}, {HOWL_LINE_LOW, 15}, {HOWL_LINE_HIGH, 30}, }; #endif @@ -368,9 +368,9 @@ void Z2WolfHowlMgr::setCorrectData(s8 curveID, Z2WolfHowlData* data) { break; #if TARGET_PC case Z2WOLFHOWL_TIMESONG: - cPitchUp = 1.259906f; - cPitchCenter = 0.94387f; - cPitchDown = 0.840885f; + cPitchUp = 1.3348f; + cPitchCenter = 1.0f; + cPitchDown = 0.7937f; break; #endif default: diff --git a/src/d/actor/d_a_alink_dusk.cpp b/src/d/actor/d_a_alink_dusk.cpp index 045a9655bd..0f442aff94 100644 --- a/src/d/actor/d_a_alink_dusk.cpp +++ b/src/d/actor/d_a_alink_dusk.cpp @@ -154,6 +154,7 @@ bool daAlink_c::checkGyroAimContext() { case PROC_BOW_SUBJECT: case PROC_BOOMERANG_SUBJECT: case PROC_COPY_ROD_SUBJECT: + case PROC_HAWK_SUBJECT: case PROC_HOOKSHOT_SUBJECT: case PROC_SWIM_HOOKSHOT_SUBJECT: case PROC_HORSE_BOW_SUBJECT: diff --git a/src/d/actor/d_a_b_bq.cpp b/src/d/actor/d_a_b_bq.cpp index 70ab84705b..637e82360e 100644 --- a/src/d/actor/d_a_b_bq.cpp +++ b/src/d/actor/d_a_b_bq.cpp @@ -2059,7 +2059,15 @@ static void demo_camera(b_bq_class* i_this) { for (int i = 0; i < 5; i++) { static u16 g_e_i[] = {0x83EB, 0x83EC, 0x83ED, 0x83EE, 0x83EF}; - dComIfGp_particle_set(g_e_i[i], &pos, NULL, NULL); + #if TARGET_PC + if (i == 0) { + static const cXyz effWideScale = {mDoGph_gInf_c::getAspect(), 1.0f, 1.0f}; + dComIfGp_particle_set(g_e_i[i], &pos, NULL, &effWideScale); + } else + #endif + { + dComIfGp_particle_set(g_e_i[i], &pos, NULL, NULL); + } } i_this->mSound.startCreatureSound(Z2SE_EN_BOSS_CONVERGE, 0, 0); diff --git a/src/d/actor/d_a_b_ob.cpp b/src/d/actor/d_a_b_ob.cpp index 5622375fec..f7aa9b1f0b 100644 --- a/src/d/actor/d_a_b_ob.cpp +++ b/src/d/actor/d_a_b_ob.cpp @@ -2725,7 +2725,16 @@ static void demo_camera(b_ob_class* i_this) { for (int i = 0; i < 5; i++) { static u16 ex_eff[] = {dPa_RM(ID_ZI_S_OI_CONVERGE_FILTER), dPa_RM(ID_ZI_S_OI_CONVERGE_FILTEROUT), dPa_RM(ID_ZI_S_OI_CONVERGE_HIDE), dPa_RM(ID_ZI_S_OI_CONVERGE_POLYGON_A), dPa_RM(ID_ZI_S_OI_CONVERGE_POLYGON_B)}; - dComIfGp_particle_set(ex_eff[i], &room_pos, NULL, &sc); + + #if TARGET_PC + if (i == 0) { + static const cXyz effWideScale = {mDoGph_gInf_c::getAspect() * 10.0f, 10.0f, 10.0f}; + dComIfGp_particle_set(ex_eff[i], &room_pos, NULL, &effWideScale); + } else + #endif + { + dComIfGp_particle_set(ex_eff[i], &room_pos, NULL, &sc); + } } i_this->mDemoCamEye.set(-4820.0f, -18600.0f, -510.0f); diff --git a/src/d/actor/d_a_e_fm.cpp b/src/d/actor/d_a_e_fm.cpp index ca01f73c29..81a1b404f0 100644 --- a/src/d/actor/d_a_e_fm.cpp +++ b/src/d/actor/d_a_e_fm.cpp @@ -1677,7 +1677,16 @@ static void demo_camera(e_fm_class* i_this) { cXyz spBC(0.0f, 0.0f, 0.0f); for (int i = 0; i < 4; i++) { static u16 g_e_i[] = {0x847B, 0x847C, 0x847D, 0x847E}; - dComIfGp_particle_set(g_e_i[i], &spBC, NULL, NULL); + + #if TARGET_PC + if (i == 0) { + static const cXyz effWideScale = {mDoGph_gInf_c::getAspect(), 1.0f, 1.0f}; + dComIfGp_particle_set(g_e_i[i], &spBC, NULL, &effWideScale); + } else + #endif + { + dComIfGp_particle_set(g_e_i[i], &spBC, NULL, NULL); + } } i_this->mDemoCamFovy = 55.0f + NREG_F(10); diff --git a/src/d/actor/d_a_mg_fshop.cpp b/src/d/actor/d_a_mg_fshop.cpp index 1c93648eac..99f39e410e 100644 --- a/src/d/actor/d_a_mg_fshop.cpp +++ b/src/d/actor/d_a_mg_fshop.cpp @@ -761,6 +761,11 @@ static void koro2_game(fshop_class* i_this) { sp5C.x = mDoCPd_c::getStickX3D(PAD_1); sp5C.y = 0.0f; sp5C.z = mDoCPd_c::getStickY(PAD_1); +#if TARGET_PC + if (dusk::getSettings().game.enableMirrorMode) { + sp5C.x = -sp5C.x; + } +#endif MtxPosition(&sp5C, &sp68); f32 reg_f31 = sp68.x; @@ -782,20 +787,15 @@ static void koro2_game(fshop_class* i_this) { reg_f30 = 0.0f; } + s16 gyro_ax = 0; + s16 gyro_az = 0; #if TARGET_PC if (dusk::getSettings().game.enableGyroRollgoal) { - s16 rg_add_x; - s16 rg_add_z; - dusk::gyro::rollgoalTableOffset(rg_add_x, rg_add_z); - s16 tgt_x = static_cast(reg_f30 * (-6000.0f + JREG_F(7))) + rg_add_x; - s16 tgt_z = static_cast(reg_f31 * (-6000.0f + JREG_F(8))) + rg_add_z; - cLib_addCalcAngleS2(&i_this->field_0x4020.x, tgt_x, 4, 0x200); - cLib_addCalcAngleS2(&i_this->field_0x4020.z, tgt_z, 4, 0x200); + dusk::gyro::rollgoalTableOffset(gyro_ax, gyro_az); } -#else - cLib_addCalcAngleS2(&i_this->field_0x4020.x, reg_f30 * (-6000.0f + JREG_F(7)), 4, 0x200); - cLib_addCalcAngleS2(&i_this->field_0x4020.z, reg_f31 * (-6000.0f + JREG_F(8)), 4, 0x200); #endif + cLib_addCalcAngleS2(&i_this->field_0x4020.x, reg_f30 * (-6000.0f + JREG_F(7)) + gyro_ax, 4, 0x200); + cLib_addCalcAngleS2(&i_this->field_0x4020.z, reg_f31 * (-6000.0f + JREG_F(8)) + gyro_az, 4, 0x200); } #if TARGET_PC if (i_this->field_0x4010 != 2) { diff --git a/src/d/actor/d_a_mirror.cpp b/src/d/actor/d_a_mirror.cpp index 4711dee681..fb4142c0bb 100644 --- a/src/d/actor/d_a_mirror.cpp +++ b/src/d/actor/d_a_mirror.cpp @@ -30,6 +30,10 @@ static char* l_arcName = "Mirror"; static char* l_arcName2 = "MR-Table"; dMirror_packet_c::dMirror_packet_c() { +#ifdef TARGET_PC + GXInitTexObj(&mTexObj, nullptr, 0, 0, static_cast(-1), GX_MAX_TEXWRAPMODE, + GX_MAX_TEXWRAPMODE, GX_FALSE); +#endif reset(); } diff --git a/src/d/actor/d_a_movie_player.cpp b/src/d/actor/d_a_movie_player.cpp index d972bddd4d..079584f714 100644 --- a/src/d/actor/d_a_movie_player.cpp +++ b/src/d/actor/d_a_movie_player.cpp @@ -4580,3 +4580,12 @@ actor_process_profile_definition g_profile_MOVIE_PLAYER = { }; AUDIO_INSTANCES; + +#if TARGET_PC +void dusk::MoviePlayerShutdown() { + // We need to cleanly shut down the threads to avoid crashes on shutdown. + if (daMP_c::m_myObj) { + daMP_c::m_myObj->daMP_c_Finish(); + } +} +#endif \ No newline at end of file diff --git a/src/d/actor/d_a_obj_Lv5Key.cpp b/src/d/actor/d_a_obj_Lv5Key.cpp index 9c3b5c0e4c..a71ad25e33 100644 --- a/src/d/actor/d_a_obj_Lv5Key.cpp +++ b/src/d/actor/d_a_obj_Lv5Key.cpp @@ -170,7 +170,7 @@ void daObjLv5Key_c::Fall(int param_0) { OS_REPORT("FALL SPD = %f\n", speed.y); - if (mAcch.ChkGroundHit()) { + if (mAcch.ChkGroundHit() IF_DUSK(|| current.pos.abs(home.pos) > 200.0f)) { fopAcM_GetSpeed(this); fopAcM_SetSpeedF(this, 4.0f); fopAcM_SetSpeed(this, 0.0f, 22.0f, 0.0f); @@ -192,7 +192,7 @@ void daObjLv5Key_c::Fall(int param_0) { mAcch.CrrPos(dComIfG_Bgsp()); current.pos.y = prev_y; - if (mAcch.ChkGroundHit()) { + if (mAcch.ChkGroundHit() IF_DUSK(|| current.pos.abs(home.pos) > 200.0f)) { setAction(&daObjLv5Key_c::Land, 1); } } diff --git a/src/d/actor/d_a_obj_item.cpp b/src/d/actor/d_a_obj_item.cpp index 0db3ac3a55..6c7e82ab3e 100644 --- a/src/d/actor/d_a_obj_item.cpp +++ b/src/d/actor/d_a_obj_item.cpp @@ -390,6 +390,9 @@ void daItem_c::procMainNormal() { cLib_chaseF(&scale.z, mItemScale.z, step_z); } + #if TARGET_PC + if (!dusk::getSettings().game.enableIndefiniteItemDrops) { + #endif if (mWaitTimer == 0) { if (mDisappearTimer == 0) { deleteItem(); @@ -399,6 +402,9 @@ void daItem_c::procMainNormal() { changeDraw(); } } + #if TARGET_PC + } + #endif mCcCyl.SetC(current.pos); dComIfG_Ccsp()->Set(&mCcCyl); @@ -1058,9 +1064,16 @@ int daItem_c::CountTimer() { if (checkCountTimer()) { if (mWaitTimer > 0) { mWaitTimer--; - } else if (mDisappearTimer > 0) { + } + #if TARGET_PC + else if (!dusk::getSettings().game.enableIndefiniteItemDrops && mDisappearTimer > 0) { mDisappearTimer--; } + #else + else if (mDisappearTimer > 0) { + mDisappearTimer--; + } + #endif } cLib_calcTimer(&mBoomWindTgTimer); diff --git a/src/d/actor/d_flower.inc b/src/d/actor/d_flower.inc index 702337d9e5..58daa354a1 100644 --- a/src/d/actor/d_flower.inc +++ b/src/d/actor/d_flower.inc @@ -699,8 +699,8 @@ void dFlower_packet_c::draw() { if (!cLib_checkBit(sp44->m_state, 4) && !cLib_checkBit(sp44->m_state, 0x40)) { #ifdef TARGET_PC Mtx flower_mtx; - if (dusk::frame_interp::lookup_replacement(reinterpret_cast(&sp44->m_modelMtx), flower_mtx)) { - + if (dusk::frame_interp::lookup_replacement(&sp44->m_modelMtx, flower_mtx)) { + cMtx_concat(j3dSys.getViewMtx(), flower_mtx, flower_mtx); GXLoadPosMtxImm(flower_mtx, 0); } else #endif @@ -854,21 +854,18 @@ void dFlower_packet_c::draw() { if (!cLib_checkBit(sp34->m_state, 4) && cLib_checkBit(sp34->m_state, 0x40)) { #ifdef TARGET_PC Mtx flower_mtx; - if (dusk::frame_interp::lookup_replacement(reinterpret_cast(&sp34->m_modelMtx), flower_mtx)) { + if (dusk::frame_interp::lookup_replacement(&sp34->m_modelMtx, flower_mtx)) { cMtx_concat(j3dSys.getViewMtx(), flower_mtx, flower_mtx); GXLoadPosMtxImm(flower_mtx, 0); - } else { + } else #endif + { GXLoadPosMtxImm(sp34->m_modelMtx, 0); -#ifdef TARGET_PC } -#endif GXLoadNrmMtxImm(j3dSys.getViewMtx(), 0); - #if TARGET_PC GXLoadTexObj(&mTexObj_l_J_Ohana01_64128_0419TEX, GX_TEXMAP0); #endif - if (!cLib_checkBit(sp34->m_state, 8)) { if (!cLib_checkBit(sp34->m_state, 0x10)) { GXCallDisplayList(mp_Jhana01DL, m_Jhana01DL_size); @@ -995,7 +992,7 @@ void dFlower_packet_c::update() { mDoMtx_stack_c::scaleM(temp_f31, temp_f31, temp_f31); cMtx_concat(j3dSys.getViewMtx(), temp_r28, data_p->m_modelMtx); #ifdef TARGET_PC - dusk::frame_interp::record_final_mtx(mDoMtx_stack_c::get(), data_p->m_modelMtx); + dusk::frame_interp::record_final_mtx(temp_r28, data_p->m_modelMtx); #endif } } diff --git a/src/d/d_file_select.cpp b/src/d/d_file_select.cpp index 805c37a418..17d5f2c4e4 100644 --- a/src/d/d_file_select.cpp +++ b/src/d/d_file_select.cpp @@ -70,11 +70,7 @@ dFs_HIO_c::dFs_HIO_c() { select_icon_appear_frames = 5; appear_display_wait_frames = 15; field_0x000d = 15; - #if TARGET_PC - card_wait_frames = 0; - #else card_wait_frames = 90; - #endif test_frame_counts[0] = 1.11f; test_frame_counts[1] = 1.11f; test_frame_counts[2] = 1.11f; @@ -2102,11 +2098,7 @@ void dFile_select_c::yesnoCursorShow() { mSelIcon->setPos(pos.x, pos.y, mYnSelPane[field_0x0268]->getPanePtr(), true); mSelIcon->setAlphaRate(1.0f); - #if TARGET_PC - mSelIcon->setParam(0.96f * mDoGph_gInf_c::hudAspectScaleUp, 0.84f, 0.06f, 0.5f, 0.5f); - #else mSelIcon->setParam(0.96f, 0.84f, 0.06f, 0.5f, 0.5f); - #endif } } @@ -2259,11 +2251,7 @@ void dFile_select_c::YesNoCancelMove() { m3mSelPane[mSelectMenuNum]->getPanePtr(), true); mSelIcon->setAlphaRate(1.0f); - #if TARGET_PC - mSelIcon->setParam(0.96f * mDoGph_gInf_c::hudAspectScaleUp, 0.84f, 0.06f, 0.5f, 0.5f); - #else mSelIcon->setParam(0.96f, 0.84f, 0.06f, 0.5f, 0.5f); - #endif #if PLATFORM_WII || PLATFORM_SHIELD field_0x4333 = mSelectMenuNum; @@ -2375,7 +2363,7 @@ void dFile_select_c::CommandExec() { break; } - mWaitTimer = g_fsHIO.card_wait_frames; + mWaitTimer = IF_DUSK(dusk::getSettings().game.instantSaves ? 0 :) g_fsHIO.card_wait_frames; } void dFile_select_c::DataEraseWait() { @@ -3147,11 +3135,7 @@ void dFile_select_c::screenSet() { mSelIcon = JKR_NEW dSelect_cursor_c(0, 1.0f, NULL); JUT_ASSERT(5209, mSelIcon != NULL); - #if TARGET_PC - mSelIcon->setParam(0.96f * mDoGph_gInf_c::hudAspectScaleUp, 0.94f, 0.03f, 0.7f, 0.7f); - #else mSelIcon->setParam(0.96f, 0.94f, 0.03f, 0.7f, 0.7f); - #endif Vec vtxCenter; vtxCenter = mSelFilePanes[mSelectNum]->getGlobalVtxCenter(false, 0); @@ -3287,11 +3271,7 @@ void dFile_select_c::screenSetCopySel() { mSelIcon2 = JKR_NEW dSelect_cursor_c(0, 1.0f, NULL); JUT_ASSERT(5406, mSelIcon2 != NULL); - #if TARGET_PC - mSelIcon2->setParam(0.96f * mDoGph_gInf_c::hudAspectScaleUp, 0.94f, 0.03f, 0.7f, 0.7f); - #else mSelIcon2->setParam(0.96f, 0.94f, 0.03f, 0.7f, 0.7f); - #endif Vec center = mCpSelPane[0]->getGlobalVtxCenter(false, 0); mSelIcon2->setPos(center.x, center.y, mCpSelPane[0]->getPanePtr(), true); @@ -3683,11 +3663,7 @@ void dFile_select_c::selFileCursorShow() { mSelIcon->setPos(local_1c.x, local_1c.y, mSelFilePanes[mSelectNum]->getPanePtr(), true); mSelIcon->setAlphaRate(1.0f); - #if TARGET_PC - mSelIcon->setParam(0.96f * mDoGph_gInf_c::hudAspectScaleUp, 0.94f, 0.03f, 0.7f, 0.7f); - #else mSelIcon->setParam(0.96f, 0.94f, 0.03f, 0.7f, 0.7f); - #endif } void dFile_select_c::menuWakuAlpahAnmInit(u8 i_idx, u8 param_1, u8 param_2, u8 param_3) { @@ -3730,11 +3706,7 @@ void dFile_select_c::menuCursorShow() { mSelIcon->setPos(local_24.x, local_24.y, m3mSelPane[mSelectMenuNum]->getPanePtr(), true); mSelIcon->setAlphaRate(1.0f); - #if TARGET_PC - mSelIcon->setParam(0.96f * mDoGph_gInf_c::hudAspectScaleUp, 0.84f, 0.06f, 0.5f, 0.5f); - #else mSelIcon->setParam(0.96f, 0.84f, 0.06f, 0.5f, 0.5f); - #endif } } @@ -3836,6 +3808,16 @@ void dFile_select_c::fileSelectWide() { fileSel.Scr->search(MULTI_CHAR('w_uzu07'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f); fileSel.Scr->search(MULTI_CHAR('w_uzu08'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f); fileSel.Scr->search(MULTI_CHAR('w_uzu09'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f); + + #if TARGET_PC + if (mSelIcon) { + mSelIcon->refreshAspectScale(); + } + + if (mSelIcon2) { + mSelIcon2->refreshAspectScale(); + } + #endif } #endif @@ -4773,7 +4755,7 @@ void dFile_select_c::MemCardFormatYesSel2Disp() { bool isErrorTxtChange = errorTxtChangeAnm(); bool isYnMenuMove = yesnoMenuMoveAnm(); if (isErrorTxtChange == true && isYnMenuMove == true) { - mWaitTimer = g_fsHIO.card_wait_frames; + mWaitTimer = IF_DUSK(dusk::getSettings().game.instantSaves ? 0 :) g_fsHIO.card_wait_frames; mDoMemCd_Format(); mCardCheckProc = MEMCARDCHECKPROC_FORMAT; } @@ -4844,7 +4826,7 @@ void dFile_select_c::MemCardMakeGameFileSelDisp() { if (isErrorTxtChange == true && isYnMenuMove == true && isKetteiTxtDisp == true) { if (field_0x0268 != 0) { - mWaitTimer = g_fsHIO.card_wait_frames; + mWaitTimer = IF_DUSK(dusk::getSettings().game.instantSaves ? 0 :) g_fsHIO.card_wait_frames; setInitSaveData(); dataSave(); mCardCheckProc = MEMCARDCHECKPROC_MAKE_GAMEFILE; diff --git a/src/d/d_menu_collect.cpp b/src/d/d_menu_collect.cpp index bb015f01b2..46c9c1a9d9 100644 --- a/src/d/d_menu_collect.cpp +++ b/src/d/d_menu_collect.cpp @@ -164,11 +164,22 @@ void dMenu_Collect2D_c::menuCollectWide() { // Item Description Text mpScreen->search(MULTI_CHAR('infotxtn'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f); + + #if TARGET_PC + if (mpDrawCursor) { + mpDrawCursor->refreshAspectScale(); + } + #endif } #endif void dMenu_Collect2D_c::_create() { mpHeap->getTotalFreeSize(); + + #if TARGET_PC + mpDrawCursor = NULL; + #endif + mpScreen = JKR_NEW J2DScreen(); mpScreen->setPriority("zelda_collect_soubi_screen.blo", 0x1020000, dComIfGp_getCollectResArchive()); @@ -1100,23 +1111,11 @@ void dMenu_Collect2D_c::cursorPosSet() { Vec pos = mpSelPm[mCursorX][mCursorY]->getGlobalVtxCenter(false, 0); mpDrawCursor->setPos(pos.x, pos.y, mpSelPm[mCursorX][mCursorY]->getPanePtr(), false); if (mCursorY == 5) { - #if TARGET_PC - mpDrawCursor->setParam(1.1f * mDoGph_gInf_c::hudAspectScaleUp, 0.85f, 0.05f, 0.5f, 0.5f); - #else mpDrawCursor->setParam(1.1f, 0.85f, 0.05f, 0.5f, 0.5f); - #endif } else if (mCursorX == 6 && mCursorY == 0) { - #if TARGET_PC - mpDrawCursor->setParam(0.6f * mDoGph_gInf_c::hudAspectScaleUp, 0.85f, 0.03f, 0.6f, 0.6f); - #else mpDrawCursor->setParam(0.6f, 0.85f, 0.03f, 0.6f, 0.6f); - #endif } else { - #if TARGET_PC - mpDrawCursor->setParam(1.0f * mDoGph_gInf_c::hudAspectScaleUp, 1.0f, 0.1f, 0.7f, 0.7f); - #else mpDrawCursor->setParam(1.0f, 1.0f, 0.1f, 0.7f, 0.7f); - #endif } } diff --git a/src/d/d_menu_dmap.cpp b/src/d/d_menu_dmap.cpp index 66533dd12c..bb557efdac 100644 --- a/src/d/d_menu_dmap.cpp +++ b/src/d/d_menu_dmap.cpp @@ -21,6 +21,7 @@ #include "d/d_msg_string.h" #include "d/d_meter_haihai.h" #include "d/d_menu_window.h" +#include "dusk/settings.h" #include "f_op/f_op_msg_mng.h" #include "m_Do/m_Do_graphic.h" #include @@ -945,9 +946,15 @@ void dMenu_DmapBg_c::draw() { mpMeterHaihai->drawHaihai(field_0xdda, x1 + (local_224.x + local_218.x) / 2, y1 + (local_224.y + local_218.y) / 2, - -35.0f + (local_224.x - local_218.x), + -35.0f + (local_224.x - local_218.x), -35.0f + (local_224.y - local_218.y)); +#if TARGET_PC + if (!dusk::getSettings().game.enableFrameInterpolation) { + field_0xdda = 0; + } +#else field_0xdda = 0; +#endif } dMenu_Dmap_c::myclass->drawFloorScreenTop(mFloorScreen, field_0xd94, field_0xd98, grafContext); @@ -984,7 +991,36 @@ void dMenu_DmapBg_c::update() { JUT_ASSERT(2323, mpBackTexture != NULL); void* spec = mpArchive->getResource("spec/spec.dat"); + #if TARGET_PC + struct dmap_spec { + /* 0x00 */ BE(f32) field_0x0; + /* 0x04 */ BE(f32) field_0x4; + /* 0x08 */ BE(f32) field_0x8; + /* 0x0C */ u8 field_0xc; + /* 0x0D */ u8 field_0xd; + /* 0x0E */ u8 field_0xe; + /* 0x0F */ u8 field_0xf; + /* 0x10 */ u8 field_0x10; + /* 0x11 */ u8 field_0x11; + /* 0x12 */ u8 field_0x12; + /* 0x13 */ u8 field_0x13; + }; + dmap_spec* dspec = (dmap_spec*)spec; + + field_0xd80 = dspec->field_0x0; + field_0xd84 = dspec->field_0x4; + field_0xd88 = dspec->field_0x8; + field_0xd8c = dspec->field_0xc; + field_0xd8d = dspec->field_0xd; + field_0xd8e = dspec->field_0xe; + field_0xd8f = dspec->field_0xf; + field_0xd90 = dspec->field_0x10; + field_0xd91 = dspec->field_0x11; + field_0xd92 = dspec->field_0x12; + field_0xd93 = dspec->field_0x13; + #else memcpy(&field_0xd80, spec, 20); + #endif } } @@ -2545,6 +2581,11 @@ void dMenu_Dmap_c::zoomIn_proc() { } void dMenu_Dmap_c::zoomOut_init_proc() { +#if TARGET_PC + if (dusk::getSettings().game.enableFrameInterpolation) { + mpDrawBg->resetScrollArrowMask(); + } +#endif Z2GetAudioMgr()->seStart(Z2SE_SY_MAP_ZOOMOUT, NULL, 0, 0, 1.0f, 1.0f, -1.0f, -1.0f, 0); mMapCtrl->initZoomOut(10); mpDrawBg->iconScaleAnmInit(1.0f, 0.0f, 10); diff --git a/src/d/d_menu_fmap2D.cpp b/src/d/d_menu_fmap2D.cpp index a3afaa1641..8692156daf 100644 --- a/src/d/d_menu_fmap2D.cpp +++ b/src/d/d_menu_fmap2D.cpp @@ -1769,14 +1769,19 @@ void dMenu_Fmap2DBack_c::calcBlink() { t * (g_fmapHIO.mMapBlink[i + 1].mUnselectedRegion.mBlinkSpeed - g_fmapHIO.mMapBlink[i].mUnselectedRegion.mBlinkSpeed); - field_0x1218++; - if (field_0x1218 >= selected_blink_speed) { - field_0x1218 = 0; - } +#if TARGET_PC + if (dusk::frame_interp::get_ui_tick_pending()) +#endif + { + field_0x1218++; + if (field_0x1218 >= selected_blink_speed) { + field_0x1218 = 0; + } - field_0x121a++; - if (field_0x121a >= unselected_blink_speed) { - field_0x121a = 0; + field_0x121a++; + if (field_0x121a >= unselected_blink_speed) { + field_0x121a = 0; + } } f32 t_selected = 0.0f; diff --git a/src/d/d_menu_option.cpp b/src/d/d_menu_option.cpp index 0898ff29af..af322a1c01 100644 --- a/src/d/d_menu_option.cpp +++ b/src/d/d_menu_option.cpp @@ -555,11 +555,23 @@ void dMenu_Option_c::_draw() { #endif mpBlackTex->setAlpha(0xff); + +#if TARGET_PC + mpBlackTex->draw(mDoGph_gInf_c::getMinXF(), mDoGph_gInf_c::getMinYF(), mDoGph_gInf_c::getWidthF(), mDoGph_gInf_c::getHeightF(), 0, 0, 0); +#else mpBlackTex->draw(0.0f, 0.0f, FB_WIDTH, FB_HEIGHT, 0, 0, 0); +#endif + mpBackScreen->draw(0.0f, 0.0f, ctx); f32 alpha = (f32)g_drawHIO.mOptionScreen.mBackgroundAlpha * (f32)field_0x374; mpBlackTex->setAlpha(alpha); + +#if TARGET_PC + mpBlackTex->draw(mDoGph_gInf_c::getMinXF(), mDoGph_gInf_c::getMinYF(), mDoGph_gInf_c::getWidthF(), mDoGph_gInf_c::getHeightF(), 0, 0, 0); +#else mpBlackTex->draw(0.0f, 0.0f, FB_WIDTH, FB_HEIGHT, 0, 0, 0); +#endif + mpScreen->draw(0.0f, 0.0f, ctx); mpClipScreen->draw(0.0f, 0.0f, ctx); #if TARGET_PC diff --git a/src/d/d_menu_save.cpp b/src/d/d_menu_save.cpp index 0935eb4e52..53dbe37ca4 100644 --- a/src/d/d_menu_save.cpp +++ b/src/d/d_menu_save.cpp @@ -18,6 +18,7 @@ #include "m_Do/m_Do_controller_pad.h" #include "m_Do/m_Do_graphic.h" #include "d/d_msg_scrn_explain.h" +#include "dusk/frame_interpolation.h" #include "dusk/settings.h" #include "JSystem/J2DGraph/J2DAnmLoader.h" #include "f_op/f_op_msg_mng.h" @@ -386,11 +387,7 @@ void dMenu_save_c::screenSet() { mSelectedFile = dComIfGs_getDataNum(); mSelIcon = JKR_NEW dSelect_cursor_c(0, 1.0f, NULL); - #if TARGET_PC - mSelIcon->setParam(0.96f * mDoGph_gInf_c::hudAspectScaleUp, 0.94f, 0.03f, 0.7f, 0.7f); - #else mSelIcon->setParam(0.96f, 0.94f, 0.03f, 0.7f, 0.7f); - #endif Vec pos; pos = mpSelData[mSelectedFile]->getGlobalVtxCenter(false, 0); @@ -719,7 +716,9 @@ void dMenu_save_c::_move() { } (this->*MenuSaveProc[mMenuProc])(); +#if !TARGET_PC saveSelAnm(); +#endif if (mWarning != NULL) { mWarning->_move(); @@ -736,36 +735,46 @@ void dMenu_save_c::saveSelAnm() { } void dMenu_save_c::selFileWakuAnm() { - mFileWakuAnmFrame += 2; - if (mFileWakuAnmFrame >= mpFileWakuAnm->getFrameMax()) { - mFileWakuAnmFrame -= mpFileWakuAnm->getFrameMax(); +#if TARGET_PC + if (dusk::frame_interp::get_ui_tick_pending()) +#endif + { + mFileWakuAnmFrame += 2; + if (mFileWakuAnmFrame >= mpFileWakuAnm->getFrameMax()) { + mFileWakuAnmFrame -= mpFileWakuAnm->getFrameMax(); + } + + mFileWakuRotAnmFrame += 2; + if (mFileWakuRotAnmFrame >= mpFileWakuRotAnm->getFrameMax()) { + mFileWakuRotAnmFrame -= mpFileWakuRotAnm->getFrameMax(); + } } mpFileWakuAnm->setFrame(mFileWakuAnmFrame); - - mFileWakuRotAnmFrame += 2; - if (mFileWakuRotAnmFrame >= mpFileWakuRotAnm->getFrameMax()) { - mFileWakuRotAnmFrame -= mpFileWakuRotAnm->getFrameMax(); - } mpFileWakuRotAnm->setFrame(mFileWakuRotAnmFrame); } void dMenu_save_c::bookIconAnm() { - field_0x154 += 2; - if (field_0x154 >= field_0x150->getFrameMax()) { - field_0x154 -= field_0x150->getFrameMax(); +#if TARGET_PC + if (dusk::frame_interp::get_ui_tick_pending()) +#endif + { + field_0x154 += 2; + if (field_0x154 >= field_0x150->getFrameMax()) { + field_0x154 -= field_0x150->getFrameMax(); + } + + field_0x15c += 2; + if (field_0x15c >= field_0x158->getFrameMax()) { + field_0x15c -= field_0x158->getFrameMax(); + } + + field_0x164 += 2; + if (field_0x164 >= field_0x160->getFrameMax()) { + field_0x164 -= field_0x160->getFrameMax(); + } } field_0x150->setFrame(field_0x154); - - field_0x15c += 2; - if (field_0x15c >= field_0x158->getFrameMax()) { - field_0x15c -= field_0x158->getFrameMax(); - } field_0x158->setFrame(field_0x15c); - - field_0x164 += 2; - if (field_0x164 >= field_0x160->getFrameMax()) { - field_0x164 -= field_0x160->getFrameMax(); - } field_0x160->setFrame(field_0x164); } @@ -2523,11 +2532,7 @@ void dMenu_save_c::yesnoCursorShow() { mSelIcon->setPos(pos.x, pos.y, mpNoYes[mYesNoCursor]->getPanePtr(), true); mSelIcon->setAlphaRate(1.0f); - #if TARGET_PC - mSelIcon->setParam(0.96f * mDoGph_gInf_c::hudAspectScaleUp, 0.84f, 0.06f, 0.5f, 0.5f); - #else mSelIcon->setParam(0.96f, 0.84f, 0.06f, 0.5f, 0.5f); - #endif } } @@ -2676,11 +2681,7 @@ void dMenu_save_c::selFileCursorShow() { mSelIcon->setPos(pos.x, pos.y, mpSelData[mSelectedFile]->getPanePtr(), true); mSelIcon->setAlphaRate(1.0f); - #if TARGET_PC - mSelIcon->setParam(0.96f * mDoGph_gInf_c::hudAspectScaleUp, 0.94f, 0.03f, 0.7f, 0.7f); - #else mSelIcon->setParam(0.96f, 0.94f, 0.03f, 0.7f, 0.7f); - #endif } void dMenu_save_c::yesnoWakuAlpahAnmInit(u8 yesnoIdx, u8 startAlpha, u8 endAlpha, u8 anmTimer) { @@ -2813,11 +2814,20 @@ void dMenu_save_c::menuSaveWide() { mSaveSel.Scr->search(MULTI_CHAR('w_uzu07'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f); mSaveSel.Scr->search(MULTI_CHAR('w_uzu08'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f); mSaveSel.Scr->search(MULTI_CHAR('w_uzu09'))->scale(mDoGph_gInf_c::hudAspectScaleDown, 1.0f); + + #if TARGET_PC + if (mSelIcon) { + mSelIcon->refreshAspectScale(); + } + #endif } #endif void dMenu_save_c::_draw2() { if (field_0x21a1 == 0) { +#if TARGET_PC + saveSelAnm(); +#endif if (mpScrnExplain != NULL) { dComIfGd_set2DOpa(&mMenuSaveExplain); } diff --git a/src/d/d_msg_unit.cpp b/src/d/d_msg_unit.cpp index 98dd33b4a8..f773abd373 100644 --- a/src/d/d_msg_unit.cpp +++ b/src/d/d_msg_unit.cpp @@ -271,6 +271,30 @@ void dMsgUnit_c::setTag(int i_type, int i_value, char* o_buffer, bool param_4) { u32 filesize = pHeader->size; u8* pSection = ((u8*)pHeader) + filepos; + #if TARGET_PC + // patch bug in the original game where filepos would be incremented by the next section's size rather than the current section size. + // in certain scenarios this would read past the end of the file, incrementing filepos by 0 in an infinite loop + while (filepos < filesize) { + switch (((bmg_section_t*)pSection)->magic) { + case 'FLW1': + break; + case 'FLI1': + break; + case 'INF1': + pInfoBlock = (bmg_section_t*)pSection; + break; + case 'DAT1': + pMsgDataBlock = pSection; + break; + case 'STR1': + pStrAttributeBlock = (str1_section_t*)pSection; + break; + } + + filepos += ((bmg_section_t*)pSection)->size; + pSection += ((bmg_section_t*)pSection)->size; + } + #else for (; filepos < filesize; filepos += ((bmg_section_t*)pSection)->size) { switch (((bmg_section_t*)pSection)->magic) { case 'FLW1': @@ -289,6 +313,7 @@ void dMsgUnit_c::setTag(int i_type, int i_value, char* o_buffer, bool param_4) { } pSection += ((bmg_section_t*)pSection)->size; } + #endif // This section is weird. The debug seems like entriesStr is outside the condition // but the normal build doesn't really work with that. Same for pInfoBlock->entries. diff --git a/src/d/d_name.cpp b/src/d/d_name.cpp index 120bcff752..e4232eff34 100644 --- a/src/d/d_name.cpp +++ b/src/d/d_name.cpp @@ -1288,7 +1288,11 @@ void dName_c::selectCursorPosSet(int row) { #if TARGET_PC void dName_c::nameWide() { //Resize Select Icon - mSelIcon->setParam(0.82f * mDoGph_gInf_c::hudAspectScaleUp, 0.77f, 0.05f, 0.4f, 0.4f); + #if TARGET_PC + if (mSelIcon) { + mSelIcon->refreshAspectScale(); + } + #endif // List of Characters Box static u64 l_tagName[65] = { @@ -1540,11 +1544,7 @@ void dName_c::screenSet() { mSelIcon = JKR_NEW dSelect_cursor_c(0, 1.0f, NULL); JUT_ASSERT(0, mSelIcon != NULL); - #if TARGET_PC - mSelIcon->setParam(0.82f * mDoGph_gInf_c::hudAspectScaleUp, 0.77f, 0.05f, 0.4f, 0.4f); - #else mSelIcon->setParam(0.82f, 0.77f, 0.05f, 0.4f, 0.4f); - #endif Vec pos = mMojiIcon[mCharRow + mCharColumn * 5]->getGlobalVtxCenter(false, 0); mSelIcon->setPos(pos.x, pos.y, mMojiIcon[mCharRow + mCharColumn * 5]->getPanePtr(), true); diff --git a/src/d/d_select_cursor.cpp b/src/d/d_select_cursor.cpp index 545b54c9a3..0773433b4d 100644 --- a/src/d/d_select_cursor.cpp +++ b/src/d/d_select_cursor.cpp @@ -69,6 +69,9 @@ dSelect_cursor_c::dSelect_cursor_c(u8 param_0, f32 param_1, JKRArchive* param_2) field_0x84[i] = 0.0f; } mParam1 = mpCursorHIO->mXAxisExpansion; +#ifdef TARGET_PC + mBaseParam1 = mParam1; +#endif mParam2 = mpCursorHIO->mYAxisExpansion; mParam3 = mpCursorHIO->mOscillation; mParam4 = mpCursorHIO->mRatioX; @@ -259,6 +262,13 @@ void dSelect_cursor_c::update() { if (field_0xb6 == 3) { fVar1 = 0.5f; } +#ifdef TARGET_PC + if (mpPane) { + Vec pos = mpPaneMgr->getGlobalVtxCenter(mpPane, false, 0); + mPositionX = pos.x; + mPositionY = pos.y; + } +#endif mpPaneMgr->translate(mPositionX, mPositionY); if (mpCursorHIO->mDebugON) { mParam1 = mpCursorHIO->mXAxisExpansion; @@ -404,6 +414,9 @@ void dSelect_cursor_c::setPos(f32 i_posX, f32 i_posY, J2DPane* i_pane, bool i_sc void dSelect_cursor_c::setParam(f32 i_param1, f32 i_param2, f32 i_param3, f32 i_param4, f32 i_param5) { mParam1 = i_param1; +#ifdef TARGET_PC + mBaseParam1 = i_param1; +#endif mParam2 = i_param2; mParam3 = i_param3; mParam4 = i_param4; @@ -562,3 +575,9 @@ void dSelect_cursor_c::setBckAnimation(J2DAnmTransformKey* param_0) { void dSelect_cursor_c::moveCenter(J2DPane* i_pane, f32 i_x, f32 i_y) { i_pane->translate(i_x,i_y); } + +#ifdef TARGET_PC +void dSelect_cursor_c::refreshAspectScale() { + mParam1 = mBaseParam1 * mDoGph_gInf_c::hudAspectScaleUp; +} +#endif diff --git a/src/dusk/audio/DuskDsp.cpp b/src/dusk/audio/DuskDsp.cpp index bcad272a47..f576a5d0f1 100644 --- a/src/dusk/audio/DuskDsp.cpp +++ b/src/dusk/audio/DuskDsp.cpp @@ -5,14 +5,15 @@ #include #include +#include #include #include #include "Adpcm.hpp" #include "freeverb/revmodel.hpp" -#include "JSystem/JAudio2/JASDriverIF.h" #include "dusk/audio/DuskAudioSystem.h" #include "dusk/endian.h" +#include "dusk/logging.h" #include "global.h" #include "tracy/Tracy.hpp" @@ -95,6 +96,13 @@ static void RenderChannel( ChannelAuxData& channelAux, OutputSubframe& subframe); +static void RenderOutputChannel( + const JASDsp::TChannel& sourceChannel, + ChannelAuxData& aux, + OutputChannel outputChannel, + const std::span inputSamples, + OutputSubframe& fullOutputSubframe); + /** * Converts a pitch value on a DSP channel to a sample rate. */ @@ -117,6 +125,8 @@ static void ResetChannel(JASDsp::TChannel& channel, ChannelAuxData& aux) { aux.resamplePos = 0.0; aux.resamplePrev = 0; + aux.oscPhase = 0; + aux.prev_lp_out = 0.0f; aux.prev_lp_in = 0.0f; @@ -141,6 +151,119 @@ static void MixSubframe(DspSubframe& dst, const DspSubframe& src) { } } +enum class OscType : u16 { + SQUARE_WAVE_PW_50 = 0, + SAW_WAVE = 1, + SQUARE_WAVE_PW_25 = 3, + TRIANGLE_WAVE = 4, + // idk what 5 and 6 are + SINE_WAVE = 7, + // idk what 8 and 9 are + SINE_WAVE_VAR_STEP = 10, + EVOLVING_HARMONIC = 11, + EVOLVING_RAMP = 12, +}; + +static s16 gEvolvingHarmonic[64]; + +static void GenerateEvolvingHarmonic() { + static bool initialized = false; + if (!initialized) { + gEvolvingHarmonic[62] = 8191; + gEvolvingHarmonic[63] = 16383; + initialized = true; + } + + u32 prev2 = (u32)gEvolvingHarmonic[62]; + u32 prev1 = (u32)gEvolvingHarmonic[63]; + + for (int i = 0; i < 64; i += 2) { + u32 cur = (u32)gEvolvingHarmonic[i]; + gEvolvingHarmonic[i] = (s16)((s32)(prev2 * prev1 - (cur << 16)) >> 16); + prev2 = prev1; + prev1 = cur; + + cur = (u32)gEvolvingHarmonic[i + 1]; + gEvolvingHarmonic[i + 1] = (s16)((s32)(2u * (prev2 * prev1 + (cur << 16))) >> 16); + prev2 = prev1; + prev1 = cur; + } +} + + +static void RenderOscChannel( + JASDsp::TChannel& channel, + ChannelAuxData& channelAux, + OutputSubframe& subframe) { + if (channel.mResetFlag) + ResetChannel(channel, channelAux); + + const u32 pitch = channel.mPitch; + DspSubframe buf = {}; + const auto oscType = static_cast(channel.mBytesPerBlock); + + switch (oscType) { + case OscType::SQUARE_WAVE_PW_50: { + std::generate(buf.begin(), buf.end(), [&] { + f32 s = channelAux.oscPhase < 0x8000u ? 0.5f : -0.5f; + channelAux.oscPhase += pitch >> 1; + return s; + }); + break; + } + case OscType::SQUARE_WAVE_PW_25: { + std::generate(buf.begin(), buf.end(), [&] { + f32 s = channelAux.oscPhase < 0x4000u ? 0.5f : -0.5f; + channelAux.oscPhase += pitch >> 1; + return s; + }); + break; + } + case OscType::SAW_WAVE: + case OscType::EVOLVING_RAMP: { + std::generate(buf.begin(), buf.end(), [&] { + f32 s = (f32)(s16)channelAux.oscPhase / 32768.0f; + channelAux.oscPhase += pitch >> 1; + return s; + }); + break; + } + case OscType::SINE_WAVE: + case OscType::SINE_WAVE_VAR_STEP: { + std::generate(buf.begin(), buf.end(), [&] { + f32 s = sinf((f32)channelAux.oscPhase * (2.0f * M_PI / 65536.0f)) * 0.5f; + channelAux.oscPhase += pitch >> 1; + return s; + }); + break; + } + case OscType::TRIANGLE_WAVE: { + std::generate(buf.begin(), buf.end(), [&] { + f32 s = 0.5f - fabsf((f32)(s16)channelAux.oscPhase / 32768.0f); + channelAux.oscPhase += pitch >> 1; + return s; + }); + break; + } + case OscType::EVOLVING_HARMONIC: { + std::generate(buf.begin(), buf.end(), [&] { + f32 s = gEvolvingHarmonic[channelAux.oscPhase >> 10] / 32768.0f; + channelAux.oscPhase += pitch >> 1; + return s; + }); + break; + } + default: + DuskLog.error("RenderOscChannel: unimplemented oscillator type {}", channel.mBytesPerBlock); + break; + } + + auto samples = std::span(buf).subspan(0, DSP_SUBFRAME_SIZE); + RenderOutputChannel(channel, channelAux, OutputChannel::LEFT, samples, subframe); + RenderOutputChannel(channel, channelAux, OutputChannel::RIGHT, samples, subframe); +} + + void dusk::audio::DspRender(OutputSubframe& subframe) { ZoneScoped; if (DumpAudio != sDumpWasActive) { @@ -152,6 +275,8 @@ void dusk::audio::DspRender(OutputSubframe& subframe) { } } + GenerateEvolvingHarmonic(); + std::span channels(JASDsp::CH_BUF, DSP_CHANNELS); DspSubframe reverbInputL = {}; @@ -174,17 +299,14 @@ void dusk::audio::DspRender(OutputSubframe& subframe) { channel.mIsFinished = true; continue; } - else if (channel.mWaveAramAddress == 0) { - // I think these are oscillator channels? Not backed by audio. - // No idea how to implement these yet, so skip them. - channel.mIsFinished = true; - continue; - } - - ValidateChannel(channel); OutputSubframe channelSubframe = {}; - RenderChannel(channel, channelAux, channelSubframe); + if (channel.mWaveAramAddress == 0) { + RenderOscChannel(channel, channelAux, channelSubframe); + } else { + ValidateChannel(channel); + RenderChannel(channel, channelAux, channelSubframe); + } if (EnableReverb) { // scale the input to the reverb rather than using wet/dry on the output. diff --git a/src/dusk/audio/DuskDsp.hpp b/src/dusk/audio/DuskDsp.hpp index 3ca90d6311..8000e627a1 100644 --- a/src/dusk/audio/DuskDsp.hpp +++ b/src/dusk/audio/DuskDsp.hpp @@ -53,6 +53,9 @@ namespace dusk::audio { // last consumed sample from decodeBuf s16 resamplePrev; + // phase of oscillator channels + u16 oscPhase; + // low pass previous state f32 prev_lp_out; // out[n-1] f32 prev_lp_in; // in[n-1] diff --git a/src/dusk/config.cpp b/src/dusk/config.cpp index c377d1ba54..176967359d 100644 --- a/src/dusk/config.cpp +++ b/src/dusk/config.cpp @@ -10,7 +10,7 @@ #include #include -#include "dusk/dusk.h" +#include "dusk/main.h" using namespace dusk::config; @@ -24,7 +24,7 @@ static absl::flat_hash_map RegisteredConfigVar static bool RegistrationDone = false; static std::string GetConfigJsonPath() { - return fmt::format("{}{}", configPath, ConfigFileName); + return (dusk::ConfigPath / ConfigFileName).string(); } ConfigVarBase::ConfigVarBase(const char* name, const ConfigImplBase* impl) : name(name), registered(false), layer(ConfigVarLayer::Default), impl(impl) { diff --git a/src/dusk/crash_reporting.cpp b/src/dusk/crash_reporting.cpp index 73f432e418..0499f0d6a1 100644 --- a/src/dusk/crash_reporting.cpp +++ b/src/dusk/crash_reporting.cpp @@ -3,6 +3,7 @@ #include "dusk/app_info.hpp" #include "dusk/dusk.h" #include "dusk/logging.h" +#include "dusk/main.h" #include "dusk/settings.h" #include "version.h" @@ -66,7 +67,7 @@ std::string GetReleaseName() { } std::filesystem::path GetSentryDatabasePath() { - return std::filesystem::path(configPath) / "sentry"; + return dusk::ConfigPath / "sentry"; } std::filesystem::path GetLogAttachmentPath() { diff --git a/src/dusk/frame_interpolation.cpp b/src/dusk/frame_interpolation.cpp index c72923da7d..f3f8a842e1 100644 --- a/src/dusk/frame_interpolation.cpp +++ b/src/dusk/frame_interpolation.cpp @@ -127,14 +127,20 @@ void ensure_initialized() { s_initialized = true; } +void begin_sim_tick() { + ensure_initialized(); + if (!g_enabled) { + return; + } + + s_interpolationCallBackWork.clear(); + s_cam_prev = std::move(s_cam_curr); +} + void begin_frame(bool enabled, bool is_sim_frame, float step) { g_enabled = enabled; g_is_sim_frame = is_sim_frame; g_step = std::clamp(step, 0.0f, 1.0f); - if (is_sim_frame) { - s_interpolationCallBackWork.clear(); - s_cam_prev = std::move(s_cam_curr); - } } bool is_enabled() { @@ -408,10 +414,8 @@ void begin_presentation_camera() { } mDoLib_clipper::setup(view->fovy, view->aspect, view->near_, far_); - -#if WIDESCREEN_SUPPORT - mDoGph_gInf_c::offWideZoom(); -#endif + + // FRAME INTERP NOTE: Removed the call to offWideZoom that was here, it causes problems with presentation during cutscenes. s_presentation_depth = 1; diff --git a/src/dusk/game_clock.cpp b/src/dusk/game_clock.cpp index a262d0283c..8b887f610c 100644 --- a/src/dusk/game_clock.cpp +++ b/src/dusk/game_clock.cpp @@ -5,62 +5,84 @@ #include #include -namespace dusk { -namespace game_clock { +namespace dusk::game_clock { using clock = std::chrono::steady_clock; bool s_initialized = false; clock::time_point s_previous_sample{}; -float s_sim_accumulator = 0.0f; +clock::time_point s_current_snapshot_time{}; std::unordered_map s_interval_last_sample; +constexpr clock::duration kSimPeriodDuration = + std::chrono::duration_cast(std::chrono::duration(sim_pace())); +constexpr clock::duration kAbnormalGapResetThreshold = std::chrono::milliseconds(250); +constexpr int kMaxSimTicksPerFrame = 2; + void ensure_initialized() { if (s_initialized) { return; } s_previous_sample = clock::now(); - s_sim_accumulator = sim_pace(); + s_current_snapshot_time = s_previous_sample; s_initialized = true; } -void reset_accumulator() { - ensure_initialized(); - s_sim_accumulator = fmodf(s_sim_accumulator, sim_pace()); -} - void reset_frame_timer() { s_previous_sample = clock::now(); - s_sim_accumulator = 0.0f; + s_current_snapshot_time = s_previous_sample - kSimPeriodDuration; } MainLoopPacer advance_main_loop() { ensure_initialized(); const clock::time_point now = clock::now(); - const float presentation_dt = std::chrono::duration(now - s_previous_sample).count(); + const clock::duration frame_gap = now - s_previous_sample; + const float presentation_dt = std::chrono::duration(frame_gap).count(); s_previous_sample = now; - s_sim_accumulator += presentation_dt; - MainLoopPacer out{}; out.presentation_dt_seconds = presentation_dt; - const bool should_interpolate = dusk::getSettings().game.enableFrameInterpolation && !dusk::getTransientSettings().skipFrameRateLimit; + const bool should_interpolate = dusk::getSettings().game.enableFrameInterpolation && + !dusk::getTransientSettings().skipFrameRateLimit; out.is_interpolating = should_interpolate; out.sim_pace = sim_pace(); if (!should_interpolate) { - s_sim_accumulator = 0.0f; - out.do_sim_tick = true; - out.interpolation_step = 0.0f; - return out; - } else { - out.do_sim_tick = s_sim_accumulator >= sim_pace(); - out.interpolation_step = out.do_sim_tick ? 0.0f : s_sim_accumulator / sim_pace(); + s_current_snapshot_time = now; + out.sim_ticks_to_run = 1; return out; } + + if (frame_gap > kAbnormalGapResetThreshold) { + s_current_snapshot_time = now - kSimPeriodDuration; + out.sim_ticks_to_run = 0; + return out; + } + + int sim_ticks_to_run = 0; + clock::time_point projected_snapshot_time = s_current_snapshot_time; + const clock::time_point render_time = now - kSimPeriodDuration; + while (sim_ticks_to_run < kMaxSimTicksPerFrame && projected_snapshot_time < render_time) { + projected_snapshot_time += kSimPeriodDuration; + sim_ticks_to_run++; + } + out.sim_ticks_to_run = sim_ticks_to_run; + return out; +} + +void commit_sim_tick() { + ensure_initialized(); + s_current_snapshot_time += kSimPeriodDuration; +} + +float sample_interpolation_step() { + ensure_initialized(); + const float step = + std::chrono::duration(clock::now() - s_current_snapshot_time).count() / sim_pace(); + return std::clamp(step, 0.0f, 1.0f); } float consume_interval(const void* consumer) { @@ -78,5 +100,4 @@ float consume_interval(const void* consumer) { return dt; } -} // namespace game_clock -} // namespace dusk +} // namespace dusk::game_clock diff --git a/src/dusk/gyro.cpp b/src/dusk/gyro.cpp index d390c9c8b4..abe22909c1 100644 --- a/src/dusk/gyro.cpp +++ b/src/dusk/gyro.cpp @@ -1,16 +1,29 @@ #include "dusk/gyro.h" #include "d/actor/d_a_alink.h" +#include namespace dusk::gyro { namespace { -constexpr s32 kRollgoalTableMaxOffset = 12000; +constexpr s32 kRollgoalTableMaxOffset = 6500; constexpr float kGyroEmaAlphaMin = 0.05f; constexpr float kGyroEmaAlphaMax = 1.0f; +// Smooth gravity separately so the yaw/roll blend doesn't twitch with raw accel noise. +constexpr float kGravityEmaAlpha = 0.1f; +constexpr float kMinGravityProjection = 0.2f; +// Let roll contribute more strongly as the pad approaches an upright posture. +constexpr float kRollAimBoostMax = 2.0f; bool s_sensor_enabled = false; +bool s_accel_enabled = false; +bool s_was_aiming = false; +bool s_have_gravity_baseline = false; float s_smooth_gx = 0.0f; float s_smooth_gy = 0.0f; float s_smooth_gz = 0.0f; +float s_gravity_y = 0.0f; +float s_gravity_z = 0.0f; +float s_baseline_gravity_y = 0.0f; +float s_baseline_gravity_z = 0.0f; float s_yaw_rad = 0.0f; float s_pitch_rad = 0.0f; float s_roll_rad = 0.0f; @@ -19,6 +32,10 @@ s32 s_rollgoal_az = 0; void reset_filter_state() { s_smooth_gx = s_smooth_gy = s_smooth_gz = 0.0f; + s_gravity_y = s_gravity_z = 0.0f; + s_baseline_gravity_y = s_baseline_gravity_z = 0.0f; + s_was_aiming = false; + s_have_gravity_baseline = false; s_yaw_rad = s_pitch_rad = s_roll_rad = 0.0f; s_rollgoal_ax = s_rollgoal_az = 0; } @@ -49,15 +66,30 @@ bool queryGyroAimContext() { } void read(float dt) { - if (!s_sensor_keep_alive && !queryGyroAimContext()) { + const bool aim_active = queryGyroAimContext(); + const bool aim_just_started = aim_active && !s_was_aiming; + const bool aim_just_ended = !aim_active && s_was_aiming; + s_was_aiming = aim_active; + + if (!s_sensor_keep_alive && !aim_active) { if (s_sensor_enabled) { PADSetSensorEnabled(PAD_CHAN0, PAD_SENSOR_GYRO, FALSE); s_sensor_enabled = false; } + if (s_accel_enabled) { + PADSetSensorEnabled(PAD_CHAN0, PAD_SENSOR_ACCEL, FALSE); + s_accel_enabled = false; + } reset_filter_state(); return; } + if (aim_just_started || aim_just_ended) { + s_gravity_y = s_gravity_z = 0.0f; + s_baseline_gravity_y = s_baseline_gravity_z = 0.0f; + s_have_gravity_baseline = false; + } + if (!s_sensor_enabled) { if (!PADHasSensor(PAD_CHAN0, PAD_SENSOR_GYRO)) { return; @@ -68,6 +100,13 @@ void read(float dt) { s_sensor_enabled = true; } + if (!s_accel_enabled && PADHasSensor(PAD_CHAN0, PAD_SENSOR_ACCEL) && + PADSetSensorEnabled(PAD_CHAN0, PAD_SENSOR_ACCEL, TRUE)) + { + // We only need accel for the gravity-aware yaw/roll mix. + s_accel_enabled = true; + } + f32 gyro[3]; if (!PADGetSensorData(PAD_CHAN0, PAD_SENSOR_GYRO, gyro, 3)) { return; @@ -80,9 +119,50 @@ void read(float dt) { s_smooth_gy += smooth_alpha * (gyro[1] - s_smooth_gy); s_smooth_gz += smooth_alpha * (gyro[2] - s_smooth_gz); - s_pitch_rad = -apply_deadband(s_smooth_gx, deadband) * dt * dusk::getSettings().game.gyroSensitivityX; - s_yaw_rad = apply_deadband(s_smooth_gy, deadband) * dt * dusk::getSettings().game.gyroSensitivityY; - s_roll_rad = apply_deadband(s_smooth_gz, deadband) * dt * dusk::getSettings().game.gyroSensitivityX; // GYRO NOTE: Exposing Z sensitivity seems unusual, so I'm just using X + const float pitch_rate = apply_deadband(s_smooth_gx, deadband); + const float yaw_rate = apply_deadband(s_smooth_gy, deadband); + const float roll_rate = apply_deadband(s_smooth_gz, deadband); + + s_pitch_rad = -pitch_rate * dt * dusk::getSettings().game.gyroSensitivityX; + s_roll_rad = roll_rate * dt * dusk::getSettings().game.gyroSensitivityX; // GYRO NOTE: Exposing Z sensitivity seems unusual, so I'm just using X + + float horizontal_rate = yaw_rate; + if (aim_active && s_accel_enabled) { + f32 accel[3]; + if (PADGetSensorData(PAD_CHAN0, PAD_SENSOR_ACCEL, accel, 3)) { + if (!s_have_gravity_baseline) { + s_gravity_y = accel[1]; + s_gravity_z = accel[2]; + } else { + s_gravity_y += kGravityEmaAlpha * (accel[1] - s_gravity_y); + s_gravity_z += kGravityEmaAlpha * (accel[2] - s_gravity_z); + } + + // Compare the current gravity projection against the gravity vector from + // aim start so the user's resting hold angle becomes the neutral baseline. + const float gravity_yz_len = std::sqrt((s_gravity_y * s_gravity_y) + (s_gravity_z * s_gravity_z)); + if (gravity_yz_len >= kMinGravityProjection) { + const float current_gravity_y = s_gravity_y / gravity_yz_len; + const float current_gravity_z = s_gravity_z / gravity_yz_len; + + if (!s_have_gravity_baseline) { + s_baseline_gravity_y = current_gravity_y; + s_baseline_gravity_z = current_gravity_z; + s_have_gravity_baseline = true; + } + + const float yaw_weight = + (s_baseline_gravity_y * current_gravity_y) + (s_baseline_gravity_z * current_gravity_z); + const float roll_weight = + (s_baseline_gravity_y * current_gravity_z) - (s_baseline_gravity_z * current_gravity_y); + const float roll_mix = std::fabs(roll_weight); + const float roll_boost = 1.0f + (roll_mix * (kRollAimBoostMax - 1.0f)); + horizontal_rate = (yaw_rate * yaw_weight) + (roll_rate * roll_weight * roll_boost); + } + } + } + + s_yaw_rad = horizontal_rate * dt * dusk::getSettings().game.gyroSensitivityY; s_pitch_rad = dusk::getSettings().game.gyroInvertPitch ? -s_pitch_rad : s_pitch_rad; s_yaw_rad = dusk::getSettings().game.gyroInvertYaw ? -s_yaw_rad : s_yaw_rad; diff --git a/src/dusk/imgui/ImGuiConsole.cpp b/src/dusk/imgui/ImGuiConsole.cpp index 1531b46af3..68e3808194 100644 --- a/src/dusk/imgui/ImGuiConsole.cpp +++ b/src/dusk/imgui/ImGuiConsole.cpp @@ -306,6 +306,10 @@ namespace dusk { ImGuiMenuGame::ToggleFullscreen(); } + if (ImGui::IsKeyPressed(ImGuiKey_Escape) && getSettings().video.enableFullscreen) { + ImGuiMenuGame::ToggleFullscreen(); + } + if (!dusk::IsGameLaunched) { m_preLaunchWindow.draw(); } @@ -320,6 +324,9 @@ namespace dusk { } } + // The menu bar renders with ImGuiCol_WindowBg behind it. We just want ImGuiCol_MenuBarBg, + // so make the window bg fully transparent temporarily + ImGui::PushStyleColor(ImGuiCol_WindowBg, ImVec4(0.0f, 0.0f, 0.0f, 0.0f)); if (showMenu && ImGui::BeginMainMenuBar()) { m_menuGame.draw(); m_menuEnhancements.draw(); @@ -338,6 +345,7 @@ namespace dusk { ImGui::EndMainMenuBar(); } + ImGui::PopStyleColor(); if (!getSettings().backend.wasPresetChosen) { m_firstRunPreset.draw(); diff --git a/src/dusk/imgui/ImGuiConsole.hpp b/src/dusk/imgui/ImGuiConsole.hpp index 6400b274c1..da01d1c4eb 100644 --- a/src/dusk/imgui/ImGuiConsole.hpp +++ b/src/dusk/imgui/ImGuiConsole.hpp @@ -9,7 +9,6 @@ #include #include "ImGuiFirstRunPreset.hpp" -#include "ImGuiMenuEnhancements.hpp" #include "ImGuiMenuGame.hpp" #include "ImGuiMenuMods.hpp" #include "ImGuiMenuTools.hpp" diff --git a/src/dusk/imgui/ImGuiEngine.cpp b/src/dusk/imgui/ImGuiEngine.cpp index 46bfa8f3ab..4b6a7fb531 100644 --- a/src/dusk/imgui/ImGuiEngine.cpp +++ b/src/dusk/imgui/ImGuiEngine.cpp @@ -126,7 +126,7 @@ void ImGuiEngine_Initialize(float scale) { auto* colors = style.Colors; colors[ImGuiCol_Text] = ImVec4(0.95f, 0.96f, 0.98f, 1.00f); colors[ImGuiCol_TextDisabled] = ImVec4(0.36f, 0.42f, 0.47f, 1.00f); - colors[ImGuiCol_WindowBg] = ImVec4(0.11f, 0.15f, 0.17f, 1.00f); + colors[ImGuiCol_WindowBg] = ImVec4(0.11f, 0.15f, 0.17f, 0.98f); colors[ImGuiCol_ChildBg] = ImVec4(0.15f, 0.18f, 0.22f, 1.00f); colors[ImGuiCol_PopupBg] = ImVec4(0.08f, 0.08f, 0.08f, 0.94f); colors[ImGuiCol_Border] = ImVec4(0.08f, 0.10f, 0.12f, 1.00f); @@ -137,7 +137,7 @@ void ImGuiEngine_Initialize(float scale) { colors[ImGuiCol_TitleBg] = ImVec4(0.09f, 0.12f, 0.14f, 0.65f); colors[ImGuiCol_TitleBgActive] = ImVec4(0.08f, 0.10f, 0.12f, 1.00f); colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.00f, 0.00f, 0.00f, 0.51f); - colors[ImGuiCol_MenuBarBg] = ImVec4(0.15f, 0.18f, 0.22f, 1.00f); + colors[ImGuiCol_MenuBarBg] = ImVec4(0.15f, 0.18f, 0.22f, 0.80f); colors[ImGuiCol_ScrollbarBg] = ImVec4(0.02f, 0.02f, 0.02f, 0.39f); colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.20f, 0.25f, 0.29f, 1.00f); colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.18f, 0.22f, 0.25f, 1.00f); diff --git a/src/dusk/imgui/ImGuiMenuEnhancements.cpp b/src/dusk/imgui/ImGuiMenuEnhancements.cpp deleted file mode 100644 index 7d179aa578..0000000000 --- a/src/dusk/imgui/ImGuiMenuEnhancements.cpp +++ /dev/null @@ -1,248 +0,0 @@ -#include "imgui.h" - -#include "ImGuiMenuEnhancements.hpp" -#include "ImGuiConfig.hpp" -#include "dusk/settings.h" - -namespace dusk { - ImGuiMenuEnhancements::ImGuiMenuEnhancements() {} - - void ImGuiMenuEnhancements::draw() { - if (ImGui::BeginMenu("Enhancements")) { - if (ImGui::BeginMenu("Gameplay")) { - ImGui::SeparatorText("Preferences"); - - config::ImGuiCheckbox("Mirror Mode", getSettings().game.enableMirrorMode); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Mirrors the world horizontally, matching the Wii version of the game."); - } - - config::ImGuiCheckbox("Disable Main HUD", getSettings().game.disableMainHUD); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Disables the main HUD of the game.\n" - "Useful for recording or a more immersive experience!"); - } - - ImGui::SeparatorText("Difficulty"); - - config::ImGuiSliderInt("Damage Multiplier", getSettings().game.damageMultiplier, 1, 8, "x%d"); - - config::ImGuiCheckbox("Instant Death", getSettings().game.instantDeath); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Any hit will instantly kill you."); - } - - config::ImGuiCheckbox("No Heart Drops", getSettings().game.noHeartDrops); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Hearts will never drop from enemies,\n" - "pots and various other places."); - } - - ImGui::SeparatorText("Quality of Life"); - - config::ImGuiCheckbox("Bigger Wallets", getSettings().game.biggerWallets); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Wallet sizes are like in the HD version. (500, 1000, 2000)"); - } - - config::ImGuiCheckbox("Disable Rupee Cutscenes", getSettings().game.disableRupeeCutscenes); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Rupees won't play cutscenes after you've collected them the first time."); - } - - config::ImGuiCheckbox("Faster Climbing", getSettings().game.fastClimbing); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Quicker climbing on ladders and vines like the HD version."); - } - - config::ImGuiCheckbox("Faster Tears of Light", getSettings().game.fastTears); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Tears of Light dropped by Shadow Insects pop out faster like the HD version."); - } - - config::ImGuiCheckbox("Instant Saves", getSettings().game.instantSaves); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Skip the delay when writing to the Memory Card."); - } - - config::ImGuiCheckbox("Hold B for Instant Text", getSettings().game.instantText); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Make text scroll immediately by holding B."); - } - - config::ImGuiCheckbox("No Climbing Miss Animation", getSettings().game.noMissClimbing); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Prevents Link from playing a struggle animation\n" - "when grabbing ledges or climbing on vines."); - } - - config::ImGuiCheckbox("No Rupee Returns", getSettings().game.noReturnRupees); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Always collect Rupees even if your Wallet is too full."); - } - - config::ImGuiCheckbox("No Sword Recoil", getSettings().game.noSwordRecoil); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Link won't recoil when his sword hits walls."); - } - - config::ImGuiCheckbox("Skip TV Settings Screen", getSettings().game.hideTvSettingsScreen); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Skip the TV calibration screen shown when loading a save."); - } - - config::ImGuiCheckbox("Skip Warning Screen", getSettings().game.skipWarningScreen); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Skip the warning screen shown when starting the game."); - } - - config::ImGuiCheckbox("Sun's Song (R+X)", getSettings().game.sunsSong); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Allows Wolf Link to howl and change the time of day."); - } - - config::ImGuiCheckbox("Quick Transform (R+Y)", getSettings().game.enableQuickTransform); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Transform instantly by pressing R and Y simultaneously."); - } - - ImGui::EndMenu(); - } - - if (ImGui::BeginMenu("Graphics")) { - config::ImGuiSliderInt("Shadow Resolution", getSettings().game.shadowResolutionMultiplier, 1, 8, "x%d"); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Improves the shadow resolution, making them higher quality."); - } - - config::ImGuiCheckbox("Unlock Framerate", getSettings().game.enableFrameInterpolation); - const bool frameInterpolationHovered = ImGui::IsItemHovered(); - ImGui::SameLine(); - ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.72f, 0.2f, 1.0f)); - ImGui::TextUnformatted("[EXPERIMENTAL]"); - ImGui::PopStyleColor(); - if (frameInterpolationHovered || ImGui::IsItemHovered()) { - ImGui::SetTooltip("Uses inter-frame interpolation to enable higher frame rates.\nVisual artifacts, animation glitches, or instability may occur."); - } - - ImGui::EndMenu(); - } - - if (ImGui::BeginMenu("Audio")) { - config::ImGuiCheckbox("No Low HP Sound", getSettings().game.noLowHpSound); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Disable the beeping sound when having low health."); - } - - config::ImGuiCheckbox("Non-Stop Midna's Lament", getSettings().game.midnasLamentNonStop); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Prevents enemy music while Midna's Lament is playing."); - } - - ImGui::EndMenu(); - } - - if (ImGui::BeginMenu("Input")) { - config::ImGuiCheckbox("Invert Camera X Axis", getSettings().game.invertCameraXAxis); - - ImGui::SeparatorText("Gyro"); - - config::ImGuiCheckbox("Gyro Aim", getSettings().game.enableGyroAim); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Enables the gyroscope on supported controllers\n" - "while in look mode (C-Up) and while aiming the\n" - "Slingshot, Gale Boomerang, Hero's Bow, Clawshot(s),\n" - "Ball and Chain, and Dominion Rod."); - } - - config::ImGuiCheckbox("Gyro Rollgoal", getSettings().game.enableGyroRollgoal); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Enables the gyroscope on supported controllers to\n" - "tilt the Rollgoal table in Hena's Cabin."); - } - - if (getSettings().game.enableGyroAim || getSettings().game.enableGyroRollgoal) { - config::ImGuiSliderFloat("Gyro Pitch Sensitivity", getSettings().game.gyroSensitivityY, 0.25f, 4.0f, "%.2f"); - config::ImGuiSliderFloat("Gyro Yaw Sensitivity", getSettings().game.gyroSensitivityX, 0.25f, 4.0f, "%.2f"); - - if (getSettings().game.enableGyroRollgoal) { - config::ImGuiSliderFloat("Rollgoal Sensitivity", getSettings().game.gyroSensitivityRollgoal, 0.25f, 4.0f, "%.2f"); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Additional multiplier for scaling how strongly\n" - "the gyroscope affects the Rollgoal table."); - } - } - - config::ImGuiSliderFloat("Gyro Deadband", getSettings().game.gyroDeadband, 0.0f, 0.5f, "%.3f"); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Angular rates below this magnitude are treated as zero,\n" - "reducing drift and jitter when the controller is still."); - } - - config::ImGuiSliderFloat("Gyro Smoothing", getSettings().game.gyroSmoothing, 0.0f, 1.0f, "%.2f"); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Low values track raw gyro input more closely,\n" - "while higher values smooth out input over time."); - } - - config::ImGuiCheckbox("Invert Gyro Pitch", getSettings().game.gyroInvertPitch); - config::ImGuiCheckbox("Invert Gyro Yaw", getSettings().game.gyroInvertYaw); - } - - ImGui::SeparatorText("Tools"); - - config::ImGuiCheckbox("Turbo Key", getSettings().game.enableTurboKeybind); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Hold TAB to increase game speed by up to 4x."); - } - - ImGui::EndMenu(); - } - - ImGui::Separator(); - - if (ImGui::BeginMenu("Cheats")) { - config::ImGuiCheckbox("Infinite Hearts", getSettings().game.infiniteHearts); - config::ImGuiCheckbox("Infinite Arrows", getSettings().game.infiniteArrows); - config::ImGuiCheckbox("Infinite Bombs", getSettings().game.infiniteBombs); - config::ImGuiCheckbox("Infinite Oil", getSettings().game.infiniteOil); - config::ImGuiCheckbox("Infinite Oxygen", getSettings().game.infiniteOxygen); - config::ImGuiCheckbox("Infinite Rupees", getSettings().game.infiniteRupees); - config::ImGuiCheckbox("Moon Jump (R+A)", getSettings().game.moonJump); - config::ImGuiCheckbox("Super Clawshot", getSettings().game.superClawshot); - config::ImGuiCheckbox("Always Greatspin", getSettings().game.alwaysGreatspin); - - config::ImGuiCheckbox("Fast Iron Boots", getSettings().game.enableFastIronBoots); - - config::ImGuiCheckbox("Can Transform Anywhere", getSettings().game.canTransformAnywhere); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Allows you to transform even if NPCs are looking."); - } - - config::ImGuiCheckbox("Fast Spinner", getSettings().game.fastSpinner); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Speeds up Spinner movement when holding R."); - } - - config::ImGuiCheckbox("Free Magic Armor", getSettings().game.freeMagicArmor); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Makes the magic armor work without rupees."); - } - - ImGui::EndMenu(); - } - - if (ImGui::BeginMenu("Technical")) { - config::ImGuiCheckbox("Restore Wii 1.0 Glitches", getSettings().game.restoreWiiGlitches); - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Restores patched glitches from Wii USA 1.0,\n" - "the first released version."); - } - - ImGui::EndMenu(); - } - - ImGui::EndMenu(); - } - } -} diff --git a/src/dusk/imgui/ImGuiMenuEnhancements.hpp b/src/dusk/imgui/ImGuiMenuEnhancements.hpp deleted file mode 100644 index f40baaad65..0000000000 --- a/src/dusk/imgui/ImGuiMenuEnhancements.hpp +++ /dev/null @@ -1,18 +0,0 @@ -#ifndef DUSK_IMGUI_MENUENHANCEMENTS_HPP -#define DUSK_IMGUI_MENUENHANCEMENTS_HPP - -#include -#include -#include - -#include "imgui.h" - -namespace dusk { - class ImGuiMenuEnhancements { - public: - ImGuiMenuEnhancements(); - void draw(); - }; -} - -#endif // DUSK_IMGUI_MENUENHANCEMENTS_HPP diff --git a/src/dusk/imgui/ImGuiMenuGame.cpp b/src/dusk/imgui/ImGuiMenuGame.cpp index d1ff216b3c..c55836c68d 100644 --- a/src/dusk/imgui/ImGuiMenuGame.cpp +++ b/src/dusk/imgui/ImGuiMenuGame.cpp @@ -5,45 +5,18 @@ #include "ImGuiConsole.hpp" #include "ImGuiMenuGame.hpp" #include "ImGuiConfig.hpp" -#include #include "JSystem/JUtility/JUTGamePad.h" #include "dusk/audio/DuskAudioSystem.h" #include "dusk/audio/DuskDsp.hpp" -#include "dusk/dusk.h" +#include "dusk/main.h" #include "dusk/hotkeys.h" #include "dusk/settings.h" #include "m_Do/m_Do_controller_pad.h" #include "m_Do/m_Do_graphic.h" #include -#include #include -#include - -#include "dusk/main.h" - -#if defined(__APPLE__) -#include -#endif - -#if defined(_WIN32) || (defined(__APPLE__) && !TARGET_OS_IOS && !TARGET_OS_MACCATALYST) || (defined(__linux__) && !defined(__ANDROID__)) -#define DUSK_CAN_OPEN_DATA_FOLDER 1 - -namespace fs = std::filesystem; - -static void OpenDataFolder() { - const std::string path = fs::absolute(fs::path(aurora::g_config.configPath)).generic_string(); -#if defined(_WIN32) - const std::string url = std::string("file:///") + path; -#else - const std::string url = std::string("file://") + path; -#endif - (void)SDL_OpenURL(url.c_str()); -} -#else -#define DUSK_CAN_OPEN_DATA_FOLDER 0 -#endif namespace { constexpr int kInternalResolutionScaleMax = 12; @@ -63,151 +36,13 @@ namespace dusk { ImGuiMenuGame::ImGuiMenuGame() {} void ImGuiMenuGame::draw() { - if (ImGui::BeginMenu("Game")) { - if (ImGui::BeginMenu("Graphics")) { - if (!IsMobile) { - if (ImGui::MenuItem("Toggle Fullscreen", hotkeys::TOGGLE_FULLSCREEN)) { - ToggleFullscreen(); - } - - if (ImGui::MenuItem("Default Window Size")) { - getSettings().video.enableFullscreen.setValue(false); - VISetWindowFullscreen(false); - VISetWindowSize(FB_WIDTH * 2, FB_HEIGHT * 2); - VICenterWindow(); - } - } - - bool vsync = getSettings().video.enableVsync; - if (ImGui::Checkbox("Enable Vsync", &vsync)) { - getSettings().video.enableVsync.setValue(vsync); - aurora_enable_vsync(vsync); - config::Save(); - } - - bool lockAspect = getSettings().video.lockAspectRatio; - if (ImGui::Checkbox("Force 4:3 Aspect Ratio", &lockAspect)) { - getSettings().video.lockAspectRatio.setValue(lockAspect); - - if (lockAspect) { - AuroraSetViewportPolicy(AURORA_VIEWPORT_FIT); - } else { - AuroraSetViewportPolicy(AURORA_VIEWPORT_STRETCH); - } - - config::Save(); - } - - u32 internalResolutionWidth = 0; - u32 internalResolutionHeight = 0; - AuroraGetRenderSize(&internalResolutionWidth, &internalResolutionHeight); - ImGui::TextDisabled("Current internal resolution: %ux%u", internalResolutionWidth, - internalResolutionHeight); - - int scale = std::clamp(getSettings().game.internalResolutionScale.getValue(), 0, - kInternalResolutionScaleMax); - if (ImGui::SliderInt("Internal Resolution", &scale, 0, kInternalResolutionScaleMax, - scale == 0 ? "Auto" : "%dx")) - { - getSettings().game.internalResolutionScale.setValue(scale); - VISetFrameBufferScale(static_cast(scale)); - config::Save(); - } - if (ImGui::IsItemHovered()) { - ImGui::SetTooltip("Auto renders at the native window resolution.\n" - "Higher values scale the game's internal framebuffer."); - } - - constexpr const char* bloomModeNames[] = {"Off", "Classic", "Dusk"}; - int bloomMode = static_cast(getSettings().game.bloomMode.getValue()); - if (ImGui::BeginCombo("Bloom", bloomModeNames[bloomMode])) { - for (int i = 0; i < IM_ARRAYSIZE(bloomModeNames); i++) { - const bool selected = bloomMode == i; - if (ImGui::Selectable(bloomModeNames[i], selected)) { - getSettings().game.bloomMode.setValue(static_cast(i)); - config::Save(); - } - if (selected) { - ImGui::SetItemDefaultFocus(); - } - } - ImGui::EndCombo(); - } - - bool bloomOff = bloomMode == static_cast(BloomMode::Off); - if (bloomOff) ImGui::BeginDisabled(); - float mult = getSettings().game.bloomMultiplier.getValue(); - if (ImGui::SliderFloat("Bloom Brightness", &mult, 0.0f, 1.0f, "%.2f")) { - getSettings().game.bloomMultiplier.setValue(mult); - config::Save(); - } - if (bloomOff) ImGui::EndDisabled(); - - config::ImGuiCheckbox("Enable Water Refraction", getSettings().game.enableWaterRefraction); - - ImGui::Checkbox("Enable LOD Bias", &aurora::gx::enableLodBias); - - ImGui::EndMenu(); - } - - if (ImGui::BeginMenu("Audio")) { - ImGui::Text("Master Volume"); - if (config::ImGuiSliderInt("##masterVolume", getSettings().audio.masterVolume, 0, 100)) { - dusk::audio::SetMasterVolume(getSettings().audio.masterVolume / 100.0f); - } - - if (config::ImGuiCheckbox("Enable Reverb", getSettings().audio.enableReverb)) { - dusk::audio::SetEnableReverb(getSettings().audio.enableReverb); - } - /* - // TODO: Implement additional settings - ImGui::Text("Main Music Volume"); - ImGui::SliderFloat("##mainMusicVolume", &getSettings().audio.mainMusicVolume, 0, 100); - - ImGui::Text("Sub Music Volume"); - ImGui::SliderFloat("##subMusicVolume", &getSettings().audio.subMusicVolume, 0, 100); - - ImGui::Text("Sound Effects Volume"); - ImGui::SliderFloat("##soundEffectsVolume", &getSettings().audio.soundEffectsVolume, 0, 100); - - ImGui::Text("Fanfare Volume"); - ImGui::SliderFloat("##fanfareVolume", &getSettings().audio.fanfareVolume, 0, 100); - - Z2AudioMgr* audioMgr = Z2AudioMgr::getInterface(); - if (audioMgr != nullptr) { - } - */ - - ImGui::EndMenu(); - } - - if (ImGui::BeginMenu("Controller")) { - ImGui::MenuItem("Configure Controller", nullptr, &m_showControllerConfig); - ImGui::Checkbox("Show Input Viewer", &m_showInputViewer); - - ImGui::EndMenu(); - } - - if (ImGui::BeginMenu("Interface")) { - config::ImGuiCheckbox("Skip Pre-Launch UI", getSettings().backend.skipPreLaunchUI); - config::ImGuiCheckbox("Show Pipeline Compilation", getSettings().backend.showPipelineCompilation); -#if DUSK_ENABLE_SENTRY_NATIVE - config::ImGuiCheckbox("Enable Crash Reporting", getSettings().backend.enableCrashReporting); -#endif - if (!IsMobile) { - config::ImGuiCheckbox("Pause on Focus Lost", getSettings().game.pauseOnFocusLost); - } - - ImGui::EndMenu(); - } - - ImGui::Separator(); - -#if DUSK_CAN_OPEN_DATA_FOLDER - if (ImGui::MenuItem("Open Data Folder")) { - OpenDataFolder(); - } -#endif + if (ImGui::BeginMenu("Settings")) { + drawAudioMenu(); + drawCheatsMenu(); + drawGameplayMenu(); + drawGraphicsMenu(); + drawInputMenu(); + drawInterfaceMenu(); ImGui::Separator(); @@ -223,6 +58,400 @@ namespace dusk { } } + void ImGuiMenuGame::drawGraphicsMenu() { + if (ImGui::BeginMenu("Graphics")) { + ImGui::SeparatorText("Display"); + + if (!IsMobile) { + if (ImGui::MenuItem("Toggle Fullscreen", hotkeys::TOGGLE_FULLSCREEN)) { + ToggleFullscreen(); + } + + if (ImGui::Button("Restore Default Window Size")) { + getSettings().video.enableFullscreen.setValue(false); + VISetWindowFullscreen(false); + VISetWindowSize(FB_WIDTH * 2, FB_HEIGHT * 2); + VICenterWindow(); + } + } + + ImGui::Separator(); + + bool vsync = getSettings().video.enableVsync; + if (ImGui::Checkbox("Enable VSync", &vsync)) { + getSettings().video.enableVsync.setValue(vsync); + aurora_enable_vsync(vsync); + config::Save(); + } + + bool lockAspect = getSettings().video.lockAspectRatio; + if (ImGui::Checkbox("Force 4:3 Aspect Ratio", &lockAspect)) { + getSettings().video.lockAspectRatio.setValue(lockAspect); + + if (lockAspect) { + AuroraSetViewportPolicy(AURORA_VIEWPORT_FIT); + } else { + AuroraSetViewportPolicy(AURORA_VIEWPORT_STRETCH); + } + + config::Save(); + } + + ImGui::SeparatorText("Resolution"); + + u32 internalResolutionWidth = 0; + u32 internalResolutionHeight = 0; + AuroraGetRenderSize(&internalResolutionWidth, &internalResolutionHeight); + ImGui::TextDisabled("Current internal resolution: %ux%u", internalResolutionWidth, + internalResolutionHeight); + + int scale = std::clamp(getSettings().game.internalResolutionScale.getValue(), 0, + kInternalResolutionScaleMax); + if (ImGui::SliderInt("Internal Resolution", &scale, 0, kInternalResolutionScaleMax, + scale == 0 ? "Auto" : "%dx")) + { + getSettings().game.internalResolutionScale.setValue(scale); + VISetFrameBufferScale(static_cast(scale)); + config::Save(); + } + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Auto renders at the native window resolution.\n" + "Higher values scale the game's internal framebuffer."); + } + + config::ImGuiSliderInt("Shadow Resolution", getSettings().game.shadowResolutionMultiplier, 1, 8, "x%d"); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Improves the shadow resolution, making them higher quality."); + } + + ImGui::SeparatorText("Post-Processing"); + + constexpr const char* bloomModeNames[] = {"Off", "Classic", "Dusk"}; + int bloomMode = static_cast(getSettings().game.bloomMode.getValue()); + if (ImGui::BeginCombo("Bloom", bloomModeNames[bloomMode])) { + for (int i = 0; i < IM_ARRAYSIZE(bloomModeNames); i++) { + const bool selected = bloomMode == i; + if (ImGui::Selectable(bloomModeNames[i], selected)) { + getSettings().game.bloomMode.setValue(static_cast(i)); + config::Save(); + } + if (selected) { + ImGui::SetItemDefaultFocus(); + } + } + ImGui::EndCombo(); + } + + bool bloomOff = bloomMode == static_cast(BloomMode::Off); + if (bloomOff) ImGui::BeginDisabled(); + float mult = getSettings().game.bloomMultiplier.getValue(); + if (ImGui::SliderFloat("Bloom Brightness", &mult, 0.0f, 1.0f, "%.2f")) { + getSettings().game.bloomMultiplier.setValue(mult); + config::Save(); + } + if (bloomOff) ImGui::EndDisabled(); + + ImGui::SeparatorText("Rendering"); + + config::ImGuiCheckbox("Unlock Framerate", getSettings().game.enableFrameInterpolation); + const bool frameInterpolationHovered = ImGui::IsItemHovered(); + ImGui::SameLine(); + ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1.0f, 0.72f, 0.2f, 1.0f)); + ImGui::TextUnformatted("[EXPERIMENTAL]"); + ImGui::PopStyleColor(); + if (frameInterpolationHovered || ImGui::IsItemHovered()) { + ImGui::SetTooltip("Uses inter-frame interpolation to enable higher frame rates.\nVisual artifacts, animation glitches, or instability may occur."); + } + + ImGui::Checkbox("Enable LOD Bias", &aurora::gx::enableLodBias); + + config::ImGuiCheckbox("Enable Depth of Field", getSettings().game.enableDepthOfField); + + ImGui::EndMenu(); + } + } + + void ImGuiMenuGame::drawGameplayMenu() { + if (ImGui::BeginMenu("Gameplay")) { + ImGui::SeparatorText("General"); + + config::ImGuiCheckbox("Mirror Mode", getSettings().game.enableMirrorMode); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Mirrors the world horizontally, matching the Wii version of the game."); + } + + config::ImGuiCheckbox("Disable Main HUD", getSettings().game.disableMainHUD); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Disables the main HUD of the game.\n" + "Useful for recording or a more immersive experience!"); + } + + config::ImGuiCheckbox("Restore Wii 1.0 Glitches", getSettings().game.restoreWiiGlitches); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Restores patched glitches from Wii USA 1.0,\n" + "the first released version."); + } + + ImGui::SeparatorText("Difficulty"); + + config::ImGuiSliderInt("Damage Multiplier", getSettings().game.damageMultiplier, 1, 8, "x%d"); + + config::ImGuiCheckbox("Instant Death", getSettings().game.instantDeath); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Any hit will instantly kill you."); + } + + config::ImGuiCheckbox("No Heart Drops", getSettings().game.noHeartDrops); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Hearts will never drop from enemies,\n" + "pots and various other places."); + } + + ImGui::SeparatorText("Quality of Life"); + + config::ImGuiCheckbox("Bigger Wallets", getSettings().game.biggerWallets); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Wallet sizes are like in the HD version. (500, 1000, 2000)"); + } + + config::ImGuiCheckbox("Disable Rupee Cutscenes", getSettings().game.disableRupeeCutscenes); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Rupees won't play cutscenes after you've collected them the first time."); + } + + config::ImGuiCheckbox("Faster Climbing", getSettings().game.fastClimbing); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Quicker climbing on ladders and vines like the HD version."); + } + + config::ImGuiCheckbox("Faster Tears of Light", getSettings().game.fastTears); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Tears of Light dropped by Shadow Insects pop out faster like the HD version."); + } + + config::ImGuiCheckbox("Instant Saves", getSettings().game.instantSaves); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Skip the delay when writing to the Memory Card."); + } + + config::ImGuiCheckbox("Hold B for Instant Text", getSettings().game.instantText); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Make text scroll immediately by holding B."); + } + + config::ImGuiCheckbox("No Climbing Miss Animation", getSettings().game.noMissClimbing); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Prevents Link from playing a struggle animation\n" + "when grabbing ledges or climbing on vines."); + } + + config::ImGuiCheckbox("No Rupee Returns", getSettings().game.noReturnRupees); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Always collect Rupees even if your Wallet is too full."); + } + + config::ImGuiCheckbox("No Sword Recoil", getSettings().game.noSwordRecoil); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Link won't recoil when his sword hits walls."); + } + + config::ImGuiCheckbox("Skip TV Settings Screen", getSettings().game.hideTvSettingsScreen); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Skip the TV calibration screen shown when loading a save."); + } + + config::ImGuiCheckbox("Skip Warning Screen", getSettings().game.skipWarningScreen); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Skip the warning screen shown when starting the game."); + } + + config::ImGuiCheckbox("Sun's Song (R+X)", getSettings().game.sunsSong); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Allows Wolf Link to howl and change the time of day."); + } + + config::ImGuiCheckbox("Quick Transform (R+Y)", getSettings().game.enableQuickTransform); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Transform instantly by pressing R and Y simultaneously."); + } + + ImGui::EndMenu(); + } + } + + void ImGuiMenuGame::drawCheatsMenu() { + if (ImGui::BeginMenu("Cheats")) { + ImGui::SeparatorText("Resources"); + config::ImGuiCheckbox("Infinite Hearts", getSettings().game.infiniteHearts); + config::ImGuiCheckbox("Infinite Arrows", getSettings().game.infiniteArrows); + config::ImGuiCheckbox("Infinite Bombs", getSettings().game.infiniteBombs); + config::ImGuiCheckbox("Infinite Oil", getSettings().game.infiniteOil); + config::ImGuiCheckbox("Infinite Oxygen", getSettings().game.infiniteOxygen); + config::ImGuiCheckbox("Infinite Rupees", getSettings().game.infiniteRupees); + config::ImGuiCheckbox("Items Don't Despawn", getSettings().game.enableIndefiniteItemDrops); + ImGui::SetItemTooltip("Items Don't Despawn Unless You Load A Different Room In Which Case They Do But Even Under Some Circumstances They Don't, It Is Quite Rare Though"); + + ImGui::SeparatorText("Abilities"); + config::ImGuiCheckbox("Moon Jump (R+A)", getSettings().game.moonJump); + config::ImGuiCheckbox("Super Clawshot", getSettings().game.superClawshot); + config::ImGuiCheckbox("Always Greatspin", getSettings().game.alwaysGreatspin); + config::ImGuiCheckbox("Fast Iron Boots", getSettings().game.enableFastIronBoots); + + config::ImGuiCheckbox("Can Transform Anywhere", getSettings().game.canTransformAnywhere); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Allows you to transform even if NPCs are looking."); + } + + config::ImGuiCheckbox("Fast Spinner", getSettings().game.fastSpinner); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Speeds up Spinner movement when holding R."); + } + + config::ImGuiCheckbox("Free Magic Armor", getSettings().game.freeMagicArmor); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Makes the magic armor work without rupees."); + } + + ImGui::EndMenu(); + } + } + + void ImGuiMenuGame::drawAudioMenu() { + if (ImGui::BeginMenu("Audio")) { + + ImGui::SeparatorText("Volume"); + + ImGui::Text("Master Volume"); + if (config::ImGuiSliderInt("##masterVolume", getSettings().audio.masterVolume, 0, 100)) { + dusk::audio::SetMasterVolume(getSettings().audio.masterVolume / 100.0f); + } + + /* + // TODO: Implement additional settings + ImGui::Text("Main Music Volume"); + ImGui::SliderFloat("##mainMusicVolume", &getSettings().audio.mainMusicVolume, 0, 100); + + ImGui::Text("Sub Music Volume"); + ImGui::SliderFloat("##subMusicVolume", &getSettings().audio.subMusicVolume, 0, 100); + + ImGui::Text("Sound Effects Volume"); + ImGui::SliderFloat("##soundEffectsVolume", &getSettings().audio.soundEffectsVolume, 0, 100); + + ImGui::Text("Fanfare Volume"); + ImGui::SliderFloat("##fanfareVolume", &getSettings().audio.fanfareVolume, 0, 100); + + Z2AudioMgr* audioMgr = Z2AudioMgr::getInterface(); + if (audioMgr != nullptr) { + } + */ + + ImGui::SeparatorText("Effects"); + + if (config::ImGuiCheckbox("Enable Reverb", getSettings().audio.enableReverb)) { + dusk::audio::SetEnableReverb(getSettings().audio.enableReverb); + } + + + ImGui::SeparatorText("Tweaks"); + + config::ImGuiCheckbox("No Low HP Sound", getSettings().game.noLowHpSound); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Disable the beeping sound when having low health."); + } + + config::ImGuiCheckbox("Non-Stop Midna's Lament", getSettings().game.midnasLamentNonStop); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Prevents enemy music while Midna's Lament is playing."); + } + + ImGui::EndMenu(); + } + } + + void ImGuiMenuGame::drawInputMenu() { + if (ImGui::BeginMenu("Input")) { + ImGui::SeparatorText("Controller"); + + if (ImGui::Button("Configure Controller")){ + m_showControllerConfig = !m_showControllerConfig; + } + + ImGui::SeparatorText("Camera"); + + config::ImGuiCheckbox("Invert Camera X Axis", getSettings().game.invertCameraXAxis); + + ImGui::SeparatorText("Gyro"); + + config::ImGuiCheckbox("Gyro Aim", getSettings().game.enableGyroAim); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Enables the gyroscope on supported controllers\n" + "while in look mode (C-Up) and while aiming the\n" + "Slingshot, Gale Boomerang, Hero's Bow, Clawshot(s),\n" + "Ball and Chain, and Dominion Rod."); + } + + config::ImGuiCheckbox("Gyro Rollgoal", getSettings().game.enableGyroRollgoal); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Enables the gyroscope on supported controllers to\n" + "tilt the Rollgoal table in Hena's Cabin."); + } + + if (getSettings().game.enableGyroAim || getSettings().game.enableGyroRollgoal) { + config::ImGuiSliderFloat("Gyro Pitch Sensitivity", getSettings().game.gyroSensitivityY, 0.25f, 4.0f, "%.2f"); + config::ImGuiSliderFloat("Gyro Yaw Sensitivity", getSettings().game.gyroSensitivityX, 0.25f, 4.0f, "%.2f"); + + if (getSettings().game.enableGyroRollgoal) { + config::ImGuiSliderFloat("Rollgoal Sensitivity", getSettings().game.gyroSensitivityRollgoal, 0.25f, 4.0f, "%.2f"); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Additional multiplier for scaling how strongly\n" + "the gyroscope affects the Rollgoal table."); + } + } + + config::ImGuiSliderFloat("Gyro Deadband", getSettings().game.gyroDeadband, 0.0f, 0.5f, "%.3f"); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Angular rates below this magnitude are treated as zero,\n" + "reducing drift and jitter when the controller is still."); + } + + config::ImGuiSliderFloat("Gyro Smoothing", getSettings().game.gyroSmoothing, 0.0f, 1.0f, "%.2f"); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Low values track raw gyro input more closely,\n" + "while higher values smooth out input over time."); + } + + config::ImGuiCheckbox("Invert Gyro Pitch", getSettings().game.gyroInvertPitch); + config::ImGuiCheckbox("Invert Gyro Yaw", getSettings().game.gyroInvertYaw); + } + + ImGui::SeparatorText("Tools"); + + config::ImGuiCheckbox("Turbo Key", getSettings().game.enableTurboKeybind); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Hold TAB to increase game speed by up to 4x."); + } + + ImGui::Checkbox("Show Input Viewer", &m_showInputViewer); + + ImGui::EndMenu(); + } + } + + void ImGuiMenuGame::drawInterfaceMenu() { + if (ImGui::BeginMenu("Interface")) { + config::ImGuiCheckbox("Skip Pre-Launch UI", getSettings().backend.skipPreLaunchUI); + config::ImGuiCheckbox("Show Pipeline Compilation", getSettings().backend.showPipelineCompilation); +#if DUSK_ENABLE_SENTRY_NATIVE + config::ImGuiCheckbox("Enable Crash Reporting", getSettings().backend.enableCrashReporting); +#endif + if (!IsMobile) { + config::ImGuiCheckbox("Pause on Focus Lost", getSettings().game.pauseOnFocusLost); + } + + ImGui::EndMenu(); + } + } + static void drawVirtualStick(const char* id, const ImVec2& stick) { float scale = ImGuiScale(); ImGui::SetCursorPos(ImVec2(ImGui::GetCursorPos().x + 45 * scale, ImGui::GetCursorPos().y + 10)); diff --git a/src/dusk/imgui/ImGuiMenuGame.hpp b/src/dusk/imgui/ImGuiMenuGame.hpp index 4d51cbc865..e21374c8f4 100644 --- a/src/dusk/imgui/ImGuiMenuGame.hpp +++ b/src/dusk/imgui/ImGuiMenuGame.hpp @@ -19,6 +19,13 @@ namespace dusk { static void ToggleFullscreen(); private: + void drawAudioMenu(); + void drawInputMenu(); + void drawGraphicsMenu(); + void drawGameplayMenu(); + void drawCheatsMenu(); + void drawInterfaceMenu(); + struct { int m_selectedPort = 0; bool m_isReading = false; diff --git a/src/dusk/imgui/ImGuiMenuTools.cpp b/src/dusk/imgui/ImGuiMenuTools.cpp index 9bb7670e88..97f5b5a8d3 100644 --- a/src/dusk/imgui/ImGuiMenuTools.cpp +++ b/src/dusk/imgui/ImGuiMenuTools.cpp @@ -2,6 +2,7 @@ #include "imgui.h" #include "aurora/gfx.h" +#include "ImGuiConfig.hpp" #include "dusk/hotkeys.h" #include "dusk/settings.h" #include "ImGuiConsole.hpp" @@ -15,10 +16,58 @@ #include "dusk/main.h" #include "m_Do/m_Do_main.h" +#include +#include + +#if defined(__APPLE__) +#include +#endif + +#if defined(_WIN32) || (defined(__APPLE__) && !TARGET_OS_IOS && !TARGET_OS_MACCATALYST) || (defined(__linux__) && !defined(__ANDROID__)) +#define DUSK_CAN_OPEN_DATA_FOLDER 1 + +namespace fs = std::filesystem; + +static void OpenDataFolder() { + const std::string path = fs::absolute(dusk::ConfigPath).generic_string(); +#if defined(_WIN32) + const std::string url = std::string("file:///") + path; +#else + const std::string url = std::string("file://") + path; +#endif + (void)SDL_OpenURL(url.c_str()); +} +#else +#define DUSK_CAN_OPEN_DATA_FOLDER 0 +#endif + namespace dusk { ImGuiMenuTools::ImGuiMenuTools() {} void ImGuiMenuTools::draw() { + if (ImGui::BeginMenu("Tools")) { + if (!dusk::IsGameLaunched) { + ImGui::BeginDisabled(); + } + + ImGui::MenuItem("Save Editor", hotkeys::SHOW_SAVE_EDITOR, &m_showSaveEditor); + ImGui::MenuItem("Map Loader", hotkeys::SHOW_MAP_LOADER, &m_showMapLoader); + ImGui::MenuItem("State Share", hotkeys::SHOW_STATE_SHARE, &m_showStateShare); + + if (!dusk::IsGameLaunched) { + ImGui::EndDisabled(); + } + +#if DUSK_CAN_OPEN_DATA_FOLDER + ImGui::Separator(); + if (ImGui::MenuItem("Open Data Folder")) { + OpenDataFolder(); + } +#endif + + ImGui::EndMenu(); + } + if (ImGui::BeginMenu("Debug")) { bool developmentMode = mDoMain::developmentMode == 1; if (ImGui::Checkbox("Development Mode", &developmentMode)) { @@ -28,6 +77,15 @@ namespace dusk { ImGui::Separator(); auto& collisionView = getTransientSettings().collisionView; + if (ImGui::BeginMenu("Graphics Settings")) { + bool disableWaterRefraction = getSettings().game.disableWaterRefraction; + if (ImGui::Checkbox("Disable Water Refraction", &disableWaterRefraction)) { + getSettings().game.disableWaterRefraction.setValue(disableWaterRefraction); + config::Save(); + } + ImGui::EndMenu(); + } + if (ImGui::BeginMenu("Collision View")) { ImGui::Checkbox("Enable Terrain view", &collisionView.enableTerrainView); ImGui::Checkbox("Enable wireframe view", &collisionView.enableWireframe); @@ -49,9 +107,6 @@ namespace dusk { ImGui::MenuItem("Debug Overlay", hotkeys::SHOW_DEBUG_OVERLAY, &m_showDebugOverlay); ImGui::MenuItem("Heap Viewer", hotkeys::SHOW_HEAP_VIEWER, &m_showHeapOverlay); ImGui::MenuItem("Player Info", hotkeys::SHOW_PLAYER_INFO, &m_showPlayerInfo); - ImGui::MenuItem("Save Editor", hotkeys::SHOW_SAVE_EDITOR, &m_showSaveEditor); - ImGui::MenuItem("Map Loader", hotkeys::SHOW_MAP_LOADER, &m_showMapLoader); - ImGui::MenuItem("State Share", hotkeys::SHOW_STATE_SHARE, &m_showStateShare); ImGui::MenuItem("Debug Camera", hotkeys::SHOW_DEBUG_CAMERA, &m_showCameraOverlay); ImGui::MenuItem("Audio Debug", hotkeys::SHOW_AUDIO_DEBUG, &m_showAudioDebug); ImGui::MenuItem("Bloom", nullptr, &m_showBloomWindow); @@ -86,7 +141,9 @@ namespace dusk { ImGui::SetNextWindowBgAlpha(0.65f); if (ImGui::Begin("Debug Overlay", nullptr, windowFlags)) { ImGuiStringViewText(fmt::format(FMT_STRING("FPS: {:.2f}\n"), io.Framerate)); - ImGuiStringViewText(fmt::format(FMT_STRING("Frame usage: {:.1f}%\n"), frameUsagePct)); + if (frameUsagePct > 0.f) { + ImGuiStringViewText(fmt::format(FMT_STRING("Frame usage: {:.1f}%\n"), frameUsagePct)); + } ImGui::Separator(); diff --git a/src/dusk/imgui/ImGuiStateShare.cpp b/src/dusk/imgui/ImGuiStateShare.cpp index 172aad17a5..adbe5b6c67 100644 --- a/src/dusk/imgui/ImGuiStateShare.cpp +++ b/src/dusk/imgui/ImGuiStateShare.cpp @@ -5,14 +5,24 @@ #include "imgui.h" #include "fmt/format.h" #include "absl/strings/escaping.h" +#include "nlohmann/json.hpp" #include "d/d_com_inf_game.h" #include "dusk/main.h" +#include "dusk/io.hpp" +#include "dusk/logging.h" +#include "dusk/settings.h" +#include "f_op/f_op_overlap_mng.h" +#include "../file_select.hpp" +#include "aurora/lib/window.hpp" +#include #include namespace dusk { +using json = nlohmann::json; + #pragma pack(push, 1) struct StateSharePacket { char stageName[8]; @@ -23,9 +33,65 @@ struct StateSharePacket { }; #pragma pack(pop) -static constexpr size_t PACKET_TOTAL = sizeof(StateSharePacket) + sizeof(dSv_info_c); +static constexpr size_t PACKET_TOTAL = sizeof(StateSharePacket) + sizeof(dSv_info_c); +static constexpr size_t PACKET_SAVE_ONLY = sizeof(StateSharePacket) + sizeof(dSv_save_c); +static constexpr auto STATES_FILENAME = "states.json"; -void ImGuiStateShare::copyState() { +static bool ValidateEncodedState(const std::string&); + +void ImGuiStateShare::onMergeFileSelected(void* userdata, const char* path, const char* /*error*/) { + auto* self = static_cast(userdata); + if (path != nullptr) { + self->m_pendingMergePath = path; + } +} + + + +static std::string GetStatesFilePath() { + return (dusk::ConfigPath / STATES_FILENAME).string(); +} + +void ImGuiStateShare::loadStatesFile() { + m_loaded = true; + const std::filesystem::path filePath = dusk::ConfigPath / STATES_FILENAME; + if (!std::filesystem::exists(filePath)) { + return; + } + try { + const std::string pathStr = filePath.string(); + auto data = io::FileStream::ReadAllBytes(pathStr.c_str()); + auto j = json::parse(data); + if (!j.is_array()) { + return; + } + for (const auto& entry : j) { + if (!entry.contains("name") || !entry.contains("data")) { + continue; + } + SavedStateEntry s; + s.name = entry["name"].get(); + s.encoded = entry["data"].get(); + m_states.push_back(std::move(s)); + } + } catch (const std::exception& e) { + m_statusMsg = fmt::format("Failed to load states: {}", e.what()); + } +} + +void ImGuiStateShare::saveStatesFile() { + json j = json::array(); + for (const auto& s : m_states) { + j.push_back(json{{"name", s.name}, {"data", s.encoded}}); + } + try { + io::FileStream::WriteAllText(GetStatesFilePath().c_str(), j.dump(2)); + } catch (const std::exception& e) { + m_statusMsg = fmt::format("Failed to save states: {}", e.what()); + } +} + +std::string ImGuiStateShare::encodeCurrentState() { StateSharePacket pkt = {}; strncpy(pkt.stageName, dComIfGp_getStartStageName(), 7); pkt.roomNo = dComIfGp_getStartStageRoomNo(); @@ -40,26 +106,25 @@ void ImGuiStateShare::copyState() { std::string compressed(bound, '\0'); compressed.resize(ZSTD_compress(compressed.data(), bound, raw.data(), raw.size(), 1)); - std::string encoded = absl::Base64Escape(compressed); - ImGui::SetClipboardText(encoded.c_str()); - m_statusMsg = "Copied to clipboard."; + return absl::Base64Escape(compressed); } -bool ImGuiStateShare::pasteState() { - const char* clip = ImGui::GetClipboardText(); - if (!clip || clip[0] == '\0') { - m_statusMsg = "Clipboard is empty."; - return false; - } - +bool ImGuiStateShare::applyEncodedState(const std::string& encoded, const std::string& name) { std::string decoded; - if (!absl::Base64Unescape(clip, &decoded)) { + if (!absl::Base64Unescape(encoded, &decoded)) { m_statusMsg = "Invalid base64."; return false; } unsigned long long dSize = ZSTD_getFrameContentSize(decoded.data(), decoded.size()); - if (dSize == ZSTD_CONTENTSIZE_ERROR || dSize == ZSTD_CONTENTSIZE_UNKNOWN || dSize < PACKET_TOTAL) { + if (dSize == ZSTD_CONTENTSIZE_ERROR || dSize == ZSTD_CONTENTSIZE_UNKNOWN) { + m_statusMsg = "Not a valid state string."; + return false; + } + + const bool isFull = (dSize == PACKET_TOTAL); + const bool isPartial = (dSize == PACKET_SAVE_ONLY); + if (!isFull && !isPartial) { m_statusMsg = "Not a valid state string."; return false; } @@ -75,45 +140,272 @@ bool ImGuiStateShare::pasteState() { memcpy(&pkt, raw.data(), sizeof(pkt)); pkt.stageName[7] = '\0'; - memcpy(&g_dComIfG_gameInfo.info, raw.data() + sizeof(pkt), sizeof(dSv_info_c)); + if (isFull) { + memcpy(&g_dComIfG_gameInfo.info, raw.data() + sizeof(pkt), sizeof(dSv_info_c)); + m_pendingInfo = g_dComIfG_gameInfo.info; + m_pendingSavedata.reset(); + } else { + memcpy(&g_dComIfG_gameInfo.info.mSavedata, raw.data() + sizeof(pkt), sizeof(dSv_save_c)); + m_pendingSavedata = g_dComIfG_gameInfo.info.mSavedata; + m_pendingInfo.reset(); + } s16 spawnPoint = pkt.startPoint == -4 ? -1 : pkt.startPoint; - if (spawnPoint == -1) { dComIfGs_setRestartRoomParam(pkt.roomNo & 0x3F); } - dComIfGp_setNextStage(pkt.stageName, spawnPoint, pkt.roomNo, pkt.layer); - m_pendingInfo = g_dComIfG_gameInfo.info; + dusk::getTransientSettings().stateShareLoadActive = true; + m_stateSharePeekSeen = false; + dComIfGp_setNextStage(pkt.stageName, spawnPoint, pkt.roomNo, pkt.layer, 0.0f, 0, 1, 0, 0, 1, 3); - m_statusMsg = fmt::format("Warping to {} room {} layer {}.", pkt.stageName, (int)pkt.roomNo, (int)pkt.layer); + if (name.empty()) { + m_statusMsg = fmt::format("{} room {} layer {}.", pkt.stageName, (int)pkt.roomNo, (int)pkt.layer); + } else { + m_statusMsg = fmt::format("{}: {} room {} layer {}.", name, pkt.stageName, (int)pkt.roomNo, (int)pkt.layer); + } return true; } void ImGuiStateShare::tickPendingApply() { - if (!m_pendingInfo.has_value() || dComIfGp_isEnableNextStage()) + if (!m_pendingInfo.has_value() && !m_pendingSavedata.has_value()) { return; - g_dComIfG_gameInfo.info = *m_pendingInfo; - m_pendingInfo.reset(); + } + if (dComIfGp_isEnableNextStage()) { + return; + } + if (m_pendingInfo.has_value()) { + g_dComIfG_gameInfo.info = *m_pendingInfo; + m_pendingInfo.reset(); + } else { + g_dComIfG_gameInfo.info.mSavedata = *m_pendingSavedata; + m_pendingSavedata.reset(); + } + dComIfGp_offOxygenShowFlag(); + dComIfGp_setMaxOxygen(600); + dComIfGp_setOxygen(600); +} + +static bool ValidateEncodedState(const std::string& encoded) { + std::string decoded; + if (!absl::Base64Unescape(encoded, &decoded)) { + return false; + } + unsigned long long dSize = ZSTD_getFrameContentSize(decoded.data(), decoded.size()); + return dSize == PACKET_TOTAL || dSize == PACKET_SAVE_ONLY; +} + +void ImGuiStateShare::mergeFromFile(const std::string& path) { + try { + auto data = io::FileStream::ReadAllBytes(path.c_str()); + auto j = json::parse(data); + if (!j.is_array()) { + m_statusMsg = "File does not contain a JSON array."; + return; + } + + std::unordered_set existingNames; + for (const auto& s : m_states) { + existingNames.insert(s.name); + } + + int added = 0; + int skipped = 0; + for (const auto& entry : j) { + if (!entry.contains("name") || !entry.contains("data")) { + ++skipped; + continue; + } + const std::string name = entry["name"].get(); + const std::string encoded = entry["data"].get(); + if (!ValidateEncodedState(encoded)) { + ++skipped; + continue; + } + if (existingNames.count(name)) { + ++skipped; + continue; + } + SavedStateEntry s; + s.name = name; + s.encoded = encoded; + existingNames.insert(s.name); + m_states.push_back(std::move(s)); + ++added; + } + + if (added > 0) { + saveStatesFile(); + } + m_statusMsg = fmt::format("Merged: {} added, {} skipped.", added, skipped); + } catch (const std::exception& e) { + m_statusMsg = fmt::format("Failed to load file: {}", e.what()); + } } void ImGuiStateShare::draw(bool& open) { - if (dusk::IsGameLaunched) + if (dusk::IsGameLaunched) { tickPendingApply(); + if (dusk::getTransientSettings().stateShareLoadActive) { + if (fopOvlpM_IsPeek()) { + m_stateSharePeekSeen = true; + } else if (m_stateSharePeekSeen) { + dusk::getTransientSettings().stateShareLoadActive = false; + m_stateSharePeekSeen = false; + } + } + } - if (!open) + if (!m_loaded) { + loadStatesFile(); + } + + if (!m_pendingMergePath.empty()) { + mergeFromFile(m_pendingMergePath); + m_pendingMergePath.clear(); + } + + if (!open) { return; + } - if (!ImGui::Begin("State Share", &open, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav)) { + ImGui::SetNextWindowSizeConstraints(ImVec2(400, 0), ImVec2(FLT_MAX, FLT_MAX)); + if (!ImGui::Begin("State Manager", &open, ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav)) { ImGui::End(); return; } - if (!dusk::IsGameLaunched) ImGui::BeginDisabled(); - if (ImGui::Button("Copy State")) copyState(); + const bool gameRunning = dusk::IsGameLaunched; + const bool loadInProgress = dusk::getTransientSettings().stateShareLoadActive; + + const float rowH = ImGui::GetTextLineHeightWithSpacing(); + const float listH = rowH * 8 + ImGui::GetStyle().FramePadding.y * 2; + ImGui::BeginChild("##states", ImVec2(0, listH), true); + + if (m_states.empty()) { + ImGui::TextDisabled("No saved states. Save or import one below."); + } + + int toDelete = -1; + for (int i = 0; i < (int)m_states.size(); ++i) { + ImGui::PushID(i); + + if (m_renamingIndex == i) { + ImGui::SetNextItemWidth(150); + bool done = ImGui::InputText("##rename", m_renameBuffer, sizeof(m_renameBuffer), + ImGuiInputTextFlags_EnterReturnsTrue | ImGuiInputTextFlags_AutoSelectAll); + if (done) { + if (m_renameBuffer[0] != '\0') { + m_states[i].name = m_renameBuffer; + } + m_renamingIndex = -1; + saveStatesFile(); + } else if (ImGui::IsItemDeactivated()) { + m_renamingIndex = -1; + } + } else { + ImGui::Selectable(m_states[i].name.c_str(), false, ImGuiSelectableFlags_None, ImVec2(150, 0)); + if (ImGui::IsItemHovered()) { + ImGui::SetTooltip("Double-click to rename"); + if (ImGui::IsMouseDoubleClicked(0)) { + m_renamingIndex = i; + strncpy(m_renameBuffer, m_states[i].name.c_str(), sizeof(m_renameBuffer) - 1); + m_renameBuffer[sizeof(m_renameBuffer) - 1] = '\0'; + ImGui::SetKeyboardFocusHere(-1); + } + } + } + + ImGui::SameLine(); + if (!gameRunning || loadInProgress) { ImGui::BeginDisabled(); } + if (ImGui::Button("Load")) { + applyEncodedState(m_states[i].encoded, m_states[i].name); + } + if (!gameRunning || loadInProgress) { ImGui::EndDisabled(); } + + ImGui::SameLine(); + if (ImGui::Button("Copy")) { + ImGui::SetClipboardText(m_states[i].encoded.c_str()); + m_statusMsg = fmt::format("'{}' copied to clipboard.", m_states[i].name); + } + + ImGui::SameLine(); + if (ImGui::Button("Del")) { + toDelete = i; + } + + ImGui::PopID(); + } + + if (toDelete >= 0) { + if (m_renamingIndex == toDelete) { m_renamingIndex = -1; } + m_states.erase(m_states.begin() + toDelete); + saveStatesFile(); + } + + ImGui::EndChild(); + + // Toolbar + if (!gameRunning) { ImGui::BeginDisabled(); } + if (ImGui::Button("Save")) { + SavedStateEntry entry; + entry.name = fmt::format("State {}", m_states.size() + 1); + entry.encoded = encodeCurrentState(); + m_states.push_back(std::move(entry)); + saveStatesFile(); + m_statusMsg = fmt::format("Saved as '{}'.", m_states.back().name); + } + if (!gameRunning) { ImGui::EndDisabled(); } + ImGui::SameLine(); - if (ImGui::Button("Import State")) pasteState(); - if (!dusk::IsGameLaunched) ImGui::EndDisabled(); + if (ImGui::Button("Import Clipboard")) { + const char* clip = ImGui::GetClipboardText(); + if (!clip || clip[0] == '\0') { + m_statusMsg = "Clipboard is empty."; + } else { + std::string clipStr = clip; + if (!ValidateEncodedState(clipStr)) { + m_statusMsg = "Clipboard does not contain a valid state."; + } else { + SavedStateEntry entry; + entry.name = fmt::format("Imported {}", m_states.size() + 1); + entry.encoded = std::move(clipStr); + m_states.push_back(std::move(entry)); + saveStatesFile(); + m_statusMsg = fmt::format("Imported as '{}'.", m_states.back().name); + } + } + } + + ImGui::SameLine(); + if (ImGui::Button("Load Pack")) { + static constexpr SDL_DialogFileFilter filter = {"State pack", "json"}; + ShowFileSelect(&onMergeFileSelected, this, aurora::window::get_sdl_window(), &filter, 1, nullptr, false); + } + + if (!m_states.empty()) { + ImGui::SameLine(); + if (ImGui::Button("Clear All")) { + ImGui::OpenPopup("##clearall"); + } + + if (ImGui::BeginPopup("##clearall")) { + ImGui::Text("Delete all saved states?"); + ImGui::Spacing(); + if (ImGui::Button("Yes, clear all")) { + m_states.clear(); + m_renamingIndex = -1; + saveStatesFile(); + m_statusMsg = "All states cleared."; + ImGui::CloseCurrentPopup(); + } + ImGui::SameLine(); + if (ImGui::Button("Cancel")) { + ImGui::CloseCurrentPopup(); + } + ImGui::EndPopup(); + } + } if (!m_statusMsg.empty()) { ImGui::Spacing(); @@ -125,8 +417,9 @@ void ImGuiStateShare::draw(bool& open) { } void ImGuiMenuTools::ShowStateShare() { - if (!ImGuiConsole::CheckMenuViewToggle(ImGuiKey_F8, m_showStateShare)) + if (!ImGuiConsole::CheckMenuViewToggle(ImGuiKey_F8, m_showStateShare)) { return; + } m_stateShare.draw(m_showStateShare); } diff --git a/src/dusk/imgui/ImGuiStateShare.hpp b/src/dusk/imgui/ImGuiStateShare.hpp index a09cfd5963..a2dc681833 100644 --- a/src/dusk/imgui/ImGuiStateShare.hpp +++ b/src/dusk/imgui/ImGuiStateShare.hpp @@ -4,21 +4,39 @@ #include "d/d_save.h" #include #include +#include namespace dusk { - class ImGuiStateShare { - public: - void draw(bool& open); - private: - void copyState(); - bool pasteState(); - void tickPendingApply(); +struct SavedStateEntry { + std::string name; + std::string encoded; +}; + +class ImGuiStateShare { +public: + void draw(bool& open); + +private: + std::string encodeCurrentState(); + bool applyEncodedState(const std::string& encoded, const std::string& name = {}); + void tickPendingApply(); + void loadStatesFile(); + void saveStatesFile(); + void mergeFromFile(const std::string& path); + static void onMergeFileSelected(void* userdata, const char* path, const char* error); + + std::vector m_states; + std::string m_statusMsg; + std::optional m_pendingInfo; + std::optional m_pendingSavedata; + int m_renamingIndex = -1; + char m_renameBuffer[128] = {}; + bool m_loaded = false; + bool m_stateSharePeekSeen = false; + std::string m_pendingMergePath; +}; - std::string m_statusMsg; - std::optional m_pendingInfo; - }; } #endif - \ No newline at end of file diff --git a/src/dusk/logging.cpp b/src/dusk/logging.cpp index 3fdd6cdf45..172059aea4 100644 --- a/src/dusk/logging.cpp +++ b/src/dusk/logging.cpp @@ -168,14 +168,14 @@ void aurora_log_callback(AuroraLogLevel level, const char* module, const char* m aurora::Module DuskLog("dusk"); -void dusk::InitializeFileLogging(const char* configDir, AuroraLogLevel logLevel) { +void dusk::InitializeFileLogging(const std::filesystem::path& configDir, AuroraLogLevel logLevel) { std::lock_guard lock(g_logMutex); - if (g_logFile != nullptr || configDir == nullptr) { + if (g_logFile != nullptr || configDir.empty()) { return; } std::error_code ec; - const std::filesystem::path logsDir = std::filesystem::path(configDir) / "logs"; + const std::filesystem::path logsDir = configDir / "logs"; std::filesystem::create_directories(logsDir, ec); if (ec) { std::fprintf(stderr, "[WARNING | dusk] Failed to create log directory '%s': %s\n", diff --git a/src/dusk/settings.cpp b/src/dusk/settings.cpp index 441ae4a1c3..28397f80f2 100644 --- a/src/dusk/settings.cpp +++ b/src/dusk/settings.cpp @@ -47,10 +47,11 @@ UserSettings g_userSettings = { // Graphics .bloomMode {"game.bloomMode", BloomMode::Classic}, .bloomMultiplier {"game.bloomMultiplier", 1.0f}, - .enableWaterRefraction {"game.enableWaterRefraction", true}, + .disableWaterRefraction {"game.disableWaterRefraction", false}, .enableFrameInterpolation = {"game.enableFrameInterpolation", false}, .internalResolutionScale {"game.internalResolutionScale", 0}, .shadowResolutionMultiplier {"game.shadowResolutionMultiplier", 1}, + .enableDepthOfField {"game.enableDepthOfField", true}, // Audio .noLowHpSound {"game.noLowHpSound", false}, @@ -74,6 +75,7 @@ UserSettings g_userSettings = { .infiniteOil{"game.infiniteOil", false}, .infiniteOxygen{"game.infiniteOxygen", false}, .infiniteRupees{"game.infiniteRupees", false}, + .enableIndefiniteItemDrops {"game.enableIndefiniteItemDrops", false}, .moonJump{"game.moonJump", false}, .superClawshot{"game.superClawshot", false}, .alwaysGreatspin{"game.alwaysGreatspin", false}, @@ -140,9 +142,10 @@ void registerSettings() { Register(g_userSettings.game.pauseOnFocusLost); Register(g_userSettings.game.bloomMode); Register(g_userSettings.game.bloomMultiplier); - Register(g_userSettings.game.enableWaterRefraction); + Register(g_userSettings.game.disableWaterRefraction); Register(g_userSettings.game.internalResolutionScale); Register(g_userSettings.game.shadowResolutionMultiplier); + Register(g_userSettings.game.enableDepthOfField); Register(g_userSettings.game.enableFastIronBoots); Register(g_userSettings.game.canTransformAnywhere); Register(g_userSettings.game.freeMagicArmor); @@ -158,6 +161,7 @@ void registerSettings() { Register(g_userSettings.game.infiniteOil); Register(g_userSettings.game.infiniteOxygen); Register(g_userSettings.game.infiniteRupees); + Register(g_userSettings.game.enableIndefiniteItemDrops); Register(g_userSettings.game.moonJump); Register(g_userSettings.game.superClawshot); Register(g_userSettings.game.alwaysGreatspin); diff --git a/src/m_Do/m_Do_ext.cpp b/src/m_Do/m_Do_ext.cpp index 84bf51ecf5..fc8952e91d 100644 --- a/src/m_Do/m_Do_ext.cpp +++ b/src/m_Do/m_Do_ext.cpp @@ -351,8 +351,13 @@ void mDoExt_modelUpdateDL(J3DModel* i_model) { void mDoExt_modelEntryDL(J3DModel* i_model) { #if TARGET_PC - if (!dusk::frame_interp::is_sim_frame()) + if (!dusk::frame_interp::is_sim_frame()) { + // FRAME INTERP NOTE: This fixes issue #355 where some lights would flicker. + // This is likely better solved by updating J3DMaterial::needsInterpCallBack, + // but it's unclear what exactly needs to be added. + i_model->diff(); return; + } #endif modelMtxErrorCheck(i_model); diff --git a/src/m_Do/m_Do_graphic.cpp b/src/m_Do/m_Do_graphic.cpp index d949d10ff0..4dc505ac03 100644 --- a/src/m_Do/m_Do_graphic.cpp +++ b/src/m_Do/m_Do_graphic.cpp @@ -1155,6 +1155,9 @@ static void drawDepth2(view_class* param_0, view_port_class* param_1, int param_ GXSetProjection(ortho, GX_ORTHOGRAPHIC); GXSetCurrentMtx(0); +#ifdef TARGET_PC + if (dusk::getSettings().game.enableDepthOfField) +#endif if (l_tevColor0.a > -255 && sp8 == 1) { GXBegin(GX_QUADS, GX_VTXFMT0, 4); GXPosition3s16(x_orig, y_orig_pos, -5); diff --git a/src/m_Do/m_Do_main.cpp b/src/m_Do/m_Do_main.cpp index 6488f183a2..413503cf29 100644 --- a/src/m_Do/m_Do_main.cpp +++ b/src/m_Do/m_Do_main.cpp @@ -67,13 +67,15 @@ #include "SDL3/SDL_filesystem.h" #include "cxxopts.hpp" +#include "d/actor/d_a_movie_player.h" #include "dusk/audio/DuskAudioSystem.h" #include "dusk/config.hpp" -#include "dusk/settings.h" #include "dusk/imgui/ImGuiConsole.hpp" +#include "dusk/settings.h" #include "dusk/discord_presence.hpp" #include "tracy/Tracy.hpp" #include "f_pc/f_pc_draw.h" +#include "tracy/Tracy.hpp" // --- GLOBALS --- s8 mDoMain::developmentMode = -1; @@ -97,6 +99,7 @@ bool dusk::IsRunning = true; bool dusk::IsShuttingDown = false; bool dusk::IsGameLaunched = false; bool dusk::IsFocusPaused = false; +std::filesystem::path dusk::ConfigPath; #endif s32 LOAD_COPYDATE(void*) { @@ -129,7 +132,6 @@ s32 LOAD_COPYDATE(void*) { AuroraInfo auroraInfo; AuroraStats dusk::lastFrameAuroraStats; float dusk::frameUsagePct = 0.0f; -const char* configPath; bool launchUILoop() { while (dusk::IsRunning && !dusk::IsGameLaunched) { @@ -243,8 +245,6 @@ void main01(void) { continue; } - const dusk::game_clock::MainLoopPacer pacing = dusk::game_clock::advance_main_loop(); - VIWaitForRetrace(); dusk::lastFrameAuroraStats = *aurora_get_stats(); @@ -255,28 +255,33 @@ void main01(void) { mDoGph_gInf_c::updateRenderSize(); - dusk::frame_interp::begin_frame(pacing.is_interpolating, pacing.do_sim_tick, pacing.interpolation_step); + const auto pacing = dusk::game_clock::advance_main_loop(); if (pacing.is_interpolating) { - if (pacing.do_sim_tick) { + if (pacing.sim_ticks_to_run > 0) { + dusk::frame_interp::begin_frame(true, true, 0.0f); dusk::frame_interp::set_ui_tick_pending(true); - mDoCPd_c::read(); - DuskDebugPad(); - dusk::gyro::read(pacing.sim_pace); - fapGm_Execute(); - mDoAud_Execute(); - dusk::game_clock::reset_accumulator(); + for (int sim_tick = 0; sim_tick < pacing.sim_ticks_to_run; ++sim_tick) { + dusk::frame_interp::begin_sim_tick(); + mDoCPd_c::read(); + DuskDebugPad(); + dusk::gyro::read(pacing.sim_pace); + fapGm_Execute(); + mDoAud_Execute(); + dusk::game_clock::commit_sim_tick(); + } } + + dusk::frame_interp::begin_frame(true, false, + dusk::game_clock::sample_interpolation_step()); dusk::frame_interp::interpolate(); dusk::frame_interp::begin_presentation_camera(); - if (!pacing.do_sim_tick) { - // run draw functions for anything specially marked to handle interp on non-sim - // ticks - fpcM_DrawIterater((fpcM_DrawIteraterFunc)fpcM_Draw); - } + // run draw functions for anything specially marked to handle interp + fpcM_DrawIterater((fpcM_DrawIteraterFunc)fpcM_Draw); cAPIGph_Painter(); dusk::frame_interp::end_presentation_camera(); dusk::frame_interp::set_ui_tick_pending(false); } else { + dusk::frame_interp::begin_frame(false, true, 0.0f); dusk::frame_interp::set_ui_tick_pending(true); // Game Inputs @@ -381,7 +386,7 @@ static void ApplyCVarOverrides(const cxxopts::OptionValue& option) { } } -static const char* CalculateConfigPath() { +static std::filesystem::path CalculateConfigPath() { const auto result = SDL_GetPrefPath(dusk::OrgName, dusk::AppName); if (!result) { DuskLog.fatal("Unable to get PrefPath: {}", SDL_GetError()); @@ -390,13 +395,12 @@ static const char* CalculateConfigPath() { return result; } -static void EnsureInitialPipelineCache(const char* configDir) { - if (configDir == nullptr) { +static void EnsureInitialPipelineCache(const std::filesystem::path& configDir) { + if (configDir.empty()) { return; } - const std::filesystem::path configPathFs(configDir); - const std::filesystem::path pipelineCachePath = configPathFs / "pipeline_cache.db"; + const std::filesystem::path pipelineCachePath = configDir / "pipeline_cache.db"; if (std::filesystem::exists(pipelineCachePath)) { return; } @@ -415,10 +419,10 @@ static void EnsureInitialPipelineCache(const char* configDir) { } std::error_code ec; - std::filesystem::create_directories(configPathFs, ec); + std::filesystem::create_directories(configDir, ec); if (ec) { DuskLog.warn("Failed to create config directory '{}' for pipeline cache: {}", - configPathFs.string(), ec.message()); + configDir.string(), ec.message()); return; } @@ -510,37 +514,38 @@ int game_main(int argc, char* argv[]) { exit(1); } - configPath = CalculateConfigPath(); + dusk::ConfigPath = CalculateConfigPath(); const auto startupLogLevel = static_cast(parsed_arg_options["log-level"].as()); - dusk::InitializeFileLogging(configPath, startupLogLevel); + dusk::InitializeFileLogging(dusk::ConfigPath, startupLogLevel); dusk::config::LoadFromUserPreferences(); ApplyCVarOverrides(parsed_arg_options["cvar"]); dusk::InitializeCrashReporting(); - EnsureInitialPipelineCache(configPath); - - AuroraConfig config{}; - config.appName = dusk::AppName; - config.configPath = configPath; - config.vsync = dusk::getSettings().video.enableVsync; - config.startFullscreen = dusk::getSettings().video.enableFullscreen; - config.windowPosX = -1; - config.windowPosY = -1; - config.windowWidth = defaultWindowWidth * 2; - config.windowHeight = defaultWindowHeight * 2; - config.desiredBackend = ResolveDesiredBackend(parsed_arg_options); - config.logCallback = &aurora_log_callback; - config.logLevel = startupLogLevel; - config.mem1Size = 256 * 1024 * 1024; - config.mem2Size = 24 * 1024 * 1024; - config.allowJoystickBackgroundEvents = true; - config.imGuiInitCallback = &aurora_imgui_init_callback; - config.allowTextureReplacements = true; - config.allowTextureDumps = false; - + EnsureInitialPipelineCache(dusk::ConfigPath); PADSetDefaultMapping(&defaultPadMapping); - auroraInfo = aurora_initialize(argc, argv, &config); + { + const auto configPathString = dusk::ConfigPath.string(); + AuroraConfig config{}; + config.appName = dusk::AppName; + config.configPath = configPathString.c_str(); + config.vsync = dusk::getSettings().video.enableVsync; + config.startFullscreen = dusk::getSettings().video.enableFullscreen; + config.windowPosX = -1; + config.windowPosY = -1; + config.windowWidth = defaultWindowWidth * 2; + config.windowHeight = defaultWindowHeight * 2; + config.desiredBackend = ResolveDesiredBackend(parsed_arg_options); + config.logCallback = &aurora_log_callback; + config.logLevel = startupLogLevel; + config.mem1Size = 256 * 1024 * 1024; + config.mem2Size = 24 * 1024 * 1024; + config.allowJoystickBackgroundEvents = true; + config.imGuiInitCallback = &aurora_imgui_init_callback; + config.allowTextureReplacements = true; + config.allowTextureDumps = false; + auroraInfo = aurora_initialize(argc, argv, &config); + } #ifdef DUSK_DISCORD_RPC dusk::discord::Initialize(); @@ -618,6 +623,8 @@ int game_main(int argc, char* argv[]) { OSReport("Starting main01 (Game Loop)...\n"); main01(); + dusk::MoviePlayerShutdown(); + dusk::ShutdownCrashReporting(); dusk::ShutdownFileLogging(); fflush(stdout); diff --git a/tools/saves_to_states_json.py b/tools/saves_to_states_json.py new file mode 100644 index 0000000000..90032cf9d6 --- /dev/null +++ b/tools/saves_to_states_json.py @@ -0,0 +1,58 @@ +""" +Convert a folder of TPGZ saves to a states.json + +Usage: + python saves_to_states_json.py path/to/saves [prefix] + +Requirements: + pip install zstandard +""" + +import base64 +import json +import struct +import sys +import zstandard +from pathlib import Path + +SAVE_C_SIZE = 0x958 + +PACKET_FORMAT = "<8sbbh" + +RETURN_PLACE_OFF = 0x058 +NAME_OFF = RETURN_PLACE_OFF + 0x00 +ROOM_OFF = RETURN_PLACE_OFF + 0x09 +SPAWN_POINT_OFF = RETURN_PLACE_OFF + 0x08 + +folder = Path(sys.argv[1]) if len(sys.argv) > 1 else Path(__file__).parent +out_path = folder / "states.json" + +if len(sys.argv) > 2: + prefix = sys.argv[2] +else: + prefix = None + +cctx = zstandard.ZstdCompressor(level=1) +states = [] + +for bin_path in sorted(folder.glob("*.bin")): + raw = bin_path.read_bytes() + save_c = raw[:SAVE_C_SIZE] + if len(save_c) < SAVE_C_SIZE: + print(f" skip {bin_path.name}: too small ({len(save_c)} bytes)") + continue + + stage_name = save_c[NAME_OFF:NAME_OFF + 8] + room_no = struct.unpack_from("b", save_c, ROOM_OFF)[0] + spawn_point = struct.unpack_from("B", save_c, SPAWN_POINT_OFF)[0] + + pkt = struct.pack(PACKET_FORMAT, stage_name, room_no, -1, spawn_point) + payload = pkt + save_c + encoded = base64.b64encode(cctx.compress(payload)).decode("ascii") + + stage_str = stage_name.rstrip(b"\x00").decode("ascii", errors="replace") + print(f" {bin_path.stem:30s} stage={stage_str!r} room={room_no} point={spawn_point}") + states.append({"name": f"({prefix}) {bin_path.stem}" if prefix else bin_path.stem, "data": encoded}) + +out_path.write_text(json.dumps(states, indent=2)) +print(f"\nWrote {len(states)} states to {out_path}")