wii building OK / m_Do_graphic debug work (#2815)

* wii building OK + m_Do_graphic debug work

* d_meter_HIO debug cleanup

* wii m_Do_graphic stuff

* tag_attack_item OK, mirror_chain almost

* fix build

* mg_fshop matching
This commit is contained in:
TakaRikka
2025-11-17 10:01:03 -08:00
committed by GitHub
parent 4350a38fe0
commit 540217c31b
99 changed files with 3837 additions and 1964 deletions
+14 -1
View File
@@ -27,6 +27,10 @@
#include "d/actor/d_a_suspend.h"
#include "d/actor/d_a_ykgr.h"
#if PLATFORM_WII
#include "d/d_cursor_mng.h"
#endif
static void dScnPly_Create(scene_class*);
static int dScnPly_Delete(dScnPly_c*);
static int dScnPly_IsDelete(dScnPly_c);
@@ -293,6 +297,11 @@ static int dScnPly_Delete(dScnPly_c* i_this) {
}
dComIfGp_init();
#if PLATFORM_WII
data_8053a730 = 0;
#endif
JUTAssertion::setMessageCount(0);
return 1;
}
@@ -345,6 +354,10 @@ static int phase_00(dScnPly_c* i_this) {
if (!i_this->resetGame()) {
return cPhs_INIT_e;
} else {
#if PLATFORM_WII
data_8053a730 = 1;
#endif
mDoGph_gInf_c::offBlure();
return cPhs_NEXT_e;
}
@@ -613,7 +626,7 @@ static int phase_4(dScnPly_c* i_this) {
dComIfGp_setPlayerPtr(i, NULL);
}
dComIfGp_setWindow(0, 0.0f, 0.0f, 608.0f, 448.0f, 0.0f, 1.0f, 0, 2);
dComIfGp_setWindow(0, 0.0f, 0.0f, FB_WIDTH, FB_HEIGHT, 0.0f, 1.0f, 0, 2);
dComIfGp_setCameraInfo(0, NULL, 0, 0, -1);
dComIfGd_setWindow(NULL);
dComIfGd_setViewport(NULL);