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https://github.com/TwilitRealm/dusklight
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wii building OK / m_Do_graphic debug work (#2815)
* wii building OK + m_Do_graphic debug work * d_meter_HIO debug cleanup * wii m_Do_graphic stuff * tag_attack_item OK, mirror_chain almost * fix build * mg_fshop matching
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+14
-1
@@ -27,6 +27,10 @@
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#include "d/actor/d_a_suspend.h"
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#include "d/actor/d_a_ykgr.h"
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#if PLATFORM_WII
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#include "d/d_cursor_mng.h"
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#endif
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static void dScnPly_Create(scene_class*);
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static int dScnPly_Delete(dScnPly_c*);
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static int dScnPly_IsDelete(dScnPly_c);
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@@ -293,6 +297,11 @@ static int dScnPly_Delete(dScnPly_c* i_this) {
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}
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dComIfGp_init();
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#if PLATFORM_WII
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data_8053a730 = 0;
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#endif
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JUTAssertion::setMessageCount(0);
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return 1;
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}
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@@ -345,6 +354,10 @@ static int phase_00(dScnPly_c* i_this) {
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if (!i_this->resetGame()) {
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return cPhs_INIT_e;
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} else {
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#if PLATFORM_WII
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data_8053a730 = 1;
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#endif
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mDoGph_gInf_c::offBlure();
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return cPhs_NEXT_e;
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}
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@@ -613,7 +626,7 @@ static int phase_4(dScnPly_c* i_this) {
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dComIfGp_setPlayerPtr(i, NULL);
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}
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dComIfGp_setWindow(0, 0.0f, 0.0f, 608.0f, 448.0f, 0.0f, 1.0f, 0, 2);
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dComIfGp_setWindow(0, 0.0f, 0.0f, FB_WIDTH, FB_HEIGHT, 0.0f, 1.0f, 0, 2);
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dComIfGp_setCameraInfo(0, NULL, 0, 0, -1);
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dComIfGd_setWindow(NULL);
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dComIfGd_setViewport(NULL);
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