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GCN pal / jpn support, some debug work (#2375)
* d_save debug cleanup / d_s_menu debug * gameinfo / kankyo struct debug fixes * pal building ok * jp building ok * some tests with jp * some more pal/jp tests
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@@ -574,6 +574,10 @@ dScnPly_reg_HIO_c g_regHIO;
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/* 8043079C-804307E0 05D4BC 0044+00 1/2 3/3 0/0 .bss g_envHIO */
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dScnPly_env_HIO_c g_envHIO;
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#ifdef DEBUG
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dScnPly_preset_HIO_c g_presetHIO;
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#endif
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/* 8025A654-8025A9F4 254F94 03A0+00 1/0 0/0 0/0 .text phase_4__FP9dScnPly_c */
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static int phase_4(dScnPly_c* i_this) {
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if (i_this->sceneCommand) {
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