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GCN pal / jpn support, some debug work (#2375)
* d_save debug cleanup / d_s_menu debug * gameinfo / kankyo struct debug fixes * pal building ok * jp building ok * some tests with jp * some more pal/jp tests
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@@ -251,6 +251,15 @@ fpc_ProcID fopMsgM_Create(s16 i_procName, FastCreateReqFunc i_createFunc, void*
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return fpcM_Create(i_procName, i_createFunc, i_append);
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}
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u8 fopMsgM_itemNumIdx(u8 i_no) {
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static const u8 itemicon[] = {
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0x40, 0x48, 0x41, 0x45, 0x43, 0x3e, 0x42, 0xff, 0x46, 0x44, 0x47, 0x60,
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0x61, 0x62, 0x6a, 0x70, 0x71, 0x72, 0x25, 0x90, 0x4a, 0xff, 0xff, 0x4b,
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};
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return itemicon[i_no] & 0xFF;
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}
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/* 80020158-80020160 -00001 0008+00 0/0 0/0 0/0 .text setAlpha__7J2DPaneFUc */
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void J2DPane::setAlpha(u8 alpha) {
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mAlpha = alpha;
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