mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-03 18:06:02 -04:00
e_hzelda mostly done (#2258)
This commit is contained in:
@@ -2,6 +2,7 @@
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#define J3DMODELDATA_H
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#include "JSystem/J3DGraphAnimator/J3DJointTree.h"
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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#include "JSystem/J3DGraphAnimator/J3DMaterialAttach.h"
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#include "JSystem/J3DGraphAnimator/J3DShapeTable.h"
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#include "JSystem/J3DGraphBase/J3DSys.h"
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@@ -1,6 +1,10 @@
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#ifndef D_A_E_HZELDA_H
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#define D_A_E_HZELDA_H
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#include "f_op/f_op_actor_mng.h"
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#include "d/d_cc_d.h"
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#include "d/d_cc_uty.h"
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#include "d/d_bg_s_acch.h"
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/**
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* @ingroup actors-enemies
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@@ -11,16 +15,98 @@
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*
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*/
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class e_hzelda_class : public fopEn_enemy_c {
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/* 806F4E48 */ e_hzelda_class();
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private:
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/* 0x5ac */ u8 field_0x5ac[0x1460 - 0x5ac];
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public:
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/* 0x05AC */ request_of_phase_process_class mPhase;
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/* 0x05B4 */ u8 mPrm0;
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/* 0x05B8 */ cXyz mTargetMovePos;
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/* 0x05C4 */ cXyz field_0x5c4;
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/* 0x05D0 */ s16 field_0x5d0;
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/* 0x05D4 */ mDoExt_McaMorfSO* mpModelMorf;
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/* 0x05D8 */ Z2CreatureEnemy mSound;
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/* 0x067C */ u8 field_0x67C[0x0684 - 0x067C];
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/* 0x0684 */ int mAnm;
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/* 0x0688 */ J3DModel* mpSwordModel;
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/* 0x068C */ int field_0x68c;
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/* 0x0690 */ f32 mSwordColorIntensity;
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/* 0x0694 */ s16 mCounter;
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/* 0x0696 */ s16 mAction;
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/* 0x0698 */ s16 mMode;
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/* 0x069C */ f32 mMoveStep;
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/* 0x06A0 */ f32 mDistToPlayer;
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/* 0x06A4 */ s16 mAngleToPlayer;
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/* 0x06A8 */ u32 mShadowKey;
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/* 0x06AC */ s16 mTimers[4];
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/* 0x06B4 */ s16 field_0x6b4;
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/* 0x06B6 */ u8 field_0x6B6[0x06B8 - 0x06B6];
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/* 0x06B8 */ s8 field_0x6b8;
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/* 0x06B9 */ u8 field_0x6b9;
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/* 0x06BA */ u8 field_0x6ba;
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/* 0x06BB */ s8 mIsLookatPlayer;
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/* 0x06BC */ s16 mHeadRotX;
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/* 0x06BE */ s16 mHeadRotZ;
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/* 0x06C0 */ f32 mArmRRotY;
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/* 0x06C4 */ f32 field_0x6c4;
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/* 0x06C8 */ f32 mArmLRotY;
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/* 0x06CC */ f32 field_0x6cc;
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/* 0x06D0 */ f32 mBodyRotY;
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/* 0x06D4 */ f32 mBodyRotZ;
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/* 0x06D8 */ f32 mDodgeMove;
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/* 0x06DC */ s16 field_0x6dc;
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/* 0x06DE */ u8 field_0x6DE[0x06E4 - 0x06DE];
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/* 0x06E4 */ s8 field_0x6e4;
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/* 0x06E8 */ f32 field_0x6e8;
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/* 0x06EC */ cXyz mOldBallPos;
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/* 0x06F8 */ cXyz mBallPos;
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/* 0x0704 */ cXyz mBallMove;
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/* 0x0710 */ f32 mBallMoveStep;
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/* 0x0714 */ J3DModel* mpTriangleAtModel;
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/* 0x0718 */ s16 field_0x718;
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/* 0x071A */ s16 mDrawTriangleAt;
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/* 0x071C */ s16 mTriangleRotY;
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/* 0x0720 */ int mTriangleAnmFrame;
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/* 0x0724 */ f32 mTriangleSize;
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/* 0x0728 */ cXyz mTrianglePos;
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/* 0x0734 */ mDoExt_brkAnm* mpTriangleAtBrk;
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/* 0x0738 */ mDoExt_btkAnm* mpTriangleAtBtk;
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/* 0x073C */ u8 field_0x73C[0x0740 - 0x073C];
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/* 0x0740 */ dBgS_AcchCir mAcchCir;
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/* 0x0780 */ dBgS_ObjAcch mAcch;
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/* 0x0958 */ dCcD_Stts field_0x958;
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/* 0x0994 */ dCcD_Sph mSphCc[3];
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/* 0x0D3C */ dCcD_Stts field_0xd3c;
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/* 0x0D78 */ dCcD_Sph mSphAt;
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/* 0x0EB0 */ dCcU_AtInfo mAtInfo;
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/* 0x0ED4 */ dCcD_Sph mBallTgSph;
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/* 0x100C */ dCcD_Sph mBallSphAt;
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/* 0x1144 */ dCcD_Sph mTriAtSph;
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/* 0x127C */ dCcD_Stts field_0x127c;
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/* 0x12B8 */ dCcD_Sph mPlAtSph;
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/* 0x13F0 */ Z2SoundObjSimple mBallSound;
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/* 0x1410 */ u8 mMissedBallCount;
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/* 0x1411 */ u8 mBottleSwingAtTimer;
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/* 0x1412 */ u8 mSwordAtTimer;
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/* 0x1413 */ u8 mNoBallCount;
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/* 0x1414 */ u8 mMsgSetTimer;
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/* 0x1415 */ u8 mInitHIO;
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/* 0x1418 */ u32 field_0x1418;
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/* 0x141C */ u32 field_0x141c[3];
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/* 0x1428 */ u32 field_0x1428[6];
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/* 0x1440 */ s16 mDemoMode;
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/* 0x1442 */ s16 mDemoTimer;
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/* 0x1444 */ cXyz mDemoCamEye;
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/* 0x1450 */ cXyz mDemoCamCenter;
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/* 0x145C */ f32 mDemoCamFovy;
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};
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STATIC_ASSERT(sizeof(e_hzelda_class) == 0x1460);
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class daE_HZELDA_HIO_c {
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public:
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/* 806F0D4C */ daE_HZELDA_HIO_c();
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/* 806F546C */ ~daE_HZELDA_HIO_c();
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/* 806F546C */ virtual ~daE_HZELDA_HIO_c() {}
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/* 0x4 */ s8 field_0x4;
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/* 0x8 */ f32 mModelSize;
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};
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+33
-33
@@ -9,6 +9,39 @@ struct vib_pattern {
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/* 0x4 */ u32 bits;
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};
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enum VIBMODE_SHOCK {
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VIBMODE_S_NONE = -1,
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VIBMODE_S_CUSTOM,
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VIBMODE_S_POWER1,
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VIBMODE_S_POWER2,
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VIBMODE_S_POWER3,
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VIBMODE_S_POWER4,
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VIBMODE_S_POWER5,
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VIBMODE_S_POWER6,
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VIBMODE_S_POWER7,
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VIBMODE_S_POWER8,
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VIBMODE_S_DOKUTT,
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VIBMODE_S_FOR2D,
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VIBMODE_S_MAX
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};
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enum VIBMODE_QUAKE {
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VIBMODE_Q_NONE = -1,
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VIBMODE_Q_CUSTOM,
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VIBMODE_Q_POWER1,
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VIBMODE_Q_POWER2,
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VIBMODE_Q_POWER3,
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VIBMODE_Q_POWER4,
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VIBMODE_Q_POWER5,
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VIBMODE_Q_POWER6,
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VIBMODE_Q_POWER7,
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VIBMODE_Q_POWER8,
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VIBMODE_Q_HORSE,
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VIBMODE_Q_MAX
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};
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class dVibration_c {
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public:
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enum {
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@@ -17,39 +50,6 @@ public:
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MODE_RUN,
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};
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enum VIBMODE_SHOCK {
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VIBMODE_S_NONE = -1,
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VIBMODE_S_CUSTOM,
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VIBMODE_S_POWER1,
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VIBMODE_S_POWER2,
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VIBMODE_S_POWER3,
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VIBMODE_S_POWER4,
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VIBMODE_S_POWER5,
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VIBMODE_S_POWER6,
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VIBMODE_S_POWER7,
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VIBMODE_S_POWER8,
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VIBMODE_S_DOKUTT,
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VIBMODE_S_FOR2D,
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VIBMODE_S_MAX
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};
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enum VIBMODE_QUAKE {
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VIBMODE_Q_NONE = -1,
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VIBMODE_Q_CUSTOM,
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VIBMODE_Q_POWER1,
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VIBMODE_Q_POWER2,
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VIBMODE_Q_POWER3,
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VIBMODE_Q_POWER4,
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VIBMODE_Q_POWER5,
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VIBMODE_Q_POWER6,
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VIBMODE_Q_POWER7,
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VIBMODE_Q_POWER8,
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VIBMODE_Q_HORSE,
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VIBMODE_Q_MAX
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};
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/* 8006F268 */ int Run();
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/* 8006FA24 */ bool StartShock(int i_vibmode, int i_flags, cXyz i_pos);
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/* 8006FC0C */ bool StartQuake(const u8* i_pattern, int i_rounds, int i_flags, cXyz i_pos);
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