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fopAcM_GetID
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@@ -3297,7 +3297,7 @@ static void lure_main(dmg_rod_class* i_this) {
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actor->speed.y = 0.0f;
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}
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dKy_Sound_set(actor->current.pos, 5, fopAcM_GetID(i_this), 5);
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dKy_Sound_set(actor->current.pos, 5, fopAcM_GetID(actor), 5);
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if (actor->speedF > 5.0f) {
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actor->speedF = 5.0f;
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}
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