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https://github.com/TwilitRealm/dusklight
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fopAcM_GetID
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@@ -604,7 +604,7 @@ int daObjIceBlk_c::checkWallPre(s16 i_angle) {
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int var_r29 = -1;
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linchk.SetActorPid(base.base.id);
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linchk.SetActorPid(fopAcM_GetID(this));
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mDoMtx_stack_c::YrotS(i_angle);
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mDoMtx_stack_c::multVec(&cXyz::BaseZ, &spBC);
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@@ -639,7 +639,7 @@ int daObjIceBlk_c::checkBgHit() {
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int var_r29 = -1;
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mGndChk.SetActorPid(base.base.id);
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mGndChk.SetActorPid(fopAcM_GetID(this));
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for (int i = 0; i < 5; i++) {
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static const Vec l_check_offsetXZ[] = {
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@@ -703,7 +703,7 @@ BOOL daObjIceBlk_c::checkFall() {
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cXyz end;
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dBgS_ObjLinChk linchk;
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linchk.SetActorPid(base.base.id);
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linchk.SetActorPid(fopAcM_GetID(this));
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for (int i = 0; i < 5; i++) {
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static const Vec l_check_offsetXZ[] = {
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