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d_a_arrow matching (#2513)
* d_a_arrow matching * d_a_demo_item Matching * Change e_ba_class class to hold fopEn_enemy_c
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+2
-2
@@ -1517,7 +1517,7 @@ config.libs = [
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ActorRel(MatchingFor("GZ2E01"), "d_a_tbox2"),
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ActorRel(MatchingFor("GZ2E01"), "d_a_vrbox"),
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ActorRel(NonMatching, "d_a_vrbox2"),
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ActorRel(NonMatching, "d_a_arrow"),
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ActorRel(MatchingFor("GZ2E01"), "d_a_arrow"),
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ActorRel(NonMatching, "d_a_boomerang"),
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ActorRel(MatchingFor("GZ2E01"), "d_a_crod"),
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ActorRel(NonMatching, "d_a_demo00"),
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@@ -1535,7 +1535,7 @@ config.libs = [
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ActorRel(NonMatching, "d_a_bd"),
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ActorRel(MatchingFor("GZ2E01"), "d_a_canoe"),
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ActorRel(MatchingFor("GZ2E01"), "d_a_cstaF"),
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ActorRel(NonMatching, "d_a_demo_item"),
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ActorRel(MatchingFor("GZ2E01"), "d_a_demo_item"),
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ActorRel(MatchingFor("GZ2E01"), "d_a_door_bossL1"),
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ActorRel(Equivalent, "d_a_e_dn"), # weak func order
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ActorRel(Equivalent, "d_a_e_fm"),
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