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https://github.com/TwilitRealm/dusklight
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d_a_arrow matching (#2513)
* d_a_arrow matching * d_a_demo_item Matching * Change e_ba_class class to hold fopEn_enemy_c
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@@ -50,7 +50,7 @@ public:
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void setAction(u8 i_action) { mAction = i_action; }
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u32 chkArgFlag(u8 i_flag) { return field_0x93d & i_flag; }
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u8 chkArgFlag(u8 i_flag) { return field_0x93d & i_flag; }
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void setOffsetPos(cXyz i_pos) { mOffsetPos = i_pos; }
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void setMaxScale(f32 i_scale) { mMaxScale = i_scale; }
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@@ -16,7 +16,7 @@
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* @details
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*
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*/
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class e_ba_class : public fopEn_enemy_c {
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class e_ba_class {
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public:
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enum Type {
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/* 0 */ TYPE_NORMAL,
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@@ -54,6 +54,7 @@ public:
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/* 0xA */ ANM_WAIT,
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};
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/* 0x000 */ fopEn_enemy_c mEnemy;
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/* 0x5AC */ request_of_phase_process_class mPhase;
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/* 0x5B4 */ u8 mHomeType;
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/* 0x5B5 */ u8 mDistanceParam;
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@@ -35,7 +35,7 @@ public:
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void changeDraw();
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u8 chkDraw();
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void dead();
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u8 chkDead();
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bool chkDead();
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int CreateItemHeap(char const*, s16, s16, s16, s16, s16, s16, s16);
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int DeleteBase(char const*);
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void setListEnd();
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