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https://github.com/TwilitRealm/dusklight
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Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
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+26
-26
@@ -1,6 +1,6 @@
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/**
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* @file d_a_npc_doc.cpp
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*
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*
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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@@ -193,7 +193,7 @@ int daNpc_Doc_c::create() {
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#endif
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reset();
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mAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir, fopAcM_GetSpeed_p(this),
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fopAcM_GetAngle_p(this), fopAcM_GetShapeAngle_p(this));
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mCcStts.Init(mpHIO->m.common.weight, 0, this);
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@@ -385,7 +385,7 @@ void daNpc_Doc_c::setParam() {
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if (daPy_py_c::checkNowWolf()) {
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attn_flags |= fopAc_AttnFlag_UNK_0x800000;
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}
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attention_info.flags = attn_flags;
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scale.set(mpHIO->m.common.scale, mpHIO->m.common.scale, mpHIO->m.common.scale);
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@@ -409,11 +409,11 @@ BOOL daNpc_Doc_c::checkChangeEvt() {
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if (dComIfGp_evmng_ChkPresentEnd()) {
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mPreItemNo = dComIfGp_event_getPreItemNo();
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if (mType == 1) {
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if (mPreItemNo == fpcNm_ITEM_WOOD_STATUE) {
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if (mPreItemNo == dItemNo_WOOD_STATUE_e) {
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return 0;
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}
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if (!daNpcT_chkEvtBit(0x141) && mPreItemNo == fpcNm_ITEM_BILL) {
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if (!daNpcT_chkEvtBit(0x141) && mPreItemNo == dItemNo_BILL_e) {
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return 0;
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}
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}
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@@ -508,10 +508,10 @@ void daNpc_Doc_c::beforeMove() {
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}
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}
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fopAcM_OffStatus(this, fopAcM_STATUS_UNK_0x8000000);
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fopAcM_OffStatus(this, fopAcStts_UNK_0x8000000_e);
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if (checkHide()) {
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fopAcM_OnStatus(this, fopAcM_STATUS_UNK_0x8000000);
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fopAcM_OnStatus(this, fopAcStts_UNK_0x8000000_e);
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}
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if (checkHide() || mNoDraw) {
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@@ -524,7 +524,7 @@ void daNpc_Doc_c::setAttnPos() {
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mStagger.calc(FALSE);
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f32 rad = cM_s2rad((s16)(mCurAngle.y - field_0xd7e.y));
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mJntAnm.setParam(this, mpMorf[0]->getModel(), &pos, getBackboneJointNo(), getNeckJointNo(), getHeadJointNo(),
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mpHIO->m.common.body_angleX_min, mpHIO->m.common.body_angleX_max, mpHIO->m.common.body_angleY_min, mpHIO->m.common.body_angleY_max,
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mpHIO->m.common.head_angleX_min, mpHIO->m.common.head_angleX_max, mpHIO->m.common.head_angleY_min, mpHIO->m.common.head_angleY_max,
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@@ -756,9 +756,9 @@ int daNpc_Doc_c::talk(void* param_0) {
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case MODE_ENTER:
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case MODE_INIT:
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if (!mStagger.checkStagger()) {
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if (mPreItemNo == fpcNm_ITEM_BILL) {
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if (mPreItemNo == dItemNo_BILL_e) {
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initTalk(0x43F, NULL);
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} else if (mPreItemNo == fpcNm_ITEM_WOOD_STATUE) {
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} else if (mPreItemNo == dItemNo_WOOD_STATUE_e) {
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initTalk(0x447, NULL);
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} else {
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initTalk(mFlowNodeNo, NULL);
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@@ -786,9 +786,9 @@ int daNpc_Doc_c::talk(void* param_0) {
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if (mMotionSeqMngr.getNo() != 10 || mMotionSeqMngr.checkEndSequence()) {
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int sp8[] = {-1, -1};
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if (mPreItemNo == fpcNm_ITEM_BILL) {
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if (mPreItemNo == dItemNo_BILL_e) {
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sp8[0] = 0x1457;
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} else if (mPreItemNo == fpcNm_ITEM_WOOD_STATUE) {
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} else if (mPreItemNo == dItemNo_WOOD_STATUE_e) {
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sp8[0] = 0x146E;
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if (daNpcT_chkEvtBit(0x163)) {
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sp8[0] = 0x1472;
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@@ -874,20 +874,20 @@ static actor_method_class daNpc_Doc_MethodTable = {
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};
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actor_process_profile_definition g_profile_NPC_DOC = {
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fpcLy_CURRENT_e, // mLayerID
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7, // mListID
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fpcPi_CURRENT_e, // mListPrio
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PROC_NPC_DOC, // mProcName
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&g_fpcLf_Method.base, // sub_method
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sizeof(daNpc_Doc_c), // mSize
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0, // mSizeOther
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0, // mParameters
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&g_fopAc_Method.base, // sub_method
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335, // mPriority
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&daNpc_Doc_MethodTable, // sub_method
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0x00040107, // mStatus
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fopAc_NPC_e, // mActorType
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fopAc_CULLBOX_CUSTOM_e, // cullType
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_NPC_DOC_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daNpc_Doc_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_NPC_DOC_e,
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/* Actor SubMtd */ &daNpc_Doc_MethodTable,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e | fopAcStts_UNK_0x4_e | fopAcStts_UNK_0x2_e | fopAcStts_UNK_0x1_e,
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/* Group */ fopAc_NPC_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
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};
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AUDIO_INSTANCES;
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