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https://github.com/TwilitRealm/dusklight
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Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
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@@ -9,7 +9,7 @@
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#include "d/actor/d_a_player.h"
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#include "d/d_bg_w.h"
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#include "d/d_debug_viewer.h"
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#include "d/d_procname.h"
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#include "f_pc/f_pc_name.h"
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#include "d/d_s_play.h"
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@@ -66,7 +66,7 @@ int daObjFallObj_c::Create() {
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cXyz acStack_30(0.0f, -300.0f, 0.0f);
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u32 params = uVar1 | (getTime() << 8);
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mChildId = fopAcM_createChildFromOffset(
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PROC_Obj_FallObj, fopAcM_GetID(this), params, &acStack_30, fopAcM_GetRoomNo(this), &shape_angle,
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fpcNm_Obj_FallObj_e, fopAcM_GetID(this), params, &acStack_30, fopAcM_GetRoomNo(this), &shape_angle,
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&scale, -1, 0);
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} else {
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mChildId = fpcM_ERROR_PROCESS_ID_e;
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@@ -449,18 +449,18 @@ static actor_method_class daObjFallObj_METHODS = {
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};
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actor_process_profile_definition g_profile_Obj_FallObj = {
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fpcLy_CURRENT_e, // mLayerID
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3, // mListID
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fpcPi_CURRENT_e, // mListPrio
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PROC_Obj_FallObj, // mProcName
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&g_fpcLf_Method.base, // sub_method
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sizeof(daObjFallObj_c), // mSize
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0, // mSizeOther
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0, // mParameters
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&g_fopAc_Method.base, // sub_method
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552, // mPriority
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&daObjFallObj_METHODS, // sub_method
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0x00040100, // mStatus
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fopAc_ACTOR_e, // mActorType
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fopAc_CULLBOX_CUSTOM_e, // cullType
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 3,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_Obj_FallObj_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daObjFallObj_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_Obj_FallObj_e,
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/* Actor SubMtd */ &daObjFallObj_METHODS,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e,
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/* Group */ fopAc_ACTOR_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
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};
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