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https://github.com/TwilitRealm/dusklight
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Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
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+18
-18
@@ -1162,13 +1162,13 @@ void dMenu_Dmap_c::screenInit() {
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mpDrawBg->mBaseScreen->search(MULTI_CHAR('nor_k_n'))->hide();
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u8 key_num = 0;
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if (checkItemGet(fpcNm_ITEM_L2_KEY_PIECES1, 1)) {
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if (checkItemGet(dItemNo_L2_KEY_PIECES1_e, 1)) {
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key_num = 1;
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}
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if (checkItemGet(fpcNm_ITEM_L2_KEY_PIECES2, 1)) {
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if (checkItemGet(dItemNo_L2_KEY_PIECES2_e, 1)) {
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key_num++;
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}
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if (checkItemGet(fpcNm_ITEM_L2_KEY_PIECES3, 1)) {
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if (checkItemGet(dItemNo_L2_KEY_PIECES3_e, 1)) {
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key_num++;
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}
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@@ -1201,34 +1201,34 @@ void dMenu_Dmap_c::screenInit() {
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mpDrawBg->mBaseScreen->search(MULTI_CHAR('nor_k_n'))->hide();
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mpDrawBg->mBaseScreen->search(MULTI_CHAR('key_n_n'))->hide();
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u8 itemNo = fpcNm_ITEM_NONE;
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u8 itemNo = dItemNo_NONE_e;
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field_0x174[2] = 0;
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if (g_fmapHIO.mMapIconHIO.mLV5DungeonItemDebug) {
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itemNo = g_fmapHIO.mMapIconHIO.mLV5DungeonItem;
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if (itemNo != fpcNm_ITEM_NONE) {
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if (itemNo != dItemNo_NONE_e) {
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field_0x174[2] = itemNo;
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}
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} else {
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if (dComIfGs_isDungeonItemBossKey()) {
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itemNo = fpcNm_ITEM_LV5_BOSS_KEY;
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field_0x174[2] = (u8)dComIfGs_isDungeonItemBossKey() ? fpcNm_ITEM_LV5_BOSS_KEY : 0;
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itemNo = dItemNo_LV5_BOSS_KEY_e;
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field_0x174[2] = (u8)dComIfGs_isDungeonItemBossKey() ? dItemNo_LV5_BOSS_KEY_e : 0;
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/* dSv_event_flag_c::F_0003 - Snowpeak Ruins - Handed over
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tomato puree and left room */
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} else if (checkItemGet(fpcNm_ITEM_TOMATO_PUREE, 1) && !dComIfGs_isEventBit(2)) {
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itemNo = fpcNm_ITEM_TOMATO_PUREE;
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field_0x174[2] = fpcNm_ITEM_TOMATO_PUREE;
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} else if (checkItemGet(dItemNo_TOMATO_PUREE_e, 1) && !dComIfGs_isEventBit(2)) {
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itemNo = dItemNo_TOMATO_PUREE_e;
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field_0x174[2] = dItemNo_TOMATO_PUREE_e;
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/* dSv_event_flag_c::F_0004 - Snowpeak Ruins - Handed over secret
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ingredient and left room */
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} else if (checkItemGet(fpcNm_ITEM_TASTE, 1) && !dComIfGs_isEventBit(1)) {
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itemNo = fpcNm_ITEM_TASTE;
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field_0x174[2] = fpcNm_ITEM_TASTE;
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} else if (checkItemGet(dItemNo_TASTE_e, 1) && !dComIfGs_isEventBit(1)) {
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itemNo = dItemNo_TASTE_e;
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field_0x174[2] = dItemNo_TASTE_e;
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}
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}
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switch (itemNo) {
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case fpcNm_ITEM_TOMATO_PUREE:
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case fpcNm_ITEM_TASTE:
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case dItemNo_TOMATO_PUREE_e:
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case dItemNo_TASTE_e:
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dMeter2Info_readItemTexture(itemNo, mItemTexBuf,
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(J2DPicture*)mpDrawBg->mBaseScreen->search(MULTI_CHAR('lv5_boss')), NULL, NULL, NULL, NULL,
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NULL, NULL, -1);
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@@ -1238,11 +1238,11 @@ void dMenu_Dmap_c::screenInit() {
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mpDrawBg->mBaseScreen->search(MULTI_CHAR('i_key_n'))->hide();
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mpDrawBg->mBaseScreen->search(MULTI_CHAR('lv5_k_n'))->hide();
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mpDrawBg->mBaseScreen->search(MULTI_CHAR('key_n_n'))->hide();
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field_0x174[2] = (u8)dComIfGs_isDungeonItemBossKey() ? fpcNm_ITEM_BOSS_KEY : 0;
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field_0x174[2] = (u8)dComIfGs_isDungeonItemBossKey() ? dItemNo_BOSS_KEY_e : 0;
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}
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field_0x174[0] = (u8)dComIfGs_isDungeonItemMap() ? fpcNm_ITEM_MAP : 0;
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field_0x174[1] = (u8)dComIfGs_isDungeonItemCompass() ? fpcNm_ITEM_COMPUS : 0;
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field_0x174[0] = (u8)dComIfGs_isDungeonItemMap() ? dItemNo_MAP_e : 0;
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field_0x174[1] = (u8)dComIfGs_isDungeonItemCompass() ? dItemNo_COMPUS_e : 0;
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field_0x177 = 0;
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int bVar6 = 0;
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