Actor status consolidation & process profile definition editing (#3117)

* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
This commit is contained in:
Huitzi
2026-03-09 21:33:31 -04:00
committed by GitHub
parent 8e2545f2ec
commit 56890c32e8
873 changed files with 19721 additions and 18953 deletions
+7 -7
View File
@@ -13,9 +13,9 @@ dMw_HIO_c::dMw_HIO_c() {
}
void dMw_HIO_c::init() {
static u8 m_cloth_item[3] = {fpcNm_ITEM_WEAR_KOKIRI, fpcNm_ITEM_ARMOR, fpcNm_ITEM_WEAR_ZORA};
static u8 m_sword_item[4] = {fpcNm_ITEM_SWORD, fpcNm_ITEM_MASTER_SWORD, fpcNm_ITEM_LIGHT_SWORD, fpcNm_ITEM_WOOD_STICK};
static u8 m_shield_item[3] = {fpcNm_ITEM_SHIELD, fpcNm_ITEM_HYLIA_SHIELD, fpcNm_ITEM_WOOD_SHIELD};
static u8 m_cloth_item[3] = {dItemNo_WEAR_KOKIRI_e, dItemNo_ARMOR_e, dItemNo_WEAR_ZORA_e};
static u8 m_sword_item[4] = {dItemNo_SWORD_e, dItemNo_MASTER_SWORD_e, dItemNo_LIGHT_SWORD_e, dItemNo_WOOD_STICK_e};
static u8 m_shield_item[3] = {dItemNo_SHIELD_e, dItemNo_HYLIA_SHIELD_e, dItemNo_WOOD_SHIELD_e};
mArrowFlag = 0;
mBombFlag = 0;
@@ -57,8 +57,8 @@ void dMw_HIO_c::init() {
mDonationAmount = 0;
for (int i = 0; i < 24; i++) {
mItemsCopy[i] = fpcNm_ITEM_NONE;
mItems[i] = fpcNm_ITEM_NONE;
mItemsCopy[i] = dItemNo_NONE_e;
mItems[i] = dItemNo_NONE_e;
field_0x7a[i] = 0;
}
@@ -72,8 +72,8 @@ void dMw_HIO_c::init() {
mBombNum[i] = 0;
}
mScentCopy = fpcNm_ITEM_NONE;
mScent = fpcNm_ITEM_NONE;
mScentCopy = dItemNo_NONE_e;
mScent = dItemNo_NONE_e;
field_0xa8 = 0;
field_0xf4 = 0;
field_0xea = 0;