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https://github.com/TwilitRealm/dusklight
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Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
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@@ -13,9 +13,9 @@ dMw_HIO_c::dMw_HIO_c() {
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}
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void dMw_HIO_c::init() {
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static u8 m_cloth_item[3] = {fpcNm_ITEM_WEAR_KOKIRI, fpcNm_ITEM_ARMOR, fpcNm_ITEM_WEAR_ZORA};
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static u8 m_sword_item[4] = {fpcNm_ITEM_SWORD, fpcNm_ITEM_MASTER_SWORD, fpcNm_ITEM_LIGHT_SWORD, fpcNm_ITEM_WOOD_STICK};
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static u8 m_shield_item[3] = {fpcNm_ITEM_SHIELD, fpcNm_ITEM_HYLIA_SHIELD, fpcNm_ITEM_WOOD_SHIELD};
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static u8 m_cloth_item[3] = {dItemNo_WEAR_KOKIRI_e, dItemNo_ARMOR_e, dItemNo_WEAR_ZORA_e};
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static u8 m_sword_item[4] = {dItemNo_SWORD_e, dItemNo_MASTER_SWORD_e, dItemNo_LIGHT_SWORD_e, dItemNo_WOOD_STICK_e};
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static u8 m_shield_item[3] = {dItemNo_SHIELD_e, dItemNo_HYLIA_SHIELD_e, dItemNo_WOOD_SHIELD_e};
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mArrowFlag = 0;
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mBombFlag = 0;
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@@ -57,8 +57,8 @@ void dMw_HIO_c::init() {
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mDonationAmount = 0;
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for (int i = 0; i < 24; i++) {
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mItemsCopy[i] = fpcNm_ITEM_NONE;
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mItems[i] = fpcNm_ITEM_NONE;
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mItemsCopy[i] = dItemNo_NONE_e;
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mItems[i] = dItemNo_NONE_e;
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field_0x7a[i] = 0;
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}
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@@ -72,8 +72,8 @@ void dMw_HIO_c::init() {
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mBombNum[i] = 0;
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}
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mScentCopy = fpcNm_ITEM_NONE;
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mScent = fpcNm_ITEM_NONE;
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mScentCopy = dItemNo_NONE_e;
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mScent = dItemNo_NONE_e;
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field_0xa8 = 0;
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field_0xf4 = 0;
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field_0xea = 0;
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